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Mad Cat MK II(Cityfighter) Refit
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Hunter30
Clan Nova Cat
Point Commander
Point Commander


Joined: 18-Apr-2004 00:00
Posts: 46

PostPosted: 25-Apr-2004 06:28    Post subject: Mad Cat MK II(Cityfighter) Refit Reply to topic Reply with quote


Type/Model: Mad Cat MK II(Cityfighter)
Tech: Clan / 3132
Config: Biped BattleMech
Rules: Level 3, Custom design

Mass: 90 tons
Chassis: Endo Steel
Power Plant: 360 XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Ferro-Fibrous
Armament:
2 Large Pulse Lasers
2 Medium Pulse Lasers
2 Heavy Medium Lasers
4 Flamers
2 ER Medium Lasers
4 SRM 6s
1 Active Probe
1 ECM Suite
1 Narc Missile Beacon
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
Enhanced Imaging Display

------------------------------------------------------------------------------
==Overview:==
This mech is sprcially designed for Urban warfare.

==Capabilities:==
The Mad Cat Mk II(Cityfighter) is armed to the teeth.The Mad Cat MK II can do
great amount of damage in an urban setting.Even if it runs out of ammo for the
four SRM-6 it still has enough weapons to do the damage.This mech is also
equipped with Two Large Pulse Lasers,Two Medium Lasers,Two Heavy Medium
Lasers,4 Flamers and two ER Medium Lasers.

--------------------------------------------------------
Type/Model: Mad Cat MK II(Cityfighter)
Mass: 90 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 7 4.50
(Endo Steel Loc: 2 LA, 2 RA, 1 CT, 1 LL, 1 RL)
Engine: 360 XL Fusion 10 16.50
Walking MP: 4
Running MP: 6
Jumping MP: 3
Heat Sinks: 14 Double [28] 0 4.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Enhanced Imaging Display: 0 .00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 279 pts Ferro-Fibrous 7 14.53
(Armor Crit Loc: 1 HD, 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 44
Center Torso (Rear): 14
L/R Side Torso: 19 28/28
L/R Side Torso (Rear): 10/10
L/R Arm: 15 30/30
L/R Leg: 19 38/38

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Pulse Laser RA 10 2 6.00
1 Medium Pulse Laser RA 4 1 2.00
1 Heavy Medium Laser RA 7 2 1.00
2 Flamers RA 6 2 1.00
1 Large Pulse Laser LA 10 2 6.00
1 Medium Pulse Laser LA 4 1 2.00
1 Heavy Medium Laser LA 7 2 1.00
2 Flamers LA 6 2 1.00
1 ER Medium Laser RT 5 1 1.00
2 SRM 6s RT 8 60 6 7.00
(Ammo Locations: 2 LT, 2 RT)
1 Active Probe RT 0 1 1.00
1 ECM Suite RT 0 1 1.00
1 ER Medium Laser LT 5 1 1.00
1 Narc Missile Beacon LT 0 6 2 3.00
(Ammo Locations: 1 LT)
2 SRM 6s LT 8 2 3.00
3 Standard Jump Jets: 3 6.00
(Jump Jet Loc: 1 LT, 1 RT, 1 CT)
--------------------------------------------------------
TOTALS: 80 76 89.53
Crits & Tons Left: 2 .47

Calculated Factors:
Total Cost: 25,280,640 C-Bills
Battle Value: 2,313
Cost per BV: 10,929.81
Weapon Value: 2,948 / 2,948 (Ratio = 1.27 / 1.27)
Damage Factors: SRDmg = 42; MRDmg = 26; LRDmg = 13
BattleForce2: MP: 4, Armor/Structure: 7/5
Damage PB/M/L: 5/4/1, Overheat: 4
Class: MA; Point Value: 23
Specials: ecm, prb
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