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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 08-Oct-2004 16:24 Post subject: RLF-3NU Rifleman |
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BattleMech Technical Readout
Type/Model: Rifleman RFL-3NU
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 60 tons
Chassis: Kallon Type IV Endo Steel
Power Plant: 240 Pitban Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Kallon Unity Weave w. CASE Standard
Armament:
2 Diverse Optics Type 30 Large Lasers
2 Mydron Model D Autocannon/2s
2 Diverse Optics Type 2 Medium Lasers
Manufacturer: Kallon Industries
Location: Talon
Communications System: Garret T-11A
Targeting & Tracking System: Garret D2j
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==Overview:==
Although the Rifleman has always had potential as both a fire-support and
anti-aircraft mech, it has constantly been maligned for its heat difficulties
and its fairly weak armor. Over the years, many factions have come up with
variants to deal with this, each one taking into account the newest
technologies.
As such, it was no surprise when Kallon Industries announced that they'd
be adding yet another Rifleman production line to their factory on Talon. What
was surprising, however, was what they did with it.
==Capabilities:==
The design was clearly based on the original 3N model, but with a limited
amount of modern technology added. The conversion to double heat sinks was
made to help the mech vent its waste heat, and the decision was made to use
CASE and endo steel technologies.
In what seems like a downgrade, however, the AC/5s were removed and
replaced with AC/2s with two extra tons of ammo. While this appears to
actually hurt the machine, in reality it provides a considerable tactical
advantage when one considers the Federated Suns' new specialty autocannon
munitions. It is believed that the common practice will be to provide each
launcher with a ton of armor-piercing rounds and a ton of either precision or
standard rounds.
==Battle History:==
==Variants:==
--------------------------------------------------------
Type/Model: Rifleman RFL-3NU
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 3 LA, 3 RA, 3 LT, 1 CT, 2 LL, 2 RL)
Engine: 240 Fusion 6 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Double [20] 3 .00
(Heat Sink Loc: 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 168 pts Standard 0 10.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 25
Center Torso (Rear): 8
L/R Side Torso: 14 17/17
L/R Side Torso (Rear): 6/6
L/R Arm: 10 17/17
L/R Leg: 14 23/23
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Large Laser RA 8 2 5.00
1 Autocannon/2 RA 1 180 5 10.00
(Ammo Locations: 2 LT, 2 RT)
1 Large Laser LA 8 2 5.00
1 Autocannon/2 LA 1 1 6.00
1 Medium Laser RT 3 1 1.00
1 Medium Laser LT 3 1 1.00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 24 58 60.00
Crits & Tons Left: 20 .00
Calculated Factors:
Total Cost: 5,118,400 C-Bills
Battle Value: 1,047
Cost per BV: 4,888.63
Weapon Value: 1,262 / 1,262 (Ratio = 1.21 / 1.21)
Damage Factors: SRDmg = 20; MRDmg = 12; LRDmg = 3
BattleForce2: MP: 4, Armor/Structure: 4/5
Damage PB/M/L: 4/3/-, Overheat: 0
Class: MH; Point Value: 10
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 08-Oct-2004 20:49 Post subject: RE: RLF-3NU Rifleman |
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I never saw the point in building horribly expensive fire support machines, so this is perfect. Cheap and effective in it's role.
And you can be reasonably sure that it can defend itself against fast lights now that it's got proper heat dissipation. All too often some medium mech got up close to the 3025 Rifleman and killed it because it overheated so badly.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 09-Oct-2004 08:03 Post subject: RE: RLF-3NU Rifleman |
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Don't forget that it now also has more armor, so that in and of itself will also help it to last longer.
The main premise I was working off of was the FC's specialty autocannon munitions. I figured that if I downgraded the ACs to 2s, I'd have more tonnage for ammo; this way, the pilot can switch between the two types. I went from there.
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 10-Oct-2004 09:08 Post subject: RE: RLF-3NU Rifleman |
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a small typo there, it should be 3050 for Lvl2
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 10-Oct-2004 09:39 Post subject: RE: RLF-3NU Rifleman |
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The original Rifleman didn't have quite as bad armor as people complain about. It was bad compared to top ten heavies, not when compared to the mediums and lights that like to sneak up on the fire support.
It's the heat that usually killed my Rifleman mechs.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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