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Grell
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Warhammer: 3025
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Posts: 1856

PostPosted: 05-Mar-2005 18:44    Post subject: Grell Reply to topic Reply with quote

I wanted a flawed 'mech. One with some personality. Tell me what you think.

Type/Model:    Grell 
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Custom design

Mass:          45 tons
Chassis:       Amalgam Standard
Power Plant:   270 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Lox lift Series 1 Standard
Armament:      
  1 Donal PPC
  1 Magna Medium Laser
  1 Holly-5 LRM 5
  1 Holly-2 SRM 2
Manufacturer:  Mech Repair Bay
  Location:    (Unknown)
Communications System:  Corean TransBand-J9
Targeting & Tracking System:  Corean B-Tech

------------------------------------------------------------------------------
==Overview:==
The Grell is probably one of the wierdest-looking machines to ever bear the
title of "battlemech". This due almost entirely to the fact that the Grell is
actually composed of parts from 5 different 'mechs.

The chronically impoverished Legion of Vega, after a particularly hard
campaign, found itself at a severe shortage of functioning battlemechs, but
enjoyed plentiful spare parts, mostly from their own destroyed machines. One
particularly ingenious tech, after seeing several 'mechs piled upon each
other, got the idea of putting the machines together into strange, but
otherwise functional, "frankenmechs". The first he and his technical staff
scrounged together was the Grell.

In its chest, which is what's left of a crippled Assassin, is the GM fusion
engine of a Phoenix Hawk. The right arm is taken from a mech that probably
used to be a Warhammer (although given the condition it was in, it was rather
difficult to tell). The legs and left arm were all that remained of a Cicada
that had been unfortunate to recieve a "highlander burial". The head, perhaps
the most intact piece on the entire 'mech, was taken from a Centurion.

==Capabilities:==
The Grell is suprisingly capable, given its bizarre appearance. The PPC is
fully functional, which is a small miracle, given the condition of its
"donor". The LRM gives it a long-ranged sting, while the combination of SRM
and Laser can take down most lighter machines that get close.

--------------------------------------------------------
Type/Model:    Grell 
Mass:          45 tons

Equipment:                                 Crits    Mass
Int. Struct.:  75 pts Standard               0      4.50
Engine:        270 Fusion                    6     14.50
   Walking MP:   6
   Running MP:   9
   Jumping MP:   0
Heat Sinks:     12 Single                    2      2.00
 (Heat Sink Loc: 2 CT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA+LA          13       .00
Armor Factor:   80 pts Standard              0      5.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             14         12      
   Center Torso (Rear):                  4      
   L/R Side Torso:           11      10/10      
   L/R Side Torso (Rear):              2/2      
   L/R Arm:                   7        4/7      
   L/R Leg:                  11      10/10      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
1 Medium Laser           LA      3           1      1.00
1 LRM 5                  RT      2   24      2      3.00
  (Ammo Locations: 1 RT)
1 SRM 2                  LT      2   50      2      2.00
  (Ammo Locations: 1 LT)
--------------------------------------------------------
TOTALS:                         17          38     45.00
Crits & Tons Left:                          40       .00

Calculated Factors:
Total Cost:        3,758,038 C-Bills
Battle Value:      679
Cost per BV:       5,534.67
Weapon Value:      477 / 477 (Ratio = .70 / .70)
Damage Factors:    SRDmg = 9;  MRDmg = 9;  LRDmg = 4
BattleForce2:      MP: 6,  Armor/Structure: 2/4
                   Damage PB/M/L: 2/2/1,  Overheat: 1
                   Class: MM;  Point Value: 7

_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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jymset
Scavenger
in pursuit of LosTech
in pursuit of LosTech


Joined: 05-Feb-2002 00:00
Posts: 956
Location: Germany
PostPosted: 05-Mar-2005 19:19    Post subject: RE: Grell Reply to topic Reply with quote

Love it! And it ain't bad.

Only major pointer I'd like to give: arrange the armour so it mirrors exactly the armour of its parent design. And with the parents that you have chosen, it will be totally crazy:

H: 9 (Centurion)
CT: 12/4
R/LT: 10/2
RA: 14 - Warhammer would be 20, but this is all it supports..... There goes the beauty....
LA: 4 (Cicada)
R/LL: 6 (Cicada)

That is actually only 1 point shy of your 5 tons! The extra point, maybe in the center torso?

Great fun design. There have been a couple of Frankenmechs over the years: Shorty Sneede's Rifleman (a mix of Rifleman, Archer, Warhammer and Phoenix Hawk - found in Cranston Snord's Irregulars) and Frankenstein's Monster (a mix of Wasp, Stinger and Commando, found in Battletechnology #20) come to mind.

_________________
"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
A Rifleman knows no heat.
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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 05-Mar-2005 21:16    Post subject: RE: Grell Reply to topic Reply with quote

You are correct, good sir. Here is the "canon correct" version. And as for that extra point of armor: It's going to waste. Like I said, I want a flawed machine

Type/Model:    Grell 
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Custom design

Mass:          45 tons
Chassis:       Amalgam Standard
Power Plant:   270 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Lox lift Series 1 Standard
Armament:      
  1 Donal PPC
  1 Magna Medium Laser
  1 Holly-5 LRM 5
  1 Holly-2 SRM 2
Manufacturer:  Mech Repair Bay
  Location:    (Unknown)
Communications System:  Corean TransBand-J9
Targeting & Tracking System:  Corean B-Tech

------------------------------------------------------------------------------
==Overview:==
The Grell is probably one of the wierdest-looking machines to ever bear the
title of "battlemech". This due almost entirely to the fact that the Grell is
actually composed of parts from 5 different 'mechs.

The chronically impoverished Legion of Vega, after a particularly hard
campaign, found itself at a severe shortage of functioning battlemechs, but
enjoyed plentiful spare parts, mostly from their own destroyed machines. One
particularly ingenious tech, after seeing several 'mechs piled upon each
other, got the idea of putting the machines together into strange, but
otherwise functional, "frankenmechs". The first he and his technical staff
scrounged together was the Grell.

In its chest, which is what's left of a crippled Assassin, is the GM fusion
engine of a Phoenix Hawk. The right arm is taken from a mech that probably
used to be a Warhammer (although given the condition it was in, it was rather
difficult to tell). The legs and left arm were all that remained of a Cicada
that had been unfortunate enough to recieve a "highlander burial". The head, perhaps
the most intact piece on the entire 'mech, was taken from a Centurion.

==Capabilities:==
The Grell is suprisingly capable, given its bizarre appearance. The PPC is
fully functional, which is a small miracle, given the condition of its
"donor". The LRM gives it a long-ranged sting, while the combination of SRM
and Laser can take down most lighter machines that get close.

--------------------------------------------------------
Type/Model:    Grell 
Mass:          45 tons

Equipment:                                 Crits    Mass
Int. Struct.:  75 pts Standard               0      4.50
Engine:        270 Fusion                    6     14.50
   Walking MP:   6
   Running MP:   9
   Jumping MP:   0
Heat Sinks:     12 Single                    2      2.00
 (Heat Sink Loc: 2 CT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA+LA          13       .00
Armor Factor:   79 pts Standard              0      5.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             14         12      
   Center Torso (Rear):                  4      
   L/R Side Torso:           11      10/10      
   L/R Side Torso (Rear):              2/2      
   L/R Arm:                   7       4/14      
   L/R Leg:                  11        6/6      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
1 Medium Laser           LA      3           1      1.00
1 LRM 5                  RT      2   24      2      3.00
  (Ammo Locations: 1 RT)
1 SRM 2                  LT      2   50      2      2.00
  (Ammo Locations: 1 LT)
--------------------------------------------------------
TOTALS:                         17          38     45.00
Crits & Tons Left:                          40       .00

Calculated Factors:
Total Cost:        3,758,038 C-Bills
Battle Value:      676
Cost per BV:       5,559.23
Weapon Value:      473 / 473 (Ratio = .70 / .70)
Damage Factors:    SRDmg = 9;  MRDmg = 9;  LRDmg = 4
BattleForce2:      MP: 6,  Armor/Structure: 2/4
                   Damage PB/M/L: 2/2/1,  Overheat: 1
                   Class: MM;  Point Value: 7


[ This Message was edited by: Warhammer: 3025 on 2005-03-06 10:22 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Motown Scrapper
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Posts: 2074
Location: United States
PostPosted: 05-Mar-2005 22:12    Post subject: RE: Grell Reply to topic Reply with quote

Considering how it came into existance not a bad design I would shove that extra armour point somewhere just because it is there but for a walking junk pile...a surprisingly efective machine

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StarRaven
Federated Suns
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Joined: 01-Jun-2004 00:00
Posts: 1138
Location: United States
PostPosted: 05-Mar-2005 22:56    Post subject: RE: Grell Reply to topic Reply with quote

I love it! Flawed or not, it has plenty of character.

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