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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 12-Apr-2005 07:29 Post subject: RHN-C1 Rhino |
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RHN-C1 Rhino
Mass: 85 tons
Chassis: KW-RHINO
Power Plant: Vlar 255
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: none
Jump Capacity: none
Armor: Kressly Stoneskin 30M
Armament:
3 Martel Model 5 Medium Lasers
2 Magna Hellstar PPCs
1 Armstrong J11 Autocannon/5
3 20mm Gatling Machine Guns
Manufacturer: Kressly Warworks
Primary Factory: Epsilon Eridani
Communications System: Dalban Virtu Talk
Targeting and Tracking System: Dalban HiRez II
RHN-C1 Rhino
Technology Base: - Inner Sphere - Level 1
Equipment Mass
Internal Structure: 8.5
Engine: 255 13
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 23 13
Gyro: 3
Cockpit: 3
Armor Factor: 263 16.5
Internal Armor
Structure Value
Head 3 9
Center Torso 27 41
Center Torso(rear) 13
R/L Torso 18 27
R/L Torso(rear) 9
R/L Arm 14 28
R/L Leg 18 36
Weapons and Ammo Location Critical Tonnage
Machine Gun LA 1 0.5
PPC LA 3 7
Autocannon/5 Ammo LT 1 1
Machine Gun Ammo (1/2 ton) LT 1 0.5
Medium Laser LT 1 1
Autocannon/5 RT 4 8
Machine Gun RA 1 0.5
PPC RA 3 7
Machine Gun CT 1 0.5
Medium Laser CT(R) 1 1
Medium Laser H 1 1
-----------------------------------------------------------------
Max Heat: 32
Heat Dissipation: 23
Battle Value: 1387
Cost: 7,234,425 C-bills
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What ya guys think of this lvl1 Periphery assault mech ? Any recommendations ?
[ This Message was edited by: bladewind on 2005-04-12 07:37 ]
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 12-Apr-2005 09:54 Post subject: RE: RHN-C1 Rhino |
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The AC/5 just doesnt feel right on this 'mech. You've already got range covered with the PPCs, and that 5 points of damage just doesn't seem worth the tonnage on this assault. How about this:
Type/Model: Rhino RHN-C1
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Custom design
Mass: 85 tons
Chassis: KW-Rhino Standard
Power Plant: 255 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Kressly Stoneskin 30M Standard
Armament:
2 Magna Hellstar PPCs
3 20mm Gatling Gun Machine Guns
3 Martell Model 5 Medium Lasers
2 Hovertec Hex SRM 6s
Manufacturer: Kressly Warworks
Location: Epsilon Eridani / CM (KW)
Communications System: Dalban VirtuTalk
Targeting & Tracking System: Dalban HiRez II
--------------------------------------------------------
Type/Model: Rhino RHN-C1
Mass: 85 tons
Equipment: Crits Mass
Int. Struct.: 130 pts Standard 0 8.50
Engine: 255 Fusion 6 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 24 Single 14 14.00
(Heat Sink Loc: 1 HD, 8 LT, 5 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 263 pts Standard 0 16.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 38
Center Torso (Rear): 16
L/R Side Torso: 18 25/25
L/R Side Torso (Rear): 11/11
L/R Arm: 14 28/28
L/R Leg: 18 36/36
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 PPC RA 10 3 7.00
1 Machine Gun RA 0 100 2 1.00
(Ammo Locations: 1 RT)
1 PPC LA 10 3 7.00
1 Machine Gun LA 0 1 .50
1 Medium Laser RT 3 1 1.00
1 SRM 6 RT 4 30 4 5.00
(Ammo Locations: 2 RT)
1 Medium Laser LT 3 1 1.00
1 SRM 6 LT 4 2 3.00
1 Machine Gun CT 0 1 .50
1 Medium Laser CT(R) 3 1 1.00
--------------------------------------------------------
TOTALS: 37 62 85.00
Crits & Tons Left: 16 .00
Calculated Factors:
Total Cost: 7,393,525 C-Bills
Battle Value: 1,347
Cost per BV: 5,488.88
Weapon Value: 1,898 / 1,898 (Ratio = 1.41 / 1.41)
Damage Factors: SRDmg = 27; MRDmg = 14; LRDmg = 5
BattleForce2: MP: 3, Armor/Structure: 7/7
Damage PB/M/L: 5/3/2, Overheat: 1
Class: MA; Point Value: 13
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 12-Apr-2005 11:27 Post subject: RE: RHN-C1 Rhino |
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I'm with Warhammer on the AC/5. Turns it into a support 'Mech, the kind of thing that needs to be protected. (Unless that's its intended purpose...)
But I'm not so sure about the SRMs Warhammer proposes. Then it looks a lot like a small(er) Stormfire. Not a bad thing, but it doesn't seem to be the intent. Personally, I'd try to go for an AC/10, as I prefer the heavier ACs. (except RACs, of course) But I've not quite checked to see if there's a way to do that. I'll look at it a bit more.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 12-Apr-2005 13:35 Post subject: RE: RHN-C1 Rhino |
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I to agree with Warhammer on this but also agree with Starraven on the SRM's. But instead of keeping the machineguns mabey drop them for some thing else.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 12-Apr-2005 14:13 Post subject: RE: RHN-C1 Rhino |
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the mech was actually build more for a general purpose design. The lvl2 variant pulls off the general purpose thing alot more efficiently and yeah, it mounts an LB-10x.
It looks alot like the Stormfire in some areas but it was more of a GI mech than close range oriented.
Edit: Yeah u can drop the MGs and the A/C 5 plus 3 - 4 heatsinks for an A/C 10 with 20 reloads.
[ This Message was edited by: bladewind on 2005-04-12 14:18 ]
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Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
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Posted: 12-Apr-2005 15:59 Post subject: RE: RHN-C1 Rhino |
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How about this, drop one PPC, and keep the other and upgrade the AC/5 to AC/10. Then for added long range fire add an LRM-10. You can make weight by dropping a couple heatsinks.
_________________ If ignorance is bliss, then why are you so miserable?
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5800 Location: United States
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Posted: 12-Apr-2005 21:33 Post subject: RE: RHN-C1 Rhino |
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its a Marauder-ish mech.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 12-Apr-2005 22:28 Post subject: RE: RHN-C1 Rhino |
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how bout this ?
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RHN-C2 Rhino
Chassis: KW-RHINO
Power Plant: Vlar 255
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: none
Jump Capacity: none
Armor: Kressly Stoneskin 30M
Armament:
3 Martel Model 5 Medium Lasers
2 Magna Hellstar PPCs
1 Armstrong Autocannon/10
Manufacturer: Kressly Warworks
Primary Factory: Epsilon Eridani
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban HiRez II
RHN-C2 Rhino
Technology Base: - Inner Sphere - Level 1
Equipment Mass
Internal Structure: 8.5
Engine: 255 13
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 20 10
Gyro: 3
Cockpit: 3
Armor Factor: 263 16.5
Internal Armor
Structure Value
Head 3 9
Center Torso 27 41
Center Torso(rear) 13
R/L Torso 18 27
R/L Torso(rear) 9
R/L Arm 14 28
R/L Leg 18 36
Weapons and Ammo Location Critical Tonnage
Medium Laser LA 1 1
PPC LA 3 7
Autocannon/10 Ammo LT 2 2
Autocannon/10 RT 7 12
Medium Laser RA 1 1
PPC RA 3 7
Medium Laser CT(R) 1 1
-------------------------------------------------------
Max Heat: 34
Heat Dissipation: 20
Battle Value: 1364
Cost: 7,346,350 C-Bills
-------------------------------------------------------
Edit: Shifted the lasers around to cover the blindspots
[ This Message was edited by: bladewind on 2005-04-12 22:36 ]
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 14-Apr-2005 06:25 Post subject: RE: RHN-C1 Rhino |
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I like that last version. The AC/10 is always a good weapon to finish out a trifecta of pain. }
Sidenote: I kinda prefer the Medium Lasers in the torso. Most pictures of PPC-equipped 'mechs show the weapons to be so big as to preclude the housing of other weapons in the same arm (Battlemaster, Warhammer, Panther, Griffin, etc), with the clear exception of the Marauder. Plus, in that configuration, you aren't as hampered by the loss of an arm (you'd lose one of your primary weapons, not a primary and a secondary).
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 14-Apr-2005 18:58 Post subject: RE: RHN-C1 Rhino |
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Yum. I like this one. Tough and powerful, while still pretty cool running. The AC/10 really gives it an assault 'Mech feel, as opposed to a support 'Mech feel.
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On 2005-04-14 06:25, Warhammer: 3025 wrote:
I kinda prefer the Medium Lasers in the torso. ::snip:: Plus, in that configuration, you aren't as hampered by the loss of an arm (you'd lose one of your primary weapons, not a primary and a secondary).
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True. But with the lasers on the arms, he can point his arms at that Locust behind him and have something to shot besides a PPC suffering from minimum range.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 15-Apr-2005 13:25 Post subject: RE: RHN-C1 Rhino |
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Bingo. Raven hit the spot.
Its annoying enough to have lights at your back as it is. Even worse, if u cant do anything about it since the dude is withnin minimum range. The workhorse med laser will give him something to think about.
[ This Message was edited by: bladewind on 2005-04-15 13:26 ]
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