Mordel's Bar & Grill
Compounding the problem
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 04-Mar-2005 14:58    Post subject: Compounding the problem Reply to topic Reply with quote

Despite my recent comment about the disproportionate amount of assault 'mechs vs. other weights, I just couldn't stop myself...

Type/Model:    Sledge SDG-1A
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          100 tons
Chassis:       Geometric 500 Hard Core Standard
Power Plant:   300 GM Classic Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Starshield with CASE Standard
Armament:      
  2 Kreuss PPCs
  6 ExoStar II Medium Lasers
  1 FarFire Maxi-Rack LRM 20
  1 Holly-4 Pack SRM 4
Manufacturer:  General Motors
  Location:    Kathil / FC (GM)
Communications System:  Tek BattleCom
Targeting & Tracking System:  Tek Tru-Trak

------------------------------------------------------------------------------
==Overview:==
The Sledge was designed as a front-line assault 'mech, one capable of standing
shoulder-to-shoulder with Atlas' and Awesomes in a battle line, and dealing
out devastating amounts of damage.

==Capabilities:==
One of the hallmarks of an assault 'mech is thick armor, and the Sledge has it
in abundance, carrying over 19 tons of CASE-equipped Starshield armor.

The Sledge often starts off a battle with barrages from the FarFire Maxi-Rack.
Closer in, it can begin firing its twin Kreuss Particle Cannons, adding to the
chaos caused by the LRM rack. Finally, at short range, the battery of Exostar
II Medium Lasers and the Holly 4-Pack SRM system can savage any target.

Further enhancing the Sledge's capabilities is the Tek suite of electronics.
The Tek system, some of the most powerful and versatile electronics around,
make the Sledge just as valuable in the role of command 'mech as it is on the
front lines.

==Deployment==
The Sledge has seen wide deployment among the forces of the Federated
Commonwealth, and has met with warm receptions wherever it is stationed.

--------------------------------------------------------
Type/Model:    Sledge SDG-1A
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        300 Fusion                    6     19.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     19 Double [38]              21      9.00
 (Heat Sink Loc: 2 LA, 2 RA, 3 LT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  307 pts Standard              0     19.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         43      
   Center Torso (Rear):                 19      
   L/R Side Torso:           21      29/29      
   L/R Side Torso (Rear):            13/13      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
1 PPC                    LA     10           3      7.00
2 Medium Lasers          RT      6           2      2.00
1 LRM 20                 RT      6   18      8     13.00
  (Ammo Locations: 3 RT)
2 Medium Lasers          LT      6           2      2.00
1 SRM 4                  CT      3   25      2      3.00
  (Ammo Locations: 1 RT)
1 Medium Laser           CT(R)   3           1      1.00
1 Medium Laser           HD      3           1      1.00
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                         47          73    100.00
Crits & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        10,232,000 C-Bills
Battle Value:      1,903
Cost per BV:       5,376.77
Weapon Value:      3,500 / 3,500 (Ratio = 1.84 / 1.84)
Damage Factors:    SRDmg = 36;  MRDmg = 24;  LRDmg = 10
BattleForce2:      MP: 3,  Armor/Structure: 8/8
                   Damage PB/M/L: 7/6/3,  Overheat: 0
                   Class: MA;  Point Value: 19



[ This Message was edited by: Warhammer: 3025 on 2005-03-04 15:09 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
Back to top View profile Send site message
Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 04-Mar-2005 15:25    Post subject: RE: Compounding the problem Reply to topic Reply with quote

Okay to me this one looks like a Warhammer on steroids...

               BattleMech Technical Readout

Type/Model:    Warhammer WHM-6R
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          100 tons
Chassis:       StarCorp 100 Standard
Power Plant:   400 VOX XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Leviathon Plus Standard
Armament:      
  2 PPCs
  1 SRM 6
  4 Medium Lasers
  2 Small Lasers
Manufacturer:  StarCorps Industries
  Location:    (Unknown)
Communications System:  O/P 3000 COMSET
Targeting & Tracking System:  O/P 1500 ARB

--------------------------------------------------------
Type/Model:    Warhammer WHM-6R
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        400 XL Fusion                12     26.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     24 Double [48]              24     14.00
 (Heat Sink Loc: 2 LA, 2 RA, 2 LT, 2 RT)
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  307 pts Standard              0     19.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         46      
   Center Torso (Rear):                 16      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
1 PPC                    LA     10           3      7.00
1 SRM 6                  RT      4   15      3      4.00
  (Ammo Locations: 1 RT)
1 Medium Laser           LT      3           1      1.00
2 Small Lasers           LT      2           2      1.00
1 Medium Laser           CT      3           1      1.00
1 Medium Laser           LL      3           1      1.00
1 Medium Laser           RL      3           1      1.00
--------------------------------------------------------
TOTALS:                         38          74    100.00
Crits & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        27,370,334 C-Bills
Battle Value:      1,664
Cost per BV:       16,448.52
Weapon Value:      3,853 / 3,853 (Ratio = 2.32 / 2.32)
Damage Factors:    SRDmg = 36;  MRDmg = 16;  LRDmg = 5
BattleForce2:      MP: 4,  Armor/Structure: 8/4
                   Damage PB/M/L: 7/5/2,  Overheat: 0
                   Class: MA;  Point Value: 17


_________________
Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
Back to top View profile Send site message Send e-mail
Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 04-Mar-2005 15:27    Post subject: RE: Compounding the problem Reply to topic Reply with quote

That was the idea. A combination between the Atlas (100 tons + max armor), Battlemaster (Laser battery), and Warhammer (Twin PPCs).
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
Back to top View profile Send site message
Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 04-Mar-2005 15:33    Post subject: RE: Compounding the problem Reply to topic Reply with quote

It is a decent mech...not sure though which house would be the one to make such a mech.

_________________
Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
Back to top View profile Send site message Send e-mail
StarRaven
Federated Suns
Leftenant General
Leftenant General


Joined: 01-Jun-2004 00:00
Posts: 1138
Location: United States
PostPosted: 04-Mar-2005 15:41    Post subject: RE: Compounding the problem Reply to topic Reply with quote

It may be an assault 'Mech, but it's not bad. A nice weapons load out, especially. Still, it seems somewhat oversinked.

_________________
"Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
Back to top View profile Send site message Send e-mail
Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 04-Mar-2005 16:01    Post subject: RE: Compounding the problem Reply to topic Reply with quote

How so? If it's not firing the rear-facing laser and the LRM, it can generate 40 points of heat per round. it dissipates 38. I fully intend the Sledge to close with its target, and fire every weapon it has, as often as it can.
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
Back to top View profile Send site message
StarRaven
Federated Suns
Leftenant General
Leftenant General


Joined: 01-Jun-2004 00:00
Posts: 1138
Location: United States
PostPosted: 04-Mar-2005 16:10    Post subject: RE: Compounding the problem Reply to topic Reply with quote

Ah. I see. I figured heat by range. PPCs/LRM, then lasers/SRM. I tend to figure heat by range brackets, with just enough heat sinks for long or short range weapons. I also tend to apply that to other 'Mechs, even if they're not designed that way. It's how I think.

In that case, it looks even better.

_________________
"Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
Back to top View profile Send site message Send e-mail
Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 04-Mar-2005 16:21    Post subject: RE: Compounding the problem Reply to topic Reply with quote

Quote:

On 2005-03-04 15:33, Karagin wrote:
It is a decent mech...not sure though which house would be the one to make such a mech.


The FedCom, of course
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
Back to top View profile Send site message
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-04:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum