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Bo ComStar Private, First Class
Joined: 20-Sep-2002 00:00 Posts: 39
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Posted: 19-Oct-2004 11:36 Post subject: Question on Piloting checks and physical attack rolls |
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Something that has never been clear to me was when (if at all) do you apply movement related modifiers to piloting checks.
Example 1: A pilot jumps over a ridge into a line a fire and takes a pounding; 20+ pts of damage, a gyro hit and a foot actuator hit. With a pilot skill of 5, this guy is making 3 rolls at 5 + 1 + 3 + 1 = 10. The fact he jumped has no bearing, correct?
Example 2: A mw runs up to an opponent who moved 4 hexes. In the physical attack phase the warrior takes a swing. Here movement modifiers do apply but not the pilot skill. So the target number is 4 (punch base) + 2 (run) + 1 (4 hexes) = 7. Correct? _________________ "No good deed goes unpunished." - Michael Garibaldi
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 19-Oct-2004 11:43 Post subject: RE: Question on Piloting checks and physical attack rolls |
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Example 2 isn't a pilot check. It's merely a physical attack. Movement modifiers themselves will never apply to piloting skill checks. Only the damage you've taken applies to a piloting skill check.
_________________ Mordel Blacknight - Site Administrator
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Bo ComStar Private, First Class
Joined: 20-Sep-2002 00:00 Posts: 39
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Posted: 21-Oct-2004 14:31 Post subject: RE: Question on Piloting checks and physical attack rolls |
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I think it is I was taught wrong many years ago and could never find it supported in documentation.
Thanks. _________________ "No good deed goes unpunished." - Michael Garibaldi
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Wanallo Federated Suns Leftenant Colonel
Joined: 02-Jan-2004 00:00 Posts: 671 Location: United Kingdom
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Posted: 22-Oct-2004 10:02 Post subject: RE: Question on Piloting checks and physical attack rolls |
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i thought you only had to make one pilot check per turn, the effects in that turn are added together for a single roll.
_________________ Constant exposure to dangers will breed contempt for them-Seneca
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 22-Oct-2004 13:05 Post subject: RE: Question on Piloting checks and physical attack rolls |
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to my knowledge you roll for each event that requires you to roll a pilot check, each roll modified by all effects occuring that round.
This if you were kicked for 20pts of dmg resulting in a leg actuator crit. then your rolling three times for it.
to me it represents that the pilot has to counter each effect while at the same time incuring compounding effects. i mean it is easier to stay standing after your kicked in RL then it is if that kick hit your knee and brused it. First your trying to regain your balance after the force of the kich, then trying to get back off the heels of feet on a sensitive knee. if one dosen't get you, the other may.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 22-Oct-2004 13:14 Post subject: RE: Question on Piloting checks and physical attack rolls |
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That's what the book says.
It's not what we do around here, though. Mechs fall often enough that we only roll once for shooting and once for the physical phase. Seems easiest that way.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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