Type/Model: Sturmgewehr
Tech/Era: Inner Sphere / 3055 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Custom design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Standard
R&D Start Date: March, 3051
Prototype Design and Production: December, 3054
Standard Production: January, 3055
==Overview:==
The Sturmgewehr was the first fully automatic, or "assault", rifle
ever made. This suit's Lyran designers thought it particularly
apt, given the suit's mission profile.
The Sturmgewehr Assault Suit is designed to be the shock trooper
of an invasion or major attack. In the early hours of an assault,
Sturmgewehr-equipped squads will attack, overwhelm, and destroy
lightly guarded but important facilities such as ammunition dumps,
C3 centers, and communications relay stations.
==Capabilities:==
The Sturmgewehr is well-equipped for its' main objective of
lightning strikes and general destruction. It comes equipped with
a parafoil system for aerial insertions, allowing the suit to be
deployed nearly anywhere, without the need for a landing craft.
The suit's primary offensive power is in the man-portable particle
cannon mounted on the left arm, with a one-shot anti-armor punch
provided by the missile launcher on the back. Anti-personnel
capability is further improved by the various infantry weapons the
suit is capable of carrying with its' armored glove.
==Deployment==
The Sturmgewehr is currently deployed with most AFFC line
regiments, organized into company-sized "First Strike Teams"
attached to the battalion HQ units.
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Type/Model: Sturmgewehr
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Parafoil (Body) 1 35
Armor Type: 6 Points Standard 0 300
Manipulators:
Left Arm: Armored Glove 0 0
Right Arm: Battle Claw 0 15
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Support PPC LA 56 3 265
Detachable Missile Pack Body 0 10
SRM 1 (OS) Body 2 50
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TOTALS: 6 1,000
Slots & Mass Left: 4 0
Calculated Factors:
Total Cost: 570,000 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 39 (156 for 4) Weapon Value: 19 (Ratio=.49)
Cost per BV: 10,769.23 (w/o Trooper Training costs)
Damage Factors: SRDmg = 3 MRDmg = 0 LRDmg = 0
Mechanized: Travels on OmniMechs
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers:
Walking: -2, Running: -4, Sprinting: -6
Jump: 90 m/turn (After dropping missile pack)
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1
Equipment Rating: E/E/E
[ This Message was edited by: Warhammer: 3025 on 2005-02-27 00:14 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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