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Linebreaker (My first custom vehicle)
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ICER
Clan Hell's Horses
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PostPosted: 21-Apr-2002 17:13    Post subject: Linebreaker (My first custom vehicle) Reply to topic Reply with quote

          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Linebreaker 
Tech:          Inner Sphere / 3060
Config:        Tracked Vehicle
Rules:         Level 2, Standard design

Mass:          100 tons
Power Plant:   300 Vlar Fusion
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Standard
Armament:      
  2 ER Medium Lasers
  1 Large Laser 
  2 Medium Pulse Lasers
  1 Beagle Active Probe 
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Linebreaker 
Mass:          100 tons

Equipment:                                 Items    Mass
Int. Struct.:  50 pts Standard               0     10.00
Engine:        300 Fusion                    0     19.00
Shielding & Transmission Equipment:          0      9.50
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:     26 Single                    0     16.00
Cockpit & Controls:                          0      5.00
Crew: 6 Members                              0       .00
Turret Equipment:                            0      1.00
Armor Factor:  432 pts Standard              0     27.00

                          Internal    Armor
                          Structure   Value
   Front:                    10        100 
   Left / Right Sides:       10    100/100 
   Rear:                     10         69 
   Turret:                   10         63 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 ER Medium Lasers       Turret  10          2      2.00
1 Large Laser            Turret   8          1      5.00
2 Medium Pulse Lasers    Front    8          2      4.00
1 Beagle Active Probe    Body     0          1      1.50
--------------------------------------------------------
TOTALS:                          26          6    100.00
Items & Tons Left:                          19       .00

Calculated Factors:
Total Cost:        6,074,000 C-Bills
Battle Value:      793
Cost per BV:       7,659.52
Weapon Value:      1,527 / 1,527 (Ratio = 1.93 / 1.93)
Damage Factors:    SRDmg = 24;  MRDmg = 8;  LRDmg = 0
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 16
                   Damage PB/M/L: 3/3/-,  Overheat: 0
                   Class: GA;  Point Value: 8
                   Specials: prb


A simple design ment to work in a unit of faster mech and vehicle. They hassle the enemy unit while this supports them with in close fighting.


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Ares
Clan Jade Falcon
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PostPosted: 21-Apr-2002 19:45    Post subject: Linebreaker (My first custom vehicle) Reply to topic Reply with quote

I can't get over it...you sphereoids have such bad construction...
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Clan Hell's Horses
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PostPosted: 21-Apr-2002 21:23    Post subject: Linebreaker (My first custom vehicle) Reply to topic Reply with quote

Excuse me!!! I am a clanner, A galaxy commander to boot.

And watch your langage here. It is a family board after all.

But you do not like the design? Why? tell me how to make it better.

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[ This Message was edited by: ICER on 2002-04-21 21:27 ]
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Ares
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PostPosted: 21-Apr-2002 21:57    Post subject: Linebreaker (My first custom vehicle) Reply to topic Reply with quote

I think it's great as an IS vechicle, I just was commenting that it still amazes me that IS construction is just that much weaker than Clan.

[ This Message was edited by: Ares on 2002-04-21 21:57 ]
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PostPosted: 21-Apr-2002 22:18    Post subject: Linebreaker (My first custom vehicle) Reply to topic Reply with quote

AAHHH. Now your comment makes sense.

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chihawk
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PostPosted: 22-Apr-2002 09:06    Post subject: Linebreaker (My first custom vehicle) Reply to topic Reply with quote

My problems with it:

Too slow...this vehicle will be dead in no time; it's going to be way to easy to hit it.

Weapons aren't "large" enough...you don't do enough damage to be a real threat to anything.

Too much armor...under level 2 rules there's a good chance you'll be dead long before your armor is breeched so that's a lot of wasted weight.

Stats don't match it's "declared" use...it's too slow to keep up with quicker units, and many of those quicker units will have weapons that are more of a threat than this one has.

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PostPosted: 22-Apr-2002 10:08    Post subject: Linebreaker (My first custom vehicle) Reply to topic Reply with quote

Explain? That is alot of armor to go through. Is not the armor on a vehicle treated the same as the armor of a mech?

If so. This thing can take alot of fire before falling.

But I agree. It is way to slow. But this is my first one. I remember the frist mech i designed. A 20 tonner with nothing but small
lasers. And I mean nothing. I forgot to add armor to it. And a cockpit. Thank goodness for design programs. I suck at math.....HHHMMMMM? maybe I am playing the wrong game here.

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PostPosted: 22-Apr-2002 10:17    Post subject: Linebreaker (My first custom vehicle) Reply to topic Reply with quote

It is a lot of armor, but check out the hit location chart for vehicles. A hit location of 3 turns it into a pill box, and a hit location of 11 freezes that turret.

I know that the odds of getting a 3 and 11 are supposed to be slim (I think it works out to 6 in 36), but for some reason the odds never seem to run true on the battlefield.

Just think of how many 2s and 12s are rolled in a battle to know that odds don't matter.

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PostPosted: 22-Apr-2002 13:16    Post subject: Linebreaker (My first custom vehicle) Reply to topic Reply with quote

That is pretty bad, No wonder nobody plays vehicles. With odds like those. Who would.

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PostPosted: 22-Apr-2002 13:30    Post subject: Linebreaker (My first custom vehicle) Reply to topic Reply with quote

There are optional rules in MaxTech for vehicles. I have never used them, but others say that they work quite well and give vehicles a fighting chance.

Although I've always believed that mechs are supposed to be "Kings of the Battlefield", so I don't really have any issue with the standard vehicle combat rules in level 2.

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