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My unit (revised/abridged) Warning: Extremely long post!
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Warhammer: 3025
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PostPosted: 06-Mar-2005 13:05    Post subject: My unit (revised/abridged) Warning: Extremely long post! Reply to topic Reply with quote

I've taken the constructive advice from Erenon, StarRaven, and Karl Hendricks to refine my unit. Here's the hard data (abridged) for anyone who might care. If you want the whole file, PM me.
Note: I STILL haven't finalized on anything for the units backstory. I seem to have hit a "writers block" in regards to that subject.


Guiding Light

Command Lance
Colonel William “Big Bill” Anderson: CP-10-Z Cyclops
Major “Lockdown” Rivers: WHM-6R Warhammer
Mechwarrior Piotr “Deadeye” Mikelovich: DRG-1G Grand Dragon
Mechwarrior Alexi “Cutter” Mikelovich: TDR-5S Thunderbolt

Fire Lance
Lieutenant Sutoshi “Sushi” Tarinaka: CRD-3R Crusader
Sergeant Terrance “Tidal Wave” Ota: CPLT-C1 Catapult
Mechwarrior Rex “Ironman” Vanders: RFL-3N Rifleman
Mechwarrior Bernard “Smiley” Goodman: ARC-2R Archer

Attack Lance
Commander Katherine “Blaze” Douglass: SHD-2H Shadow Hawk
Sergeant Jeremy “Rooster” Crowe: CRB-20 Crab
Mechwarrior Sean “Dancer” Polanski: CN9-A Centurion
Mechwarrior Zekhim “Wind” Al-Azred: TBT-5N Trebuchet

Recon Lance
Lieutenant Joan “Prowler” McGivens: KAM-18E Kampfer
Sergeant Alan “Vortex” Whirl: PNT-9R Panther
Mechwarrior George “Psycho” Stanford: COM-2F Commando
Mechwarrior Jason “Sparrow” Denton: LEO-2D Leo

Armor Battalion
Commander: Jesus Perez

Schrek PPC Carrier – 4
Manticore Heavy Tank - 4
Partisan Heavy Tank – 4
Drillson Heavy Hover Tank – 4
Bulldog Medium Tank – 8
Hi-Scout Drone Carrier – 4
Pegasus Scout Hover Tank – 8
Hunter Light Support Tank - 8
Warrior H7 Attack VTOL - 8
Swift Wind Scout Car – 6
Ferret Light Scout VTOL – 4
Goblin Medium Tank – 28


Air Squadron
Commander: Keall Inmos

CSR-V12 Corsair – 4
SL-15 Slayer – 4
STU-K5 Stuka – 2

Infantry
Jump Infantry Companies – 2 (91 troops each + HQ Squad, 196 troops total)
Mechanized Infantry Companies – 2 (91 troops each + HQ Squad, 196 troops total)
Commando Company – 1 (91 troops + HQ Squad, 98 troops total)

Space Fleet
Excalibur Dropship – 1 (Verias)
Union Dropship – 1 (White Rider)
Intruder Dropship – 1 (Weindigo)
Leopard - 1 (Fealson)
Leopard CV – 1 (Lervigia)
Avenger Dropship – 2 (Xanathos, Heart of Ice)
Invader Jumpship – 2 (Destrial, Cerithan)
Scout Jumpship – 1 (Menchisen)

Traveling Order
Verias – Command/Fire/Attack lances, Armor Battalion, Jump/Mechanized Infantry
White Rider – Has been restructured, functions as mobile repair bay/supply depot
Weindigo – Commando Company
Fealson – Recon Lance
Lervigia – Aerospace squadron

Destrial – Carries Verias, Lervigia, and Xanathos
Cerithan – Carries White Rider, Fealson, and Heart of Ice
Menchisen – Carries Weindigo



Home Base
The unit has its home base on the planet Addicks, within easy striking distance of several important worlds in the Draconis Combine and Capellan Confederation.


Unit Reputation
The Guiding Light has gained a reputation as one of the best mercenary units in the Inner Sphere. While not the most powerful, they are reliable, honorable, and hold themselves to the highest caliber of excellence.

Unit Quirks
The unit maintains a facility they call “The Museum” in their base on the planet Addicks. Inside are dozens of Star League-era relics, including two mint-condition Mackie Proto-Battlemechs, several non-functional weapon systems, one Nighthawk powered battle suit, and various other pieces of Star League combat technologies.
Also tying in to the “knowledge is power” mentality embraced by the unit, the Guiding Light supports a feature that almost no other mercenary unit in the Inner Sphere has: a fully-realized intelligence service (one which almost rivals Wolfnet in size and capacity). Consisting of both intelligence and counter-intelligence branches, this service, whose members are collectively known as “The Ghosts”, is one of the reasons the Light has managed to fare so well.

Rival Unit
Cranston Snord’s Irregulars – The Light and the Irregulars have, on several occasions, raced each other in order to recover a relic. These races have never escalated to armed conflict, however, and there remains a friendly tinge to the antagonism between the units.

Tactics
The Guiding Light uses combined-arms tactics to extraordinary effect, and can effectively employ them in almost any situation. The unit trains in a great variety of environments and situations, from city fighting to night engagements to guerrilla warfare, making the unit very dangerous in almost any combat scenario.

Support
The Guiding Light is never at a loss for technical support. Each of its Mechwarriors and vehicle crews are trained to assist in the basic care and maintenance of their machines. This, along with the prodigious number of veteran techs permanently employed by the unit, allows the unit to effect 100% of its own support requirements.

Colors
Every Guiding Light ‘mech has as stylized lantern set against a white spot at the dead center of its chest. The spot quickly fades to dark gray at the outer torso, and black on the limbs. Vehicles have the same design, starting on the center of the front armor. Fighters have a different design, however: they are painted uniform yellow, a reference to the yellow bird of Japanese myth. Infantry have standard camouflage colors for the environment they are fighting in, with the exception of the Commandos, whose sneak suits are black when inactive.

Dress Uniform
Officer: Officers dress in an olive drab suit, with rank epaulets on the shoulders, a unit patch on the left arm, and varying color gloves depending on the branch the officer serves in. The glove color is white for mechwarriors, green for infantry, gray for aerospace pilots, purple for space vessel crews, and gold for vehicle crews. Boots are knee high leather, with a colored stripe down the exterior side, matching the colored gloves. Also standard is a black sash, draped over the chest from left to right, worn as a memorial of those lost in battle.

Enlisted: Enlisted men wear much the same uniform as officers, although they are issued only calf-high boots, and wear their sash from right to left.


Duty Uniform
Mechwarrior: A mechwarrior’s duty uniform varies little from pilot to pilot, usually consisting of knee-length shorts, a cooling shirt, and black gloves.

Infantry: Infantry wear camouflage suits matching the primary environment they are deployed in.

Vehicle Crew: Vehicle crews wear an olive drab uniform, similar to that worn by infantry, and fingerless black gloves.

Pilot: Aerospace pilots wear an olive drab G-suit, and black gloves similar to the ones worn by Mechwarriors.

Space Crew: Crews of space vessels wear a khaki jumpsuit over a white shirt. Rank patches are worn on the left and right sleeves, and the crewman’s assigned section is emblazoned on the back.



Command Lance
Pilot: William “Big Bill” Anderson
Rank: Colonel
Mech Status: Anderson’s Cyclops has erratic circuitry in the Medium Laser on its left arm. Any time the weapon is to be fired, roll 2D6 before making the To-Hit Roll. The weapon will generate 3 additional heat points on a roll of 10+, and the weapon will misfire on a roll of 12. His ‘mech also has but 22 points of armor on its Center Torso.

Command Lance
Pilot: “Lockdown” Rivers
Rank: Major
Mech Status: River’s Warhammer is in perfect condition.

Command Lance
Pilot: Piotr “Deadeye” Mikelovich
Rank: Mechwarrior
Mech Status: Mikelovich has replaced all Kurita-manufactured weapons on his Grand Dragon with the much more prolific Magna weapons. Due to compatibility problems between the weapon systems and the targeting computer, add +1 to all To Hit rolls. His ‘mech also has but 9 points of armor on its Left Arm.

Command Lance
Pilot: Alexi “Cutter” Mikelovich
Rank: Mechwarrior
Mech Status: Mikelovich’s Thunderbolt has a damaged Gyro, which gives a +1 modifier to all Piloting skill rolls.
Fire Lance
Pilot: Sutoshi “Sushi” Tarinaka
Rank: Lieutenant
Mech Status: Tarinaka’s Crusader is in perfect condition.

Fire Lance
Pilot: Terrance “Tidal Wave” Ota
Rank: Sergeant
Mech Status: The Holly Missile Rack mounted in the left arm has temperamental arming circuitry. Before the game, roll 2D6. On a result of 10+, the arming system will be prone to malfunction. For the rest of the game, whenever firing the LRM in the left arm, roll 2D6 before making the To-Hit roll. On a result of 12, the circuitry malfunctions, and 2D6+3 missiles will fail to arm on that volley.

Fire Lance
Pilot: Rex “Ironman” Vanders
Rank: Mechwarrior
Mech Status: Vanders’ Rifleman has but 19 points of armor on its Center Torso.

Fire Lance
Pilot: Bernard “Smiley” Goodman
Rank: Mechwarrior
Mech Status: Goodman’s Archer is in perfect condition.

Medium Lance
Pilot: Katherine “Blaze” Douglass
Rank: Commander
Mech Status: Douglass’s Grasshopper has but 20 points of armor on its left arm, and 21 points of armor on its left leg.

Medium Lance
Pilot: Jeremy “Rooster” Crowe
Rank: Sergeant
Mech Status: Damage to the leg actuators of Crowe’s Crab has reduced its maximum speed to 75 KPH.

Medium Lance
Pilot: Sean “Dancer” Polanski
Rank: Mechwarrior
Mech Status: Polanski has replaced the unreliable Luxor D-Series autocannon with a much more dependable Federated autocannon.

Medium Lance
Pilot: Zekhim “Wind” Al-Azred
Rank: Mechwarrior
Mech Status: Al-Azred’s Shadow Hawk is in perfect condition.

Recon Lance
Pilot: Joan “Prowler” McGivens
Rank: Lieutenant
Mech Status: McGiven’s Kampfer is in perfect condition.

Recon Lance
Pilot: Alan “Vortex” Whirl
Rank: Sergeant
Mech Status: Whirl’s Panther is in perfect condition.

Recon Lance
Pilot: Jason “Sparrow” Denton
Rank: Mechwarrior
Mech Status: Denton’s Leo has a damaged engine, which produces an additional point of heat every turn.

Recon Lance
Pilot: George “Psycho” Stanford
Rank: Mechwarrior
Mech Status: Stanford’s Commando is in perfect condition.

[ This Message was edited by: Warhammer: 3025 on 2005-03-06 13:14 ]
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Because sometimes, there are many guards in the castle.


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chihawk
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PostPosted: 06-Mar-2005 13:34    Post subject: RE: My unit (revised/abridged) Warning: Extremely long post! Reply to topic Reply with quote

And how do you pay for all this?

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PostPosted: 06-Mar-2005 16:12    Post subject: RE: My unit (revised/abridged) Warning: Extremely long post! Reply to topic Reply with quote

If you're talking about the hiring prices, here they are:



Standard Pay Rates
Infantry, 67 squads, 4900/week/squad, 382300 total/week

Armor, 86 vehicles, 4000/week/crew, 344000 total/week

Mechwarriors, 16 mechs, 800/week/man, 12800 total/week

Pilots, 10 fighters, 800/week/man, 8000 total/week

Technicians, 216 techs, 250/week/man, 64800 total/week

Transport, 7 crews, 8000/week/crew, 56000 total/week

Artillery/Support, 60 men, 700/week/man, 36000 total/week

Maintenance, 7650 total/week

BOTTOM LINE FOR ALL COMBAT ASSETS: 911,550 C-Bills/week

_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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chihawk
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PostPosted: 06-Mar-2005 16:14    Post subject: RE: My unit (revised/abridged) Warning: Extremely long post! Reply to topic Reply with quote

Quote:

On 2005-03-06 16:12, Warhammer: 3025 wrote:
If you're talking about the hiring prices, here they are:



Standard Pay Rates
Infantry, 67 squads, 4900/week/squad, 382300 total/week

Armor, 86 vehicles, 4000/week/crew, 344000 total/week

Mechwarriors, 16 mechs, 800/week/man, 12800 total/week

Pilots, 10 fighters, 800/week/man, 8000 total/week

Technicians, 216 techs, 250/week/man, 64800 total/week

Transport, 7 crews, 8000/week/crew, 56000 total/week

Artillery/Support, 60 men, 700/week/man, 36000 total/week

Maintenance, 7650 total/week

BOTTOM LINE FOR ALL COMBAT ASSETS: 911,550 C-Bills/week




OK, now how do you pay for all that?

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PostPosted: 06-Mar-2005 19:37    Post subject: RE: My unit (revised/abridged) Warning: Extremely long post! Reply to topic Reply with quote

I don't understand the question.
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Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

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StarRaven
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PostPosted: 06-Mar-2005 19:51    Post subject: RE: My unit (revised/abridged) Warning: Extremely long post! Reply to topic Reply with quote

I suppose chihawk would have to elaborate, but I think he's asking you where you get the money to pay for everyone and everything.

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PostPosted: 06-Mar-2005 20:17    Post subject: RE: My unit (revised/abridged) Warning: Extremely long post! Reply to topic Reply with quote

Quote:

On 2005-03-06 16:12, Warhammer: 3025 wrote:
If you're talking about the hiring prices, here they are:



Standard Pay Rates
Infantry, 67 squads, 4900/week/squad, 382300 total/week

Armor, 86 vehicles, 4000/week/crew, 344000 total/week

Mechwarriors, 16 mechs, 800/week/man, 12800 total/week

Pilots, 10 fighters, 800/week/man, 8000 total/week

Technicians, 216 techs, 250/week/man, 64800 total/week

Transport, 7 crews, 8000/week/crew, 56000 total/week

Artillery/Support, 60 men, 700/week/man, 36000 total/week

Maintenance, 7650 total/week

BOTTOM LINE FOR ALL COMBAT ASSETS: 911,550 C-Bills/week




That is pretty large expenditure, where u get the money to maintain that ?
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PostPosted: 06-Mar-2005 20:18    Post subject: RE: My unit (revised/abridged) Warning: Extremely long post! Reply to topic Reply with quote

Well, then here's the contract they're serving under (it look a little odd, but I just picked numbers)

Preferred Employer
House Davion

Current Contract
Employer: Federated Suns
Length of Service: 2 Years
Start Date: 1 January, 3028
End Date: 1 January, 3030
Assignment: Garrison/Cadre Duty
Location: Addicks
Salvage Rights: Exchange rights
Command Rights: Liaison Officer
Remuneration: 95%
Straight Support: 60%
Transport Compensation: 0%

WAR CHEST
2,916,371 C-Bills

_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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StarRaven
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PostPosted: 06-Mar-2005 20:26    Post subject: RE: My unit (revised/abridged) Warning: Extremely long post! Reply to topic Reply with quote

I didn't really notice this that much when you sent me the file. So...

Quote:

On 2005-03-06 20:18, Warhammer: 3025 wrote:
Remuneration: 95%
Straight Support: 60%


95% and 60% of what?

This contract they're on, what are they being paid in c-bills?

According to the personnel thing, they're burning near to a million c-bills/week on personnel; are they being paid that much?

And on a slightly less monetary note: is this museum a building they built, in a building they rented, or is it in a 'Mech bay or field or something.

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PostPosted: 06-Mar-2005 20:33    Post subject: RE: My unit (revised/abridged) Warning: Extremely long post! Reply to topic Reply with quote

I honestly have no idea what they're being paid. I just took some numbers from the Mercenaries Field Manual.

As for the Museum, it's a large building near the entrance of the base.
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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chihawk
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PostPosted: 06-Mar-2005 20:37    Post subject: RE: My unit (revised/abridged) Warning: Extremely long post! Reply to topic Reply with quote

Quote:

On 2005-03-06 20:26, StarRaven wrote:
I didn't really notice this that much when you sent me the file. So...

Quote:

On 2005-03-06 20:18, Warhammer: 3025 wrote:
Remuneration: 95%
Straight Support: 60%


95% and 60% of what?

This contract they're on, what are they being paid in c-bills?

According to the personnel thing, they're burning near to a million c-bills/week on personnel; are they being paid that much?

And on a slightly less monetary note: is this museum a building they built, in a building they rented, or is it in a 'Mech bay or field or something.



The costs that he has are just combat costs too...he'd have a significant amount of non-combat costs that aren't listed.

There are major canon units that don't have as many units.

Can anyone think of the "M" word that best describes this unit?

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PostPosted: 06-Mar-2005 20:39    Post subject: RE: My unit (revised/abridged) Warning: Extremely long post! Reply to topic Reply with quote

Quote:

On 2005-03-06 20:17, bladewind wrote:
Quote:

On 2005-03-06 16:12, Warhammer: 3025 wrote:
If you're talking about the hiring prices, here they are:



Standard Pay Rates
Infantry, 67 squads, 4900/week/squad, 382300 total/week

Armor, 86 vehicles, 4000/week/crew, 344000 total/week

Mechwarriors, 16 mechs, 800/week/man, 12800 total/week

Pilots, 10 fighters, 800/week/man, 8000 total/week

Technicians, 216 techs, 250/week/man, 64800 total/week

Transport, 7 crews, 8000/week/crew, 56000 total/week

Artillery/Support, 60 men, 700/week/man, 36000 total/week

Maintenance, 7650 total/week

BOTTOM LINE FOR ALL COMBAT ASSETS: 911,550 C-Bills/week




That is pretty large expenditure, where u get the money to maintain that ?



The simple answer is he can't.

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PostPosted: 06-Mar-2005 20:39    Post subject: RE: My unit (revised/abridged) Warning: Extremely long post! Reply to topic Reply with quote

Quote:

On 2005-03-06 20:33, Warhammer: 3025 wrote:
I honestly have no idea what they're being paid. I just took some numbers from the Mercenaries Field Manual.

As for the Museum, it's a large building near the entrance of the base.



I'd do a tad more research if I were you before designing another merc unit.

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PostPosted: 06-Mar-2005 20:53    Post subject: RE: My unit (revised/abridged) Warning: Extremely long post! Reply to topic Reply with quote

Perhaps my usage of the term "pay rates" was confusing. That's the standard rate the unit charges it's employer for use of the combat personnel. I got the numbers from the "Hiring Hall" section of Battletechnology: The Lost Issues.

[ This Message was edited by: Warhammer: 3025 on 2005-03-06 20:54 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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bladewind
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PostPosted: 06-Mar-2005 22:16    Post subject: RE: My unit (revised/abridged) Warning: Extremely long post! Reply to topic Reply with quote

Quote:

On 2005-03-06 20:37, chihawk wrote:
Quote:

On 2005-03-06 20:26, StarRaven wrote:
I didn't really notice this that much when you sent me the file. So...

Quote:

On 2005-03-06 20:18, Warhammer: 3025 wrote:
Remuneration: 95%
Straight Support: 60%


95% and 60% of what?

This contract they're on, what are they being paid in c-bills?

According to the personnel thing, they're burning near to a million c-bills/week on personnel; are they being paid that much?

And on a slightly less monetary note: is this museum a building they built, in a building they rented, or is it in a 'Mech bay or field or something.



The costs that he has are just combat costs too...he'd have a significant amount of non-combat costs that aren't listed.

There are major canon units that don't have as many units.

Can anyone think of the "M" word that best describes this unit?



dang i missed out on the non-combat cost too.....


and yes its munclious.
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