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Blackhand Draconis Combine Chu-i
Joined: 05-Jul-2002 00:00 Posts: 334 Location: Canada
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Posted: 24-Mar-2005 05:50 Post subject: Well |
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Rules question.
Stealth Armour, Can only work when you have a Guardian ECM suite in the mech.
Produces 10 heat a round when you use it right? I don't have my rule book on me so could someone find it so I don't have to go through my storage stuff.
and range modifiers are 2/4/6.
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cain Blighted Sun Battalion 1st Company "Ralgith's Renegades" Lieutenant
Joined: 10-May-2004 00:00 Posts: 329 Location: Canada
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Posted: 24-Mar-2005 05:55 Post subject: RE: Well |
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i`m almost positive u have it perfect gecm 10heat and an +2 at med and +2 long range
and 2 crits in each arm/leg /side torso
[ This Message was edited by: cain on 2005-03-24 05:56 ] _________________ Nothing is as good as it looks and rarely looks as good as it isAnything that can go wrong will go wrong :Murphy
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 24-Mar-2005 09:17 Post subject: RE: Well |
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Stealth armor is allocated in the construction process like normal armor, except that it takes up two critical slots in each location, except for the head and the center torso, and requires the use of a Guardian ECM suite. If the ECM suite is destroyed, the armor's stealth mode ceases to function. You may activate or deactivate it at the end of your turn, or start the game with it active.
When deactivated, stealth armor functions like normal armor and the ECM suite works as it normally would. When activated, however, the armor gives attackers an additional +1 accuracy penalty for firing at medium range and +2 for long range. In addition it makes the unit so hard to target that it can't be fired upon as a secondary target. The two downsides to this are that while activated, the unit mounting the stealth armor is considered to be within the range of an enemy ECM suite with regard to its own electronics, and the armor produces 10 heat every turn.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Blackhand Draconis Combine Chu-i
Joined: 05-Jul-2002 00:00 Posts: 334 Location: Canada
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Posted: 24-Mar-2005 12:55 Post subject: RE: Well |
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thank you sir;)
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8081 Location: United States
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Posted: 25-Mar-2005 08:25 Post subject: RE: Well |
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Quote:
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On 2005-03-24 05:50, Blackhand wrote:
and range modifiers are 2/4/6.
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0 at short range
+3 at medium range
+6 at long range
_________________ www.210sportsblog.com
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