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Demagogue
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Warhammer: 3025
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PostPosted: 05-Apr-2005 20:48    Post subject: Demagogue Reply to topic Reply with quote

If the pilot doesn't fire either his two flamers, or his LRM, this 'mech can run as fast as it can through a flaming forest. If you use the Level 3 rules for Inferno LRMs, it becomes all the more effective.

Type/Model:    Demagogue DMG-X
Tech:          Inner Sphere / 2750
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          65 tons
Chassis:       Star League MN-01 Standard
Power Plant:   260 Magna Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Durallex Heavy Standard
Armament:      
  2 Flame Tech Flamers
  1 Nightwind Large Laser
  1 Devastator Series-07 LRM 10
  4 Sunglow Type 1 Medium Lasers
Manufacturer:  Star League Weapons Research
  Location:    Luna
Communications System:  Army Comm. Class 5
Targeting & Tracking System:  Army Corporation Type 29K

------------------------------------------------------------------------------
==Overview:==
The Demagogue was designed as a sort of "bigger brother" to the Firestarter.
Unfortunately, the Amaris Civil War prevented the design from being fully
tested.

==Capabilities:==
The Demagogue was designed to not only perform the role of the lighter
Firestarter, but to expand upon it. Not only will the Demagogue start fires,
it will actually fight inside of them, moving through the flames to surprise
and confuse its opponents.

==Deployment==
Only one Demagogue class battlemech was ever constructed. It was deployed in a
specialized research facility on Luna, which was destroyed as a target of
opportunity by a passing Rim Worlds dropship.

--------------------------------------------------------
Type/Model:    Demagogue DMG-X
Mass:          65 tons

Equipment:                                 Crits    Mass
Int. Struct.:  104 pts Standard              0      6.50
Engine:        260 Fusion                    6     13.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     18 Double [36]              24      8.00
 (Heat Sink Loc: 1 LA, 1 RA, 3 LT, 3 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA+H     15       .00
Armor Factor:  208 pts Standard              0     13.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             21         27      
   Center Torso (Rear):                 12      
   L/R Side Torso:           15      21/21      
   L/R Side Torso (Rear):              9/9      
   L/R Arm:                  10      20/20      
   L/R Leg:                  15      30/30      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Flamer                 RA      3           1      1.00
1 Large Laser            LA      8           2      5.00
1 LRM 10                 RT      4   24      4      7.00
  (Ammo Locations: 2 LT)
1 Medium Laser           RT      3           1      1.00
1 Medium Laser           LT      3           1      1.00
1 Flamer                 CT      3           1      1.00
1 Medium Laser           CT(R)   3           1      1.00
1 Medium Laser           HD      3           1      1.00
--------------------------------------------------------
TOTALS:                         30          66     65.00
Crits & Tons Left:                          12       .00

Calculated Factors:
Total Cost:        5,454,681 C-Bills
Battle Value:      1,174
Cost per BV:       4,646.24
Weapon Value:      1,794 / 1,794 (Ratio = 1.53 / 1.53)
Damage Factors:    SRDmg = 25;  MRDmg = 11;  LRDmg = 3
BattleForce2:      MP: 4,  Armor/Structure: 5/5
                   Damage PB/M/L: 4/3/1,  Overheat: 0
                   Class: MH;  Point Value: 12
                   Specials: if


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StarRaven
Federated Suns
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PostPosted: 05-Apr-2005 21:52    Post subject: RE: Demagogue Reply to topic Reply with quote

Interesting. But you only pick up two heat from a fire hex, right? If it's cumulative (don't recall) then that's 12 heat; still a little oversinked, I think.

And inferno SRMs might be an interesting addition. The inferno LRMs sound pretty good; I've never heard of them before.

And a general question. Can someone please tell me what sort of launcher can fire infernoes. My understanding is that it's the SRM 2, and only the SRM 2. But it I've seen it said that it's the SRM 2 and Streak SRM 2, as well as that it's all standard SRMs (MegaMek.) Which of the three is correct?

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Warhammer: 3025
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PostPosted: 05-Apr-2005 22:20    Post subject: RE: Demagogue Reply to topic Reply with quote

Level 2 rules say that only SRM-2s can fire inferno rounds (maybe shoulder-launchers that infantry carry can too, but I'm not sure). I don't think that Streak missiles can be inferno rounds, since they're too packed with electronics and such. Level 3 rules say that any SRM or LRM system can have inferno rounds (i'm still not sure about Streaks, though).

And about the extra heat sink: you can use it to help with battle damage (picking up the slack for a destroyed heat sink), or possibly for some other reason.


[ This Message was edited by: Warhammer: 3025 on 2005-04-05 22:30 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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Motown Scrapper
Clan Ice Hellions
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PostPosted: 05-Apr-2005 22:35    Post subject: RE: Demagogue Reply to topic Reply with quote

I believe that under currant rules ANY size STANDARD SRM launcher can launch inferno missiles. LRMs and Arrow IV are still level three And they cannot be fired from Streak launchers.

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Warhammer: 3025
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PostPosted: 05-Apr-2005 23:22    Post subject: RE: Demagogue Reply to topic Reply with quote

It appears that both myself and Motown are wrong (me more than him).

The Battletech Master Rules include both Inferno SRMs and LRMs in Level 2. Shoulder-fired SRMS carried by infantry can carry Inferno rounds, but Streak systems are incompatable.

Infernos can be carried by any standard SRM or LRM launcher.


[ This Message was edited by: Warhammer: 3025 on 2005-04-05 23:24 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
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Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 06-Apr-2005 02:59    Post subject: RE: Demagogue Reply to topic Reply with quote

To emphasize the true effect of this version of the Demagogue, I feel I have to paint a little picture.


You are riding point for your lance, on a smash-and-grab raid in enemy territory. You have had to take cover in a forest to shield yourself from enemy sattelites and airborne recon craft. You have to move slowly to keep cool, since that jerk commanding the enemy troops has gotten the idea of burning you out of hiding, and has set fire to the entire area.

You notice something moving through the smoke, and before you can react, a laser beam slashes across your leg! You return fire, but the target is gone. Your cockpit is like an oven now, the flames around you preventing your overtaxed heat sinks from properly venting the heat your weapons have generated.

Your lancemates have already started to call out suspicious readings, and #2 reports he is under attack! Turning as best you can, you barely see two 'mech-sized shapes through the smoke and flames, Savaging #2 with volleys of laserfire. Numbers 3 and 4 are already moving to assist, but the two shapes withdraw and disappear.

Suddenly, #3 is down! Several molten holes are left in what used to be his rear armor...


In the age of standard heatsinks and heat-inefficient 'mechs, coordinated and skilled Demagogue lances would be a literal nightmare for any attacking force.

Type/Model:    Demagogue DMG-2X
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Custom design

Mass:          50 tons
Chassis:       Star League HO-01a Standard
Power Plant:   200 Nissan Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Durallex Nova Standard
Armament:      
  2 Flame Tech Flamers
  1 Nightwind Large Laser
  1 Jackson Medium 17 Medium Laser
Manufacturer:  Star League Weapons Research
  Location:    Luna
Communications System:  Army Comm. Class 5
Targeting & Tracking System:  Army Corporation Type 29K

--------------------------------------------------------
Type/Model:    Demagogue DMG-2X
Mass:          50 tons

Equipment:                                 Crits    Mass
Int. Struct.:  83 pts Standard               0      5.00
Engine:        200 Fusion                    6      8.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     25 Single                   17     15.00
 (Heat Sink Loc: 1 HD, 2 LA, 2 RA, 3 LT, 4 RT, 1 CT, 2 LL, 2 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA+H     15       .00
Armor Factor:  136 pts Standard              0      8.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             16         17      
   Center Torso (Rear):                  8      
   L/R Side Torso:           12      13/13      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   8      13/13      
   L/R Leg:                  12      19/19      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Flamer                 RA      3           1      1.00
1 Large Laser            LA      8           2      5.00
1 Flamer                 LT      3           1      1.00
1 Medium Laser           CT      3           1      1.00
--------------------------------------------------------
TOTALS:                         17          52     50.00
Crits & Tons Left:                          26       .00

Calculated Factors:
Total Cost:        3,091,000 C-Bills
Battle Value:      740
Cost per BV:       4,177.03
Weapon Value:      536 / 536 (Ratio = .72 / .72)
Damage Factors:    SRDmg = 12;  MRDmg = 5;  LRDmg = 0
BattleForce2:      MP: 4,  Armor/Structure: 3/4
                   Damage PB/M/L: 3/1/-,  Overheat: 0
                   Class: MM;  Point Value: 7


Here's how the math works out:

12 heat (running through 6 hexes of fire) + 2 heat (running) + 8 heat (Large Laser) + 3 heat (Medium Laser) = 25 heat


[ This Message was edited by: Warhammer: 3025 on 2005-04-06 03:50 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Beebles
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PostPosted: 06-Apr-2005 03:41    Post subject: RE: Demagogue Reply to topic Reply with quote

I love this mech.. And I love fighting in fires and smoke. I would probably use it more in defense, Set up a smoke filled area to lure the enemy into. Hide a few heavy hitters and battlearmour in there, and the ambush would be complete. B)
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