Mordel's Bar & Grill
Hatchets on lighter 'Mechs
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Nightmare
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PostPosted: 11-Apr-2005 22:28    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

Quote:

On 2005-04-11 20:44, Motown Scrapper wrote:
and a 10 ton mech can not carry the amount of armour required to survive close quarter combat if maxed out .



It can hardly carry the armor required to survive being hit with anything heavier than MG fire. An encounter with a hidden rifle platoon means instant death.

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cain
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PostPosted: 12-Apr-2005 11:52    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

lads the angy little man is a private joke between me and beebles he didnt mean it as a viable mech just a oddity

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parafighter
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PostPosted: 12-Apr-2005 14:34    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

The angy little man is a good way to raise the moral of ground troops.

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Oafman
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PostPosted: 13-Apr-2005 08:52    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

It would be an interesting mafia thug. Pay up or else the angry little man will trash your car/house/business.

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ralgith
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PostPosted: 14-Apr-2005 20:45    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

Quote:

On 2005-04-11 20:06, chihawk wrote:
Quote:

On 2005-04-11 19:37, ralgith wrote:
And thats why I ambush using hidden units rules

And being 1 level up helps with those head kicks on mechs I kick with

Now I'm not saying hatchets are the greatest thing on a light mech, I'm saying I can use them to good effect. Personally I prefer my hatchets on a fast, TSM using medium mech. One that has the proper weapons load to use its TSM very very well.



You can't physical using the hidden unit rules...



Didn't say that. The unit is hidden, then when the other player goes by or is in range to be jumped behind I move the unit as normal and then physical at end of turn

And yes, I'm playing devil's advocate on this. It ISN'T my favorite tactic, but I can make it work

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chihawk
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PostPosted: 14-Apr-2005 21:23    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

Quote:

On 2005-04-14 20:45, ralgith wrote:
Quote:

On 2005-04-11 20:06, chihawk wrote:
Quote:

On 2005-04-11 19:37, ralgith wrote:
And thats why I ambush using hidden units rules

And being 1 level up helps with those head kicks on mechs I kick with

Now I'm not saying hatchets are the greatest thing on a light mech, I'm saying I can use them to good effect. Personally I prefer my hatchets on a fast, TSM using medium mech. One that has the proper weapons load to use its TSM very very well.



You can't physical using the hidden unit rules...



Didn't say that. The unit is hidden, then when the other player goes by or is in range to be jumped behind I move the unit as normal and then physical at end of turn

And yes, I'm playing devil's advocate on this. It ISN'T my favorite tactic, but I can make it work



Only a true idiot would fall for that.

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Seraph
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PostPosted: 14-Apr-2005 22:00    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

Hey! I resemble that remark!

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Daphne Wilde
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PostPosted: 14-Apr-2005 23:37    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote


Not as much as others...



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Feral
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PostPosted: 15-Apr-2005 07:59    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

As others have pointed out physical attacks in general are really only useful on larger mechs ... you just don't get the bang/buck on a lighter mech. As for weapons, you really want TSM to make a go of them anyhow. TSM will double your damage and increase your movement ... two things rather important to any physical attack endeavors. On lighter mechs though ... if you must got with a weapon a sword is superior. You will get very close to hatchet damage with better accuracy and for less tonnage. Hard to beat that math.

And of course once you have TSM you are crazy to put a weapon a 60 ton or heavier mech since at 60 tons your punch now does 12 damage ... which is a head-chopper and you get 2 swings on the punch chart.

That said the thing about weapons is your get the best attacking range with them (360 degrees) and can attack from the ground up to +1 levels with them. That's really nice and often overlooked and superior to any standard physicals.
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Oafman
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PostPosted: 15-Apr-2005 08:57    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

You mean like my friend in college that tried to 'strafe' with a LAM? All that landed was the head and center torso.

Now there is an interesting idea. Anyone try putting a axe/sword/club on a LAM?

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cain
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PostPosted: 15-Apr-2005 09:41    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

just pick up a limb or tree fly over an drop it on them
one bomber lam

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Sleeping Dragon
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PostPosted: 15-Apr-2005 12:06    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

Banzai LAM! Just fly at full speed and use whole mech as large javelin (Dire Wolf destroyed by Stinger LAM can be good trade ).

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bladewind
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PostPosted: 15-Apr-2005 13:33    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

now if i can only mount a hometech high explosives that do 30 damage on sucide attacks.....
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Oafman
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PostPosted: 15-Apr-2005 15:20    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

Suicide attacks are better left to Savanah Masters with explosives in place of the laser. Even less cost.

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Nightmare
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PostPosted: 16-Apr-2005 00:38    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

Quote:

On 2005-04-15 12:06, Sleeping Dragon wrote:
Banzai LAM! Just fly at full speed and use whole mech as large javelin (Dire Wolf destroyed by Stinger LAM can be good trade ).



Then we get to the question about what the LAM is when in AirMech mode. It can be shot at like a VTOL, so perhaps it should be considered one? VTOLs aren't allowed to charge.

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