Brain-wracking time. If you can tell me where this name came from, you get an entire package of cookies. And no using Wikipedia!
Type/Model: Bassenheim BAS-1T
Tech: Inner Sphere / 3002
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 45 tons
Chassis: Crucis-A Standard
Power Plant: 270 Core Tek Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 4 Odin's Own Model 34z Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durandal 160 Standard
Armament:
1 Zippo Mark X Anti-Personnel Flamer
1 Nightwind Large Laser
1 Hellion Spitfire Medium Laser
Manufacturer: Kallon Industries
Location: Talon
Communications System: Achernar Electronics HID-8
Targeting & Tracking System: Apple Churchill 2000
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==Overview:==
The Bassenheim scout 'mech was designed by the research teams at Kallon
Industries to replace the aging Pheonix Hawk design as Davion's standard
reconnaisance command 'mech.
==Capabilities:==
Unfortunately the Bassenheim, while cheaper and easier to mass-produce, was
neither as powerful or as maneuverable as the 'mech it was designed to
replace.
The Bassenheim's firepower is built around the Nightwind Large Laser, a very
powerful weapon compared to the primary weapons of most scouts. The Nightwind
is backed up by a Hellion Spitfire Medium Laser for close engagements, and a
Zippo Mark X Anti-Personnel Flamer for engaging "soft" targets.
While the Bassenheim does not mount as much firepower as its' primary
competitor, it is able to fire its' weapons more often, due to the more
efficient heat dissipation system.
==Deployment==
The Bassenheim, while not very popular among house troops who have access to
more powerful 'mechs, is wildly successful among mercenary units and
independent powers looking for new heavy scouts.
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Type/Model: Bassenheim BAS-1T
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Standard 0 4.50
Engine: 270 Fusion 6 14.50
Walking MP: 6
Running MP: 9
Jumping MP: 4
Heat Sinks: 13 Single 3 3.00
(Heat Sink Loc: 1 LT, 1 LL, 1 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 128 pts Standard 0 8.00
Internal Armor
Structure Value
Head: 3 8
Center Torso: 14 20
Center Torso (Rear): 6
L/R Side Torso: 11 17/17
L/R Side Torso (Rear): 5/5
L/R Arm: 7 11/11
L/R Leg: 11 14/14
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Flamer LA 3 1 1.00
1 Large Laser RT 8 2 5.00
1 Medium Laser LT 3 1 1.00
4 Standard Jump Jets: 4 2.00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
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TOTALS: 14 42 45.00
Crits & Tons Left: 36 .00
Calculated Factors:
Total Cost: 3,752,165 C-Bills
Battle Value: 811
Cost per BV: 4,626.59
Weapon Value: 494 / 494 (Ratio = .61 / .61)
Damage Factors: SRDmg = 12; MRDmg = 5; LRDmg = 0
BattleForce2: MP: 6, Armor/Structure: 3/4
Damage PB/M/L: 2/1/-, Overheat: 0
Class: MM; Point Value: 8
[ This Message was edited by: Warhammer: 3025 on 2005-02-27 00:44 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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