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Stinger
The Knights of Chaos
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Joined: 30-Apr-2002 00:00
Posts: 1833
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PostPosted: 23-Feb-2005 02:31    Post subject: Fright. Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Fright (custom) FRT-1
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 100 tons
Chassis: Ford CVX 21 Standard
Power Plant: 300 Ford Light Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Aldis X Standard
Armament:
2 Diverse Optics Type 30 Large Lasers
4 Diverse Optics Type 20 Medium Lasers
6 Guided Technologies 2nd Gen Streak SRM 6s
Manufacturer: Ford Military Limited
Location: Solaris IIV, Midway
Communications System: KP-3 "Screamer"
Targeting & Tracking System: Evil Eye

------------------------------------------------------------------------------
==Overview:==
Intended to be paired with the Terror, the fright is a formidible weapons
platform with a mild long range punch but a very very heavy short range punch.
Intended to follow and secure the opening in a breeched line the Fright in
simulations has proven to be a worthy adversary.

==Capabilities:==
Same with the Terror the Fright uses very little new tech. Relying mostly on
lance mates for long range firepower the Fright will generally wade in close
and start to let loose with its 6 Streak 6 SRM racks. Backed up with 4 Medium
lasers and 2 Large Lasers to add its own long range punch to the fray. A light
engine was used in the Fright as well.

On a interesting side note the Fright and Terror are nearely identical in
terms of electronics and weapons. This was intentinal by the Ford military
works designers. They figured that having simular parts in both machines would
be a boon to proqurement departments, since both mechs use the same actuators,
comm units, targeting units, weapons ect. This odd move by Ford (shich
decreased production costs) has payed off in terms of orders, Several house
units and a few mercenary units have slready picked up these machines, with
more orders comming in daily.

--------------------------------------------------------
Type/Model: Fright (custom) FRT-1
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Light Fusion 10 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 14 Double [28] 6 4.00
(Heat Sink Loc: 1 RA, 1 LT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 307 pts Standard 0 19.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 Medium Laser RA 3 1 1.00
1 Streak SRM 6 RA 4 60 6 8.50
(Ammo Locations: 2 LT, 2 RT)
1 Large Laser LA 8 2 5.00
1 Medium Laser LA 3 1 1.00
1 Streak SRM 6 LA 4 2 4.50
2 Streak SRM 6s RT 8 4 9.00
2 Streak SRM 6s LT 8 4 9.00
2 Medium Lasers CT 6 2 2.00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 52 67 100.00
Crits & Tons Left: 11 .00

Calculated Factors:
Total Cost: 18,762,000 C-Bills
Battle Value: 1,820
Cost per BV: 10,308.79
Weapon Value: 3,210 / 2,586 (Ratio = 1.76 / 1.42)
Damage Factors: SRDmg = 52; MRDmg = 13; LRDmg = 1
BattleForce2: MP: 3, Armor/Structure: 8/6
Damage PB/M/L: 7/6/-, Overheat: 4
Class: MA; Point Value: 18



hehe I got SRM happy. All in all I am kind of happy with both designs. I originally had LL and AC 20's but as scary as the AC20 is, its to erratic when it comes to actual hits. So I figured that 6 SSRM's would be much more of a worry then the AC's

Anyway let me know what you think.

_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Oafman
Draconis Combine
Tai-sho
Tai-sho


Joined: 18-Nov-2003 00:00
Posts: 1657
Location: United States
PostPosted: 23-Feb-2005 11:06    Post subject: RE: Fright. Reply to topic Reply with quote

This is another good city defender. Lure the other guys into this thing then unleash all those missiles. With that many rolls for location you are bound to get some snake eyes or 12s. Just becareful that you do not allow it to get drawn too far out of cover other wise it will get eaten alive by anything that out ranges it.

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Festina Lente!
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Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 23-Feb-2005 22:09    Post subject: RE: Fright. Reply to topic Reply with quote

Yeah im not happy with the LL range but if nothing else I figure at some point they might get upgraded to ER LG. That would help the range but really kill the heat scale.

_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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bladewind
Free Rasalhague Republic
Major General
Major General


Joined: 02-Oct-2004 00:00
Posts: 1054
Location: Singapore
PostPosted: 23-Feb-2005 22:56    Post subject: RE: Fright. Reply to topic Reply with quote

a vicious city defender alright, i would shudder at all the criticals.
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