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Overlord-1A
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Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 15-Oct-2004 01:09    Post subject: Overlord-1A Reply to topic Reply with quote

BattleMech Technical Readout
Custom* Weapons

Type/Model: Overlord OVRLRD-1A
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 3, Custom design

Mass: 85 tons
Chassis: Standard
Power Plant: 255 Strand Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Standard
Armament:
2 ER PPC (NAIS)s*
6 ER MED Laser (NAIS)s*
1 Streak SRM 6 (NAIS)*
1 C³ Slave Unit
1 Angel ECM Suite
1 Bloodhound Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
Currentely in production stages at the NAIS testing and research facilities
the Overlord is a rare blend of power and technology at a very reasonable
price.

==Capabilities:==
Capable of high damage out put the Overlord is a larg mech with twin NAIS Tech
Er PPC's on each arm and NAIS Tech Er Medium lasers (both capable of
delivering on the same damage curve as their Clan counterparts), a new
Bloodhound probe and Angel ecm are part fo the counter measures built into the
mech. A Dual cockpit was mounted with the second cockpit a dedicated
electronics cockpit, From there the second pilot can do all necessary
electronics warfare manuvering, all this is accomplished with a enhanced
satellite uplink.

==Deployment==
Currentely in the prototype stage the Overlord is nearely ready for full scale
production. Orders so far have been cool but test footage is helping to win
orders.

--------------------------------------------------------
Type/Model: Overlord OVRLRD-1A
Mass: 85 tons

Equipment: Crits Mass
Int. Struct.: 130 pts Standard 0 8.50
Engine: 255 Fusion 6 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 16 Double [32] 18 6.00
(Heat Sink Loc: 2 LA, 2 RA, 1 LT, 1 RT)
Coolant Pods: 1 1 1.00
(Coolant Pod Loc: 1 CT)
Gyro: 4 3.00
Command Console, Life Supt., Sensors: 6 6.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 263 pts Standard 0 16.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 40
Center Torso (Rear): 14
L/R Side Torso: 18 27/27
L/R Side Torso (Rear): 9/9
L/R Arm: 14 28/28
L/R Leg: 18 36/36

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC (NAIS)* RA 15 2 6.00
1 ER PPC (NAIS)* LA 15 2 6.00
3 ER MED Laser (NAIS)s* RT 15 3 3.00
1 Streak SRM 6 (NAIS)* RT 4 15 3 4.00
(Ammo Locations: 1 RT)
1 C³ Slave Unit RT 0 1 1.00
3 ER MED Laser (NAIS)s* LT 15 3 3.00
1 Angel ECM Suite LT 0 2 2.00
1 Bloodhound Probe LT 0 3 2.00
1 Enhanced Satellite Upli 0 .00
CASE II Equipment: 1 1.00
(CASE II Loc: 1 RT)
3 Standard Jump Jets: 3 3.00
(Jump Jet Loc: 1 LT, 1 RT, 1 CT)
--------------------------------------------------------
TOTALS: 64 74 85.00
Crits & Tons Left: 4 .00

Calculated Factors:
Total Cost: 12,507,110 C-Bills
Battle Value: 2,610 (+566 for C³)
Cost per BV: 4,792.0
Weapon Value: 3,509 / 3,393 (Ratio = 1.34 / 1.30)
Damage Factors: SRDmg = 42; MRDmg = 25; LRDmg = 13
BattleForce2: MP: 3J, Armor/Structure: 7/7
Damage PB/M/L: 5/4/2, Overheat: 4
Class: MA; Point Value: 26
Specials: ecm, c3s, prb


The Nais weapons is a company I started as an off shoot of Nais, when it was learned that Nais had the ability to build replicas of working clan equipment billions of dollars was directed to the refinment of the process and the ability to mass procuce them. (In my world Rac's dont exsist)

_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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bladewind
Free Rasalhague Republic
Major General
Major General


Joined: 02-Oct-2004 00:00
Posts: 1054
Location: Singapore
PostPosted: 15-Oct-2004 02:37    Post subject: RE: Overlord-1A Reply to topic Reply with quote

my eyes are glued to the Electronic packages....That thing is gonna turn streak useless.
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