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A few Warship Conversions.
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Vagabond
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PostPosted: 14-Nov-2004 22:13    Post subject: A few Warship Conversions. Reply to topic Reply with quote

Which is your favorite and/or the best?

                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  ISD [AT2] 3067
Tech:              Clan / 3067
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              2,390,000 tons
K-F Drive System:  (Unknown)
Length:            1,601 meters
Power Plant:       Standard
Safe Thrust:       2
Maximum Thrust:    3
Armor Type:        Lamellor Ferro-carbide
Armament:          
   60 Medium NPPC
   60 NL35
   40 Large Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  ISD [AT2] 3067
Mass:              2,390,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                      286,800.00
Thrust:  Safe Thrust: 2
      Maximum Thrust: 3
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 45)             1,081,475.00
Lithium Fusion Battery                                              23,900.00
Jump Sail: No Sail (Fusion-Charged K-F)                                   .00
Structural Integrity: 90                                           215,100.00
Total Heat Sinks:    5,810 Double                                    5,008.00
Fuel & Fuel Pumps:                                                  88,280.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              5,975.00
Fire Control Computers:                                             28,648.00
Food & Water:  (2190 days supply)                                  118,785.80
Hyperpulse Generator:                                                   50.00
Armor Type:  Lamellor Ferro-carbide  (4,500 total armor pts)         4,041.50
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                750
   Fore-Left/Right:                  750/750
   Aft-Left/Right:                   750/750
   Aft:                                 750

Cargo:
   Bay 1:  Fighters (24) with 2 doors                                3,600.00
           Fighters (24) with 2 doors                                3,600.00
           Fighters (24) with 2 doors                                3,600.00
           Small Craft (12) with 2 doors                             2,400.00
   Bay 2:  Cargo (1) with 1 door                                    36,000.00

DropShip Capacity:  48 Docking Hardpoints                           48,000.00
Grav Decks #1 - 10:  (150-meter diameter)                            1,000.00
Escape Pods:  1808 (7 tons each)                                    12,656.00

Crew and Passengers:
    216 Officers (145 minimum)                                       2,160.00
    474 Crew (307 minimum)                                           3,318.00
    254 Gunners (127 minimum)                                        1,778.00
  9,700 Marines                                                     48,500.00
    204 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
5 Medium NPPC              Nose        45     45     45     45  675  9,000.00
5 Medium NPPC              Nose        45     45     45     45  675  9,000.00
5 Medium NPPC              Nose        45     45     45     45  675  9,000.00
5 Medium NPPC              Nose        45     45     45     45  675  9,000.00
5 NL35                     Nose        18     18     18     --  260  3,500.00
5 NL35                     Nose        18     18     18     --  260  3,500.00
5 NL35                     Nose        18     18     18     --  260  3,500.00
5 NL35                     Nose        18     18     18     --  260  3,500.00
5 Large Pulse Laser        Nose     5(50)  5(50)  5(50)     --   50     30.00
5 Large Pulse Laser        Nose     5(50)  5(50)  5(50)     --   50     30.00
5 Medium NPPC              FL/R        45     45     45     45 1350 18,000.00
5 Medium NPPC              FL/R        45     45     45     45 1350 18,000.00
5 Medium NPPC              FL/R        45     45     45     45 1350 18,000.00
5 Medium NPPC              FL/R        45     45     45     45 1350 18,000.00
5 NL35                     FL/R        18     18     18     --  520  7,000.00
5 NL35                     FL/R        18     18     18     --  520  7,000.00
5 NL35                     FL/R        18     18     18     --  520  7,000.00
5 Large Pulse Laser        FL/R     5(50)  5(50)  5(50)     --  100     60.00
5 Large Pulse Laser        FL/R     5(50)  5(50)  5(50)     --  100     60.00
5 Large Pulse Laser        FL/R     5(50)  5(50)  5(50)     --  100     60.00
5 NL35                     Aft         18     18     18     --  260  3,500.00
5 NL35                     Aft         18     18     18     --  260  3,500.00
1 Lot Spare Parts (9.00%)                                          215,084.80
------------------------------------------------------------------------------
TOTALS:                                           Heat: 11,620   2,390,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        124,025,861,992 C-Bills
Battle Value:      231,711
Cost per BV:       535,261.0
Weapon Value:      172,657 (Ratio = .75)
Damage Factors:    SRV = 7,275;  MRV = 7,242;  LRV = 5,609;  ERV = 2,146
Maintenance:       Maintenance Point Value (MPV) = 1,446,085
                   (253,477 Structure, 937,348 Life Support, 255,260 Weapons)
                   Support Points (SP) = 1,205,464  (83% of MPV)
BattleForce2:      Not applicable



                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Nebulon-B [AT2] 
Tech:              Clan / 3067
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              220,000 tons
K-F Drive System:  (Unknown)
Length:            300 meters
Power Plant:       Standard
Safe Thrust:       2
Maximum Thrust:    3
Armor Type:        Lamellor Ferro-carbide
Armament:          
   12 Large Pulse Laser
   12 Medium NPPC
------------------------------------------------------------------------------
Class/Model/Name:  Nebulon-B [AT2] 
Mass:              220,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                       26,400.00
Thrust:  Safe Thrust: 2
      Maximum Thrust: 3
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 6)                 99,550.00
Lithium Fusion Battery                                               2,200.00
Jump Sail: No Sail (Fusion-Charged K-F)                                   .00
Structural Integrity: 90                                            19,800.00
Total Heat Sinks:    870 Double                                        596.00
Fuel & Fuel Pumps:                                                  29,427.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                550.00
Fire Control Computers:                                                   .00
Food & Water:  (730 days supply)                                       825.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Lamellor Ferro-carbide  (569 total armor pts)             396.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                108
   Fore-Left/Right:                   94/94
   Aft-Left/Right:                    94/94
   Aft:                                  85

Cargo:
   Bay 1:  Fighters (24) with 6 doors                                3,600.00
   Bay 2:  Cargo (1) with 1 door                                     6,000.00

DropShip Capacity:  3 Docking Hardpoints                             3,000.00
Grav Deck #1:  (99-meter diameter)                                      50.00
Escape Pods:  38 (7 tons each)                                         266.00

Crew and Passengers:
     18 Officers (17 minimum)                                          180.00
     71 Crew (71 minimum)                                              497.00
     14 Gunners (14 minimum)                                            98.00
     75 Marines                                                        375.00
     48 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Large Pulse Laser        Nose     1(10)  1(10)  1(10)     --   10      6.00
1 Large Pulse Laser        Nose     1(10)  1(10)  1(10)     --   10      6.00
1 Large Pulse Laser        Nose     1(10)  1(10)  1(10)     --   10      6.00
1 Large Pulse Laser        Nose     1(10)  1(10)  1(10)     --   10      6.00
1 Large Pulse Laser        Nose     1(10)  1(10)  1(10)     --   10      6.00
1 Large Pulse Laser        Nose     1(10)  1(10)  1(10)     --   10      6.00
3 Medium NPPC              Nose        27     27     27     27  405  5,400.00
3 Medium NPPC              Nose        27     27     27     27  405  5,400.00
1 Large Pulse Laser        FL/R     1(10)  1(10)  1(10)     --   20     12.00
1 Large Pulse Laser        FL/R     1(10)  1(10)  1(10)     --   20     12.00
3 Medium NPPC              FL/R        27     27     27     27  810 10,800.00
1 Large Pulse Laser        Aft      1(10)  1(10)  1(10)     --   10      6.00
1 Large Pulse Laser        Aft      1(10)  1(10)  1(10)     --   10      6.00
1 Lot Spare Parts (2.03%)                                            4,468.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 1,740     220,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        13,570,716,800 C-Bills
Battle Value:      57,065
Cost per BV:       237,811.56
Weapon Value:      31,624 (Ratio = .55)
Damage Factors:    SRV = 1,110;  MRV = 1,100;  LRV = 838;  ERV = 313
Maintenance:       Maintenance Point Value (MPV) = 319,305
                   (124,206 Structure, 153,255 Life Support, 41,844 Weapons)
                   Support Points (SP) = 119,630  (37% of MPV)
BattleForce2:      Not applicable



                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  MC-80 [AT2] 3067
Tech:              Inner Sphere / 3067
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              1,560,000 tons
K-F Drive System:  (Unknown)
Length:            1,200 meters
Power Plant:       Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Lamellor Ferro-carbide
Armament:          
   48 Medium NPPC
   20 NL35
------------------------------------------------------------------------------
Class/Model/Name:  MC-80 [AT2] 3067
Mass:              1,560,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                      280,800.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 30)               705,900.00
Jump Sail: No Sail (Fusion-Charged K-F)                                   .00
Structural Integrity: 133                                          207,480.00
Total Heat Sinks:    3,760 Double                                    2,966.00
Fuel & Fuel Pumps:                                                  29,427.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              3,900.00
Fire Control Computers:                                                   .00
Food & Water:  (730 days supply)                                     7,833.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Lamellor Ferro-carbide  (4,200 total armor pts)         4,122.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                700
   Fore-Left/Right:                  700/700
   Aft-Left/Right:                   700/700
   Aft:                                 700

Cargo:
   Bay 1:  Fighters (12) with 2 doors                                1,800.00
           Fighters (12) with 2 doors                                1,800.00
           Fighters (12) with 2 doors                                1,800.00
           Small Craft (6) with 2 doors                              1,200.00
   Bay 2:  Cargo (1) with 20 doors                                  20,000.00

DropShip Capacity:  31 Docking Hardpoints                           31,000.00
Grav Decks #1 - 5:  (150-meter diameter)                               500.00
Escape Pods:  385 (7 tons each)                                      2,695.00

Crew and Passengers:
    140 Officers (140 minimum)                                       1,400.00
    568 Crew (217 minimum)                                           3,976.00
    136 Gunners (68 minimum)                                           952.00
  1,200 Marines                                                      6,000.00
    102 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 Medium NPPC              Nose        36     36     36     36  540  7,200.00
4 Medium NPPC              Nose        36     36     36     36  540  7,200.00
4 Medium NPPC              Nose        36     36     36     36  540  7,200.00
4 NL35                     Nose        14     14     14     --  208  2,800.00
4 NL35                     Nose        14     14     14     --  208  2,800.00
4 Medium NPPC              FL/R        36     36     36     36 1080 14,400.00
4 Medium NPPC              FL/R        36     36     36     36 1080 14,400.00
4 Medium NPPC              FL/R        36     36     36     36 1080 14,400.00
4 NL35                     FL/R        14     14     14     --  416  5,600.00
4 Medium NPPC              Aft         36     36     36     36  540  7,200.00
4 Medium NPPC              Aft         36     36     36     36  540  7,200.00
4 Medium NPPC              Aft         36     36     36     36  540  7,200.00
4 NL35                     Aft         14     14     14     --  208  2,800.00
1 Lot Spare Parts (9.23%)                                          143,999.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 7,520   1,560,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        30,246,028,800 C-Bills
Battle Value:      171,913
Cost per BV:       175,938.0
Weapon Value:      148,120 (Ratio = .86)
Damage Factors:    SRV = 4,602;  MRV = 4,602;  LRV = 3,626;  ERV = 1,444
Maintenance:       Maintenance Point Value (MPV) = 862,432
                   (230,402 Structure, 458,690 Life Support, 173,340 Weapons)
                   Support Points (SP) = 964,252  (112% of MPV)
BattleForce2:      Not applicable



                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Corellian Corvette [AT2] 
Tech:              Inner Sphere / 3067
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              100,000 tons
K-F Drive System:  (Unknown)
Length:            284 meters
Power Plant:       Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Lamellor Ferro-carbide
Armament:          
   12 NL35
------------------------------------------------------------------------------
Class/Model/Name:  Corellian Corvette [AT2] 
Mass:              100,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                       18,000.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 4)                 45,250.00
Lithium Fusion Battery                                               1,000.00
Jump Sail: No Sail (Fusion-Charged K-F)                                   .00
Structural Integrity: 76                                             7,600.00
Total Heat Sinks:    312 Double                                         78.00
Fuel & Fuel Pumps:                                                   7,354.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                250.00
Fire Control Computers:                                                   .00
Food & Water:  (365 days supply)                                     1,235.75
Hyperpulse Generator:                                                   50.00
Armor Type:  Lamellor Ferro-carbide  (261 total armor pts)             152.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 50
   Fore-Left/Right:                   43/43
   Aft-Left/Right:                    43/43
   Aft:                                  39

Cargo:
   Bay 1:  Cargo (1) with 1 door                                     3,000.00

DropShip Capacity:  1 Docking Hardpoints                             1,000.00
Grav Decks #1 - 3:  (30-meter diameter)                                150.00
Escape Pods:  113 (7 tons each)                                        791.00

Crew and Passengers:
     13 Officers (13 minimum)                                          130.00
     52 Crew (52 minimum)                                              364.00
     12 Gunners (12 minimum)                                            84.00
    600 2nd Class Passengers                                         4,200.00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 NL35                     Nose         7      7      7     --  104  1,400.00
2 NL35                     Nose         7      7      7     --  104  1,400.00
2 NL35                     Nose         7      7      7     --  104  1,400.00
2 NL35                     FL/R         7      7      7     --  208  2,800.00
2 NL35                     Aft          7      7      7     --  104  1,400.00
1 Lot Spare Parts (0.91%)                                              911.25
------------------------------------------------------------------------------
TOTALS:                                              Heat: 624     100,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        8,621,679,272 C-Bills
Battle Value:      20,814
Cost per BV:       414,225.01
Weapon Value:      14,447 (Ratio = .69)
Damage Factors:    SRV = 385;  MRV = 385;  LRV = 303;  ERV = 117
Maintenance:       Maintenance Point Value (MPV) = 201,323
                   (62,832 Structure, 128,375 Life Support, 10,116 Weapons)
                   Support Points (SP) = 88,457  (44% of MPV)
BattleForce2:      Not applicable



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StarRaven
Federated Suns
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PostPosted: 14-Nov-2004 22:26    Post subject: RE: A few Warship Conversions. Reply to topic Reply with quote

I'll go with the Mon Cal. It's quite a bit lighter than the ISD, with lighter firepower and fighter capacity. But its higher speed, with nearly the ISD's armor, give it a good chance. It's also much less expensive, so the Alliance can afford to build them. The qualitative superiority of Rebel pilots and starfighters will go a good distance towards balancing the ISD's numerical fighter edge, and the Mon Cal's fighters will also be more capable against the ISD than the ISD's fighters will be against the Mon Cal.

Aren't Corellian corvettes supposed to be fast? I don't know the actual speed differential, but I'd be trying to make them go 4/6 or 5/8.

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Vagabond
Mercenary
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PostPosted: 16-Nov-2004 20:27    Post subject: RE: A few Warship Conversions. Reply to topic Reply with quote

Quote:

Aren't Corellian corvettes supposed to be fast? I don't know the actual speed differential, but I'd be trying to make them go 4/6 or 5/8.



i always thought so too. however, several scource including the one i converted listed it that slow. i kept them all inline by keeping it such. here is a perspective to compare it against. tie interceptor 8/12, x-wing 6/9, y-wing 5/8, a-wing 9/14, SSD 2/3 [impossible to make in at2], Trade Fed Battleships 1/2, Slave 1 8/12, Millenium Falcon 5/8.

edit: a thought just hit me. the falcon was modified with one of the fastest hyperdrives about. the discription on the corvette says that they are heavily moddifiable. one such modification may be the addition of better sub-light engines on blockade runners and pirate/smuggling vessels.


[ This Message was edited by: Vagabond on 2004-11-16 20:32 ]
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Vagabond
Mercenary
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PostPosted: 16-Nov-2004 20:35    Post subject: RE: A few Warship Conversions. Reply to topic Reply with quote

side note: the armor rates on both the Neb-B and Corvette are far bellow the conversion rate on the ISD and MC-80. it was low do to the slow speeds and low armor points per SI.

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bladewind
Free Rasalhague Republic
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PostPosted: 17-Nov-2004 22:40    Post subject: RE: A few Warship Conversions. Reply to topic Reply with quote

The Cruiser baby ! I still remember try to destroy it on one of the Tie Fighter missions.

Boy its tough.
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bladewind
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PostPosted: 17-Nov-2004 22:41    Post subject: RE: A few Warship Conversions. Reply to topic Reply with quote

The Cruiser baby. I still remember trying to destroy one in on of the missions in the Tie Fighter games.

Heck, its tough.
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StarRaven
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PostPosted: 17-Nov-2004 23:03    Post subject: RE: A few Warship Conversions. Reply to topic Reply with quote

Ha. If you think killing Calamari cruisers was hard in TIE Fighter, you should try killing A-Wings in an Assault Gunboat. I'd be at it for a good few minutes. And than I'd have to do the other three or five or however many were with him. And doing it in a TIE Bomber is just painful.

At one point, I played the game with invulneribility and infinite ammo. I'd end up with mission times of an hour or more (more than two hours in one of the TIE Defender training missions), trying to kill everything.


[ This Message was edited by: StarRaven on 2004-11-17 23:05 ]
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bladewind
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PostPosted: 21-Nov-2004 22:00    Post subject: RE: A few Warship Conversions. Reply to topic Reply with quote

i try not to use a Gunboat. Too slow. A Tie Fighter Advanced (used by Mr Vader himself) speed is even faster than an A-Wing.
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StarRaven
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PostPosted: 21-Nov-2004 22:47    Post subject: RE: A few Warship Conversions. Reply to topic Reply with quote

But you don't always get your choice of fighters. I preferred the TIE Defender when I could get it. The Advanced was sad in comparison. And in that reddened screen you'd get before a mission, when you selected your warheads, the TA always looked like a certain bit of anatomy which is not mentioned in polite coversation. And that's what I've always called it. (So sue me. I was like 12, or thereabout.)

Now that you mention it. Does TIE Fighter play on a Windows XP computer? MechWarrior2 Mercenaries doesn't, but I don't know about TIE Fighter. So many games don't work in WinXP. Such a horrible thing of them to do.



Quote:

On 2004-11-16 20:27, Vagabond wrote:
edit: a thought just hit me. the falcon was modified with one of the fastest hyperdrives about. the discription on the corvette says that they are heavily moddifiable. one such modification may be the addition of better sub-light engines on blockade runners and pirate/smuggling vessels.



Oh, so the fast ones are all modified. Maybe. Still seems strange for something that small to be that slow. It'd be lots of fun if HMA would let you make a ship which is more than 2,500,000 tons. I know it's against the rules, but it'd still be fun.


[ This Message was edited by: StarRaven on 2004-11-22 08:31 ]
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PostPosted: 22-Nov-2004 08:08    Post subject: RE: A few Warship Conversions. Reply to topic Reply with quote

Are there any publications that give us the actual speeds of those ships? Seems to me that even the big Imperial ships move quite fast. It might be impossible to port them to AT2 rules.

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bladewind
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PostPosted: 22-Nov-2004 09:17    Post subject: RE: A few Warship Conversions. Reply to topic Reply with quote

Quote:

On 2004-11-21 22:47, StarRaven wrote:
But you don't always get your choice of fighters. I preferred the TIE Defender when I could get it. The Advanced was sad in comparison. And in that reddened screen you'd get before a mission, when you selected your warheads, the TA always looked like a certain bit of anatomy which is not mentioned in polite coversation. And that's what I've always called it. (So sue me. I was like 12, or thereabout.)

Now that you mention it. Does TIE Fighter play on a Windows XP computer? MechWarrior2 Mercenaries doesn't, but I don't know about TIE Fighter. So many games don't work in WinXP. Such a horrible thing of them to do.





The reason i keep a win98 rig.
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Beebles
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PostPosted: 22-Nov-2004 11:34    Post subject: RE: A few Warship Conversions. Reply to topic Reply with quote

Quote:

On 2004-11-22 09:17, bladewind wrote:
Quote:

On 2004-11-21 22:47, StarRaven wrote:
But you don't always get your choice of fighters. I preferred the TIE Defender when I could get it. The Advanced was sad in comparison. And in that reddened screen you'd get before a mission, when you selected your warheads, the TA always looked like a certain bit of anatomy which is not mentioned in polite coversation. And that's what I've always called it. (So sue me. I was like 12, or thereabout.)

Now that you mention it. Does TIE Fighter play on a Windows XP computer? MechWarrior2 Mercenaries doesn't, but I don't know about TIE Fighter. So many games don't work in WinXP. Such a horrible thing of them to do.





The reason i keep a win98 rig.




I still have a 386 for playing commander keen, and duke nukem.
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PostPosted: 01-Dec-2004 23:31    Post subject: RE: A few Warship Conversions. Reply to topic Reply with quote

Re: Tie on CP

Lucasarts is revamping a lot of their old games (I'm holding out for a revamp of Full Throttle, but I think I'll be waiting a long time).

I have the TIE Windows 95/98 version which has the X-Wing vs TIE fighter graphics (though nothing else has changed that I can tell).

XP can run it on compatability mode.
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PostPosted: 20-Dec-2004 10:21    Post subject: RE: A few Warship Conversions. Reply to topic Reply with quote

Quote:

On 2004-11-22 08:08, Nightmare wrote:
Are there any publications that give us the actual speeds of those ships? Seems to me that even the big Imperial ships move quite fast. It might be impossible to port them to AT2 rules.



Several of the old D6/D10 Star Wars RPGs made by West End Games listed the speeds.

As does the New Esstentinal Guide to Vehicles and ships...I think that is the title, mine is packed away. Also some of the Cross-section books that cover the vehicles and such from the movies list the speeds of the ships. Also you may want to check out the Star Wars web site (starwars.com) they might has something there that gives info on the vessels.

Here is a web site I found that might help all of us out:

http://www.merzo.net/index.html


One project I was working on was building the Republic SD of the Clone Wars...but that is still in the notes and idea stage right now.


[ This Message was edited by: Karagin on 2004-12-20 18:06 ]
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