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-Mud ex-Jade Falcon Bounty Hunter
Joined: 04-Nov-2003 00:00 Posts: 1082
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Posted: 10-Aug-2004 19:50 Post subject: 'mech Matchup |
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Contestant #1: RFL-3N Rifleman
Contestant #2: GRF-1N Griffin
Who would come out on top. And by how much?
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Blackhand Draconis Combine Chu-i
Joined: 05-Jul-2002 00:00 Posts: 334 Location: Canada
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Posted: 10-Aug-2004 20:28 Post subject: RE: 'mech Matchup |
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I'd pick the rifleman four times out of seven or roughly 55% of the time.
The Rifleman has thin Armour but at range it wins, so the Griffin is forced to close and assuming the dice roll initative half the time for each side.
Those jump jets might save the Griffin if it gets in close enough, but at all ranges its out classed.
At the same time the PPC lets it better exploit the thin armour of the Rifleman so at least half the time its going to get an ammo bin and win.
Every battle is going to be close and I'd give a narrow margin to the Rifleman since he's got the better weapons arcs.
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Gunslinger Patch Royal Black Watch Regiment Major
Joined: 04-Mar-2002 00:00 Posts: 1611
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Posted: 11-Aug-2004 02:26 Post subject: RE: 'mech Matchup |
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I'd go with the rifleman. A rifleman can close with the Griffin and keep shooting weapons that don't take close range penalties like the LRM 10 on a Griffin (3025 mechs that is). At close range the Griffin only has one real shot with the PPC, call it 2 shots if the LRMs hit. While the Rifleman that watches its heat can wait for its moment and then cut loose with 2 large lasers, 2 AC/5 and 2 medium lasers. And in the meantime fire a LL every turn and 1 or both AC/5 without heat worries. _________________ "Those who beat their guns into plows will plow for those with guns..." -Thomas Jefferson
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 11-Aug-2004 05:23 Post subject: RE: 'mech Matchup |
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Voting for a Rifleman is criminal. They always manage to explode or disintegrate, and this isn't going to be any different.
The Griffin isn't going to be happy after the battle, but it will win most of the time. It's got a Rifleman-headcapper in the PPC, it's got better movement and jump jets. Slow death for the Rifleman, as the GRF avoids getting too close.
The Rifleman isn't THAT badly armored, compared to the GRF. It's the heat sink department that's too low. Continous fire with the lasers will make it lose speed, so it really can't close with the Griffin. Standing still to make the most of the 20 AC shots? Return fire will hurt it badly, but keeping the shots will mean it risks an ammo explosion. It's heat that will kill it, one way or the other.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 11-Aug-2004 06:10 Post subject: RE: 'mech Matchup |
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The Griffin would need only to close and use it's mobility and it's over.
If the Rifleman's pilot sneezed it would also be over. He'd blow all of his own armor off....
_________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Wanallo Federated Suns Leftenant Colonel
Joined: 02-Jan-2004 00:00 Posts: 671 Location: United Kingdom
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Posted: 11-Aug-2004 10:40 Post subject: RE: 'mech Matchup |
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I think the Rifleman would take this easily, two large lasers and AC5's beat a ppc and lrm10 hands down even with griffins armour advantage. The Rifleman has two med lasers as back up as well, so its damage potential is 13 at most ranges. And dont forget that it can flip its arms behind it. Always nasty!
_________________ Constant exposure to dangers will breed contempt for them-Seneca
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bandit Clan Nova Cat Star Colonel
Joined: 21-Sep-2002 00:00 Posts: 497 Location: Italy
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Posted: 11-Aug-2004 17:13 Post subject: RE: 'mech Matchup |
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Griffin,get in close range and phisical attak
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 12-Aug-2004 00:17 Post subject: RE: 'mech Matchup |
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I think the Griffin stands a good chance of wining this if the pilot remembers that it is a good deal more mobile. Also the LRM 10 has a slightly better range than the AC/5s while the PPC can match them in every respect.
I would stay away from the rifleman (ironically) and wear it down from range. _________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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Pinhead The Bloody Clans
Joined: 25-Feb-2002 00:00 Posts: 1258 Location: United States
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Posted: 12-Aug-2004 00:44 Post subject: RE: 'mech Matchup |
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I personally think the Griffin wins this hands down.
Equal pilots, I'd bet it wins 3 out of 4.
Pin
_________________ "My Blood is not mine to give, it belongs to my Brothers"
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Wanallo Federated Suns Leftenant Colonel
Joined: 02-Jan-2004 00:00 Posts: 671 Location: United Kingdom
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Posted: 12-Aug-2004 04:17 Post subject: RE: 'mech Matchup |
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Don't forget the Rifleman has its large and medium lasers at close range, thats 26 damage which beats the Griffins 11 for a kick or 6 for punch.
_________________ Constant exposure to dangers will breed contempt for them-Seneca
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 12-Aug-2004 09:05 Post subject: RE: 'mech Matchup |
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Quote:
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On 2004-08-12 04:17, Wanallo wrote:
Don't forget the Rifleman has its large and medium lasers at close range, thats 26 damage
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...and 22 heat. The RFL has 10 heat sinks. Start racking up the movement loss, increased to-hit numbers, shutdown and ammo explosion rolls.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
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Posted: 12-Aug-2004 17:25 Post subject: RE: 'mech Matchup |
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That's why you watch your heat and keep up a good weapon rotation to keep the heat manageable and the damage high.
I vote for the Rifleman. The griffin is more mobile, yes. However while jumping about he can heat up pretty good as well and the LRM 10 doesn't do consistant damage like the AC/5's do. But the AC/5's have rather limited ammo and will be gone too soon. Then it's time for the lasers. The Griffin can keep out of range then and keep shooting in with the PPC, but I think it will be hurt by then and the Rifleman can keep in range with it's large lasers. Remember, the range difference is only 3 hexes. _________________ If ignorance is bliss, then why are you so miserable?
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drfunk Draconis Combine Kashira
Joined: 14-Mar-2004 00:00 Posts: 156 Location: Canada
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Posted: 20-Aug-2004 10:49 Post subject: RE: 'mech Matchup |
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I think the griffin would win. the rifleman would overheat once you start adding in its movement factor and heat from the weapons its fired. _________________ A wise man speaks because he has something to say. A fool speaks because he must say something.
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-Mud ex-Jade Falcon Bounty Hunter
Joined: 04-Nov-2003 00:00 Posts: 1082
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Posted: 20-Aug-2004 15:55 Post subject: RE: 'mech Matchup |
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The Rifleman really shouldn't try to move around too much in this one. Find a nice covered woods hex, preferably heavy woods, . Remember you have reversible arms, so if the Griffin tries jumping in behind you you can still give him a faceful of autocannon shells and lasers.
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SaberDance Federated Suns Colonel
Joined: 07-May-2004 00:00 Posts: 837
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Posted: 20-Aug-2004 15:59 Post subject: RE: 'mech Matchup |
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I'm going to have to go with the Rifleman. The griffin is a very well armored mech, and it is fairly maneuverable, but I see the Rifleman plodding towards the Griffin, alternating its LarLas and AC5 combinations (left arm, right arm) until the Griffin has run out of ammo or places to hide. My experience with LRM10s hads not been promising, and with only a PPC as back-up, this is more akin to a Rifleman pulling a switchblade on a Panther in a back alley and taking away his lunch money.
I just don't see the Griffin doing enough damage, absent an incredibly lucky shot, to drop a Rifleman before either blowing its own heat top or the Rifleman closing to alpha strike the Griffin into scrap metal in two turns (at which point it will overheat and shut down, but the Griffin pilot will be quite dead at that point, so who cares?).
M"SD"H _________________ "Politics is the Art of looking for trouble, finding it everywhere, misdiagnosing the problem, and applying the wrong solution."
-Groucho Marx
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