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Rarich Federated Suns Leftenant General
Joined: 05-Feb-2002 00:00 Posts: 991 Location: United States
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Posted: 23-Feb-2004 16:20 Post subject: Thunderer (BB) |
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AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Battleship Thunderer
Tech: Clan / 3050
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 2,000,000 tons
K-F Drive System: (Unknown)
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide
Armament:
16 AR10 Launcher
140 NL55
30 AMS
14 NAC/30
14 Heavy N-Gauss
85 ER Large Laser
175 Heavy Small Laser
30 Heavy MG
2 NL35
2 Kraken-T
25 ER Medium Laser
------------------------------------------------------------------------------
==Overview:==
This is a direct response to the Clans Nightlord class Battleship. The
rolinstone shipyards were selected for the production of this ship. The lead
ship took 5 years to build, with 1 per year to follow until 12 are built. The
Rolinstone Yards moved 4 habitats out to a rich section of asteroids and went
to work. Several new methods were used for minimg smelting and forming the
ship. These new methods are the primary reason for the lengthy production
time of the first unit. A new vapor-deposition, and nano-smelt/form method
were used for the main structure. These ships are so large that a globular
hull form had to be selected to fit the ship into the largest jumpfield
theoretically generateable. The ship actually is semi-modular with the main
hull riding in a "battleshell". The grav decks in the design sheet are
actually bearing for the whole living section to rotate on, this results in
high crew comfort. The living hull is derotated before battle and jump, of
course.
==Capabilities:==
The ship has thrust that matches the NightLord, but when it comes to weapons
and armor the night lord suffers severely. The Thunderer has many times the
long range firepower of the Night lord with this advantage decreasing to
about double close in. The Thunderer is even up, with 2 aerospace squadrons
and a command lance, with the Nightlords 2 binaries of aerofighters. (15
vs10). The Thunderer carries a full 175 battle armored troopers and 64
marines to counter any boarding actions.
==Battle History:==
The Thunderer has yet to see its first battle, but when simulations are run,
it defeats the Nightlord better than 70% of the time. It also does well
against the projected Ghostbear Leviathans.
==Deployment==
Currently the Thunderer is cruising somewhere in the Homestead March with its
full complement, and carrying 4 Battleaxe and 4 Achilles A5 assault ships
attached to its docking collars. This actually gives the Thunderer 2 more
squadrons of aerospace to call on. the 2 remaining docking collars have a
Mammoth and HPG dropship attached. The ship is currently checking its
endurance and finishing the last of its shaking down.
------------------------------------------------------------------------------
Class/Model/Name: Battleship Thunderer
Mass: 2,000,000 tons
Equipment: Mass
Power Plant, Drive & Control: 360,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 38) 905,000.00
Jump Sail (Detachable): (Integrity = 8) 130.00
Structural Integrity: 86 172,000.00
Total Heat Sinks: 7,568 Double 6,675.00
Fuel & Fuel Pumps: 102,000.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 5,000.00
Fire Control Computers: 78,808.00
Food & Water: (234 days supply) 1,345.25
Armor Type: Lamellor Ferro-carbide (3,838 total armor pts) 3,440.00
Capital Scale Armor Pts
Location: L / R
Fore: 707
Fore-Left/Right: 639/639
Aft-Left/Right: 639/639
Aft: 575
Cargo:
Bay 1: Fighters (15) with 8 doors 2,250.00
Bay 2: Cargo (1) 840.00
DropShip Capacity: 10 Docking Hardpoints 10,000.00
Grav Decks #1 - 3: (150-meter diameter) 300.00
Life Boats: 50 (7 tons each) 350.00
Escape Pods: 75 (7 tons each) 525.00
Crew and Passengers:
137 Officers (137 minimum) 1,370.00
440 Crew (308 minimum) 3,080.00
247 Gunners (246 minimum) 1,729.00
15 1st Class Passengers 150.00
48 2nd Class Passengers 336.00
56 Marines 280.00
175 Marine Battle Armor Troopers/Elementals 1,225.00
30 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 AR10 (20 KW, 10 WS, 10 B)Nose * * * * 40 2,200.00
9 NL55 Nose 50 50 50 50 765 9,900.00
9 NL55 Nose 50 50 50 50 765 9,900.00
8 NL55 Nose 44 44 44 44 680 8,800.00
10 AMS(240 rounds) Nose -- -- -- -- 10 15.00
2 AR10 (20 KW, 10 WS, 10 B)FL/R * * * * 80 4,400.00
2 NAC/30(20 rounds) FL/R 60 60 60 -- 400 14,032.00
2 Heavy N-Gauss(40 rounds) FL/R 60 60 60 60 72 28,040.00
15 ER Large Laser FL/R 15(150)15(150)15(150)15(150) 360 120.00
11 NL55 FL/R 61 61 61 61 1870 24,200.00
11 NL55 FL/R 61 61 61 61 1870 24,200.00
25 Heavy Small Laser FL/R 18(180) -- -- -- 150 25.00
10 Heavy MG(100 rounds) 0 12.00
2 AR10 (20 KW, 10 WS, 10 B)L/RBS * * * * 80 4,400.00
7 NL55 L/RBS 39 39 39 39 1190 15,400.00
7 NL55 L/RBS 42 42 42 39 1190 15,400.00
1 NL35 104 1,400.00
2 NAC/30(20 rounds) L/RBS 60 60 60 -- 400 14,032.00
2 Heavy N-Gauss(20 rounds) L/RBS 60 60 60 60 72 28,020.00
25 Heavy Small Laser L/RBS 15(150) -- -- -- 150 25.00
1 Kraken-T(10 msls) L/RBS 10 10 10 10 100 2,440.00
5 ER Medium Laser L/RBS 9(85) 9(85) 5(50) 5(50) 50 10.00
5 ER Large Laser 120 40.00
2 AR10 (20 KW, 10 WS, 10 B)AL/R * * * * 80 4,400.00
7 NL55 AL/R 39 39 39 39 1190 15,400.00
7 NL55 AL/R 39 39 39 39 1190 15,400.00
2 NAC/30(20 rounds) AL/R 60 60 60 -- 400 14,032.00
2 Heavy N-Gauss(20 rounds) AL/R 60 60 60 60 72 28,020.00
15 ER Large Laser AL/R 19(185)19(185)15(150)15(150) 360 120.00
5 ER Medium Laser 50 10.00
25 Heavy Small Laser AL/R 15(150) -- -- -- 150 25.00
10 AMS(240 rounds) 20 30.00
2 AR10 (20 KW, 10 WS, 10 B)Aft * * * * 40 2,200.00
2 NAC/30(20 rounds) Aft 60 60 60 -- 200 7,016.00
2 Heavy N-Gauss(20 rounds) Aft 60 60 60 60 36 14,010.00
7 NL55 Aft 39 39 39 39 595 7,700.00
7 NL55 Aft 39 39 39 39 595 7,700.00
15 ER Large Laser Aft 19(185)19(185)15(150)15(150) 180 60.00
5 ER Medium Laser 25 5.00
25 Heavy Small Laser Aft 18(180) -- -- -- 75 12.50
10 Heavy MG(100 rounds) 0 6.00
1 Lot Spare Parts (1.00%) 20,000.00
------------------------------------------------------------------------------
TOTALS: Heat: 15,776 1,999,991.00
Tons Left: 9.25
Calculated Factors:
Total Cost: 13,349,990,000 C-Bills
Battle Value: 371,371
Cost per BV: 35,947.85
Weapon Value: 234,972 (Ratio = .63)
Damage Factors: SRV = 16,912; MRV = 15,670; LRV = 12,021; ERV = 4,676
Maintenance: Maintenance Point Value (MPV) = 1,265,479
(187,998 Structure, 507,900 Life Support, 569,581 Weapons)
Support Points (SP) = 1,822,725 (144% of MPV)
BattleForce2: Not applicable
Here's about 2 hours worth of fiddling. any suggestions? It massacres a Nightlord, but the Ghostbear Leviathan is just plain horrible.
I figure I get 3 or 4 broadsides at long range, then a long dive to just about kill the thing. That means this thing is toast and hopefully another warship can finish out the GB leviathan. I will post it next so you can see what I am talking about. Any tweaks to get it good enough to get the leviathan? I have to do long range, because a single broadside in close from the leviathan damn near takes off all my armor.
_________________ Duct tape is like the force. It has a light side & a dark side, and strings also lie under it all.
Life is a sexually transmitted terminal disease.
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Rarich Federated Suns Leftenant General
Joined: 05-Feb-2002 00:00 Posts: 991 Location: United States
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Posted: 23-Feb-2004 16:27 Post subject: leviathan (bb) |
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AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Leviathan 2 (Heavy Battleship)
Tech: Clan / 3066
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 2,400,000 tons
K-F Drive System: (Unknown)
Length: 1,700 meters
Sail Diameter: 1,560 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-carbide
Armament:
50 ER Large Laser
40 ER Medium Laser
20 Large Pulse Laser
40 Medium Pulse Laser
16 Gauss Rifle
30 AMS
10 NAC/30
28 Medium NPPC
6 AR10 Launcher
80 ATM 12
2 Heavy N-Gauss
108 NL55
18 Streak SRM 6
10 ER PPC
12 LRM 20+ArtIV
4 Medium N-Gauss
------------------------------------------------------------------------------
==Overview:==
In 3044, Ghost Bear Khans Nornian Tseng and Ursula Jorgensson authorized
the creation of a new class of WarShip. In the grand tradition of their Clan,
they insisted it be the largest WarShip possible, larger than even the massive
McKenna battleship. Bear scientists were eager to take on the challenge, but
after a few years it was clear that the challenge was beyond their ability.
The Ghost Bears then turned to their long-time ally, Clan Snow Raven, for help
in designing the new ship class in exchange for mining rights in their
abundant asteroid fields.
After the Battle of Tukayyid, the Ghost Bear Khans made the monumental
decision to relocate their Clan to the Inner Sphere. One of the major
challenges was how to transport millions of people across a thousand light
years in secret. A solution came in the form of the two partially completed
Leviathan hulls. Though devoid of much of their planned weaponry, both ships
were functional and armored. Khan Jorgensson arranged for the hulls to be
modified to accommodate thousands of tons of cargo rather than weaponry. Each
Leviathan would have the appearance of a fearsome battlecruiser, but would
actually be a large-scale armored transport.
Since the relocation to the Inner Sphere, the Bears’ efforts have turned
to restoring the Leviathans to their planned military configurations. The
Combine assault on Alshain and the ensuring war, however, have put the project
way behind schedule.
==Notable Vessels & Crews:==
Ghost Bears - Leviathan, Great Bear
------------------------------------------------------------------------------
Class/Model/Name: Leviathan 2 (Heavy Battleship)
Mass: 2,400,000 tons
Equipment: Mass
Power Plant, Drive & Control: 432,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 45) 1,086,000.00
Lithium Fusion Battery 24,000.00
Jump Sail: (Integrity = 8) 150.00
Structural Integrity: 150 360,000.00
Total Heat Sinks: 9,500 Double 8,526.00
Fuel & Fuel Pumps: 15,300.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 6,000.00
Fire Control Computers: 60,875.00
Food & Water: (177 days supply) 1,770.50
Hyperpulse Generator: 50.00
Armor Type: Ferro-carbide (6,000 total armor pts) 6,566.50
Capital Scale Armor Pts
Location: L / R
Fore: 1,000
Fore-Left/Right: 1,000/1,000
Aft-Left/Right: 1,000/1,000
Aft: 1,000
Cargo:
Bay 1: Fighters (150) with 4 doors 22,500.00
Bay 2: Fighters (150) with 4 doors 22,500.00
Bay 3: Cargo (1) with 10 doors 24,873.00
DropShip Capacity: 8 Docking Hardpoints 8,000.00
Grav Decks #1 - 2: (185-meter diameter) 200.00
Grav Decks #3 - 8: (95-meter diameter) 300.00
Life Boats: 150 (7 tons each) 1,050.00
Escape Pods: 150 (7 tons each) 1,050.00
Crew and Passengers:
195 Officers (195 minimum) 1,950.00
764 Crew (330 minimum) 5,348.00
211 Gunners (211 minimum) 1,477.00
225 Marine Battle Armor Troopers/Elementals 1,575.00
600 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
10 ER Large Laser Nose 17(170)17(170)10(100)10(100) 120 40.00
10 ER Medium Laser 50 10.00
5 Large Pulse Laser Nose 9(85) 9(85) 5(50) -- 50 30.00
5 Medium Pulse Laser 20 10.00
8 Gauss Rifle(600 rounds) Nose 12(120)12(120)12(120) -- 8 171.00
5 AMS(1008 rounds) Nose -- -- -- -- 5 44.50
2 NAC/30(200 rounds) Nose 60 60 60 -- 200 7,160.00
7 Medium NPPC Nose 63 63 63 63 945 12,600.00
1 AR10 (25 KW, 50 WS, 100 BNose * * * * 20 6,500.00
10 ATM 12(1000 rounds) Nose 30(300)20(200)10(100)10(100) 80 270.00
2 Heavy N-Gauss(200 rounds)Nose 60 60 60 60 36 14,100.00
12 NL55 Nose 66 66 66 66 1020 13,200.00
10 ER Medium Laser FL/R 7(70) 7(70) -- -- 100 20.00
5 Medium Pulse Laser FL/R 4(35) 4(35) -- -- 40 20.00
3 Streak SRM 6(300 rounds) FL/R 4(36) 4(36) -- -- 24 58.00
5 AMS(1008 rounds) FL/R -- -- -- -- 10 89.00
7 Medium NPPC FL/R 63 63 63 63 1890 25,200.00
2 NAC/30(200 rounds) FL/R 60 60 60 -- 400 14,320.00
1 AR10 (25 KW, 50 WS, 100 BFL/R * * * * 40 13,000.00
10 ATM 12(1000 rounds) FL/R 30(300)20(200)10(100)10(100) 160 540.00
12 NL55 FL/R 66 66 66 66 2040 26,400.00
10 ER Large Laser L/RBS 10(100)10(100)10(100)10(100) 240 80.00
5 ER PPC L/RBS 8(75) 8(75) 8(75) -- 150 60.00
5 Large Pulse Laser L/RBS 9(85) 9(85) 5(50) -- 100 60.00
5 Medium Pulse Laser 40 20.00
3 Streak SRM 6(300 rounds) L/RBS 4(36) 4(36) -- -- 24 58.00
6 LRM 20+ArtIV(600 rounds) L/RBS 10(96) 10(96) 10(96) -- 72 272.00
2 Medium N-Gauss(200 roundsL/RBS 50 50 50 50 60 22,160.00
12 NL55 L/RBS 66 66 66 66 2040 26,400.00
10 ATM 12(1000 rounds) L/RBS 30(300)20(200)10(100)10(100) 160 540.00
12 NL55 L/RBS 66 66 66 66 2040 26,400.00
10 ER Large Laser AL/R 10(100)10(100)10(100)10(100) 240 80.00
5 Medium Pulse Laser AL/R 4(35) 4(35) -- -- 40 20.00
3 Streak SRM 6(30 rounds) AL/R 4(36) 4(36) -- -- 24 22.00
5 AMS(1008 rounds) AL/R -- -- -- -- 10 89.00
2 NAC/30(200 rounds) AL/R 60 60 60 -- 400 14,320.00
1 AR10 (25 KW, 50 WS, 100 BAL/R * * * * 40 13,000.00
10 ATM 12(1000 rounds) AL/R 30(300)20(200)10(100)10(100) 160 540.00
12 NL55 AL/R 66 66 66 66 2040 26,400.00
10 ER Medium Laser Aft 7(70) 7(70) -- -- 50 10.00
5 Large Pulse Laser Aft 9(85) 9(85) 5(50) -- 50 30.00
5 Medium Pulse Laser 20 10.00
8 Gauss Rifle(600 rounds) Aft 12(120)12(120)12(120) -- 8 171.00
5 AMS(1008 rounds) Aft -- -- -- -- 5 44.50
7 Medium NPPC Aft 63 63 63 63 945 12,600.00
1 AR10 (25 KW, 50 WS, 100 BAft * * * * 20 6,500.00
10 ATM 12(1000 rounds) Aft 30(300)20(200)10(100)10(100) 80 270.00
1 Lot Spare Parts (1.00%) 24,000.00
------------------------------------------------------------------------------
TOTALS: Heat: 16,316 2,400,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 29,589,153,000 C-Bills
Battle Value: 336,087
Cost per BV: 88,040.16
Weapon Value: 282,551 (Ratio = .84)
Damage Factors: SRV = 15,722; MRV = 14,927; LRV = 10,007; ERV = 3,814
Maintenance: Maintenance Point Value (MPV) = 1,564,391
(425,115 Structure, 640,350 Life Support, 498,926 Weapons)
Support Points (SP) = 2,588,625 (165% of MPV)
BattleForce2: Not applicable
Here's the monster. It lives up to its name. I already can survive the 300 fighters with a substitution of some carrier dropboats in place of the supply and hpg boats in the fluff, but look at that firepower! If a Leviathan come into a system, you almost have no choice but to give up! I think I will go thru 2 or 3 Thunderers for every Leviathan, that's steep.
_________________ Duct tape is like the force. It has a light side & a dark side, and strings also lie under it all.
Life is a sexually transmitted terminal disease.
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js Federated Suns Sergeant-Major
Joined: 25-Feb-2002 00:00 Posts: 125
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Posted: 24-Feb-2004 02:01 Post subject: RE: Thunderer (BB) |
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Thunderer: a couple of points:
First, my favorite pet peeve, you have far too little cargo to provide supplies for your fighters. I typically provide at least 200 t of cargo per fighter. (I figure that ought to provide for at least 20 sorties with 5 t of fuel and ammo for each sortie.)
You could get significantly more firepower if you had more NAC's and fewer energy weapons. The Barracuda missile is also interesting since it has a -2 to-hit modifier. I skip AR10's in favor of massive 'cuda batteries.
It's nice if a battleship has at least 700 armor per arc so that it can't be critted. Of course, the only canon vessel that comes anywhere close to this is the Leviathan 2 which means that they automatically fit poorly into the canon universe. (But it is soooo easy to design vessels better than the canon ones.)
I see you are continuing your tradition of lots of docking collars but only a few fighters. Interesting...
No L-F battery? Interesting... A cost issue?
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Rarich Federated Suns Leftenant General
Joined: 05-Feb-2002 00:00 Posts: 991 Location: United States
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Posted: 24-Feb-2004 11:19 Post subject: RE: Thunderer (BB) |
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The docking collars allow me to add the cargo for supporting fighters and such. Plug a Mammoth or Behemoth in and you suddenly have plenty of cargo. Weapons get priority on a Warship, docking collars can compensate for the cargo, fighter or other shortfalls. Attach a Titan or Vengeance fighter carrier for fighter hangarage, etc.
I will try the B'cudda trick and see how it works out. Nac's are short range, I would rather cruise by and toast him at a distance than get close and have my armor hacked up so bad that I am out of the fight. I am thinking of wearing him down, and defensive endurance more than sheer firepower.
The L-F battery is 100,000 tons, I would rather put that into weapons. The transports that have to run awat would get the L-F batteries, jump in with escorts into an ambush, jump back out. The sluggers stick around to duke it out. My slugger would have 100,000 more tons of bang than the other guys L-F equipped ships. If he runs, that's good, most likely it will be home for repairs.
_________________ Duct tape is like the force. It has a light side & a dark side, and strings also lie under it all.
Life is a sexually transmitted terminal disease.
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Rarich Federated Suns Leftenant General
Joined: 05-Feb-2002 00:00 Posts: 991 Location: United States
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Posted: 24-Feb-2004 23:31 Post subject: Modified |
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Here is what the thunderer looks like with some of the suggested changes.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Battleship Thunderer LR
Tech: Clan / 3050
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 2,000,000 tons
K-F Drive System: (Unknown)
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide
Armament:
30 AMS
65 Medium NPPC
99 ER Large Laser
42 ER Medium Laser
42 Light N-Gauss
2 Kraken-T
30 Barracuda
175 Heavy Small Laser
30 Heavy MG
2 Killer Whale
------------------------------------------------------------------------------
==Overview:==
This is a direct response to the Clans Nightlord class Battleship. The
rolinstone shipyards were selected for the production of this ship. The lead
ship took 5 years to build, with 1 per year to follow until 12 are built. The
Rolinstone Yards moved 4 habitats out to a rich section of asteroids and went
to work. Several new methods were used for minimg smelting and forming the
ship. These new methods are the primary reason for the lengthy production
time of the first unit. A new vapor-deposition, and nano-smelt/form method
were used for the main structure. These ships are so large that a globular
hull form had to be selected to fit the ship into the largest jumpfield
theoretically generateable. The ship actually is semi-modular with the main
hull riding in a "battleshell". The grav decks in the design sheet are
actually bearing for the whole living section to rotate on, this results in
high crew comfort. The living hull is derotated before battle and jump, of
course.
==Capabilities:==
The ship has thrust that matches the NightLord, but when it comes to weapons
and armor the night lord suffers severely. The Thunderer has many times the
long range firepower of the Night lord with this advantage decreasing to
about double close in. The Thunderer is even up, with 2 aerospace squadrons
and a command lance, with the Nightlords 2 binaries of aerofighters. (15
vs10). The Thunderer carries a full 175 battle armored troopers and 64
marines to counter any boarding actions.
==Battle History:==
The Thunderer has yet to see its first battle, but when simulations are run,
it defeats the Nightlord better than 70% of the time. It also does well
against the projected Ghostbear Leviathans.
==Deployment==
Currently the Thunderer is cruising somewhere in the Homestead March with its
full complement, and carrying 4 Battleaxe and 4 Achilles A5 assault ships
attached to its docking collars. This actually gives the Thunderer 2 more
squadrons of aerospace to call on. the 2 remaining docking collars have a
Mammoth and HPG dropship attached. The ship is currently checking its
endurance and finishing the last of its shaking down.
------------------------------------------------------------------------------
Class/Model/Name: Battleship Thunderer LR
Mass: 2,000,000 tons
Equipment: Mass
Power Plant, Drive & Control: 360,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 38) 905,000.00
Jump Sail (Detachable): (Integrity = 8) 130.00
Structural Integrity: 86 172,000.00
Total Heat Sinks: 5,500 Double 4,607.00
Fuel & Fuel Pumps: 102,000.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 5,000.00
Fire Control Computers: 81,671.00
Food & Water: (256 days supply) 1,345.25
Armor Type: Lamellor Ferro-carbide (3,838 total armor pts) 3,440.00
Capital Scale Armor Pts
Location: L / R
Fore: 707
Fore-Left/Right: 639/639
Aft-Left/Right: 639/639
Aft: 575
Cargo:
Bay 1: Fighters (15) with 8 doors 2,250.00
Bay 2: Cargo (1) 1,150.00
DropShip Capacity: 10 Docking Hardpoints 10,000.00
Grav Decks #1 - 3: (150-meter diameter) 300.00
Life Boats: 50 (7 tons each) 350.00
Escape Pods: 75 (7 tons each) 525.00
Crew and Passengers:
125 Officers (121 minimum) 1,250.00
400 Crew (320 minimum) 2,800.00
205 Gunners (204 minimum) 1,435.00
15 1st Class Passengers 150.00
45 2nd Class Passengers 315.00
56 Marines 280.00
175 Marine Battle Armor Troopers/Elementals 1,225.00
30 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
10 AMS(120 rounds) Nose -- -- -- -- 10 10.00
7 Medium NPPC Nose 63 63 63 63 945 12,600.00
10 ER Large Laser Nose 15(149)15(149)10(100)10(100) 120 40.00
7 ER Medium Laser 35 7.00
4 Light N-Gauss(40 rounds) Nose 60 60 60 60 36 18,008.00
1 Kraken-T(10 msls) Nose 20 20 20 20 50 1,220.00
5 Barracuda(50 msls) 50 1,950.00
6 Medium NPPC Nose 54 54 54 54 810 10,800.00
4 Light N-Gauss(50 rounds) Nose 60 60 60 60 36 18,010.00
3 Light N-Gauss(50 rounds) FL/R 45 45 45 45 54 27,020.00
15 ER Large Laser FL/R 19(185)19(185)15(150)15(150) 360 120.00
5 ER Medium Laser 50 10.00
25 Heavy Small Laser FL/R 18(180) -- -- -- 150 25.00
10 Heavy MG(100 rounds) 0 12.00
4 Light N-Gauss(40 rounds) FL/R 60 60 60 60 72 36,016.00
7 Medium NPPC FL/R 63 63 63 63 1890 25,200.00
4 Barracuda(50 msls) FL/R 8 8 8 8 80 3,720.00
25 Heavy Small Laser L/RBS 15(150) -- -- -- 150 25.00
5 ER Medium Laser L/RBS 11(105)11(105) 7(70) 7(70) 50 10.00
7 ER Large Laser 168 56.00
7 Medium NPPC L/RBS 63 63 63 63 1890 25,200.00
3 Light N-Gauss(30 rounds) L/RBS 45 45 45 45 54 27,012.00
5 Barracuda(50 msls) L/RBS 10 10 10 10 100 3,900.00
3 Light N-Gauss(30 rounds) AL/R 45 45 45 45 54 27,012.00
15 ER Large Laser AL/R 19(185)19(185)15(150)15(150) 360 120.00
5 ER Medium Laser 50 10.00
25 Heavy Small Laser AL/R 15(150) -- -- -- 150 25.00
10 AMS(240 rounds) 20 30.00
4 Light N-Gauss(50 rounds) AL/R 60 60 60 60 72 36,020.00
7 Medium NPPC AL/R 63 63 63 63 1890 25,200.00
3 Medium NPPC AL/R 27 27 27 27 810 10,800.00
1 Killer Whale(10 msls) AL/R 10 10 10 10 40 1,300.00
3 Barracuda(30 msls) 60 2,340.00
15 ER Large Laser Aft 19(185)19(185)15(150)15(150) 180 60.00
5 ER Medium Laser 25 5.00
25 Heavy Small Laser Aft 18(180) -- -- -- 75 12.50
10 Heavy MG(100 rounds) 0 6.00
1 Kraken-T(10 msls) Aft 12 12 12 12 50 1,220.00
1 Barracuda(10 msls) 10 390.00
4 Medium NPPC Aft 36 36 36 36 540 7,200.00
1 Lot Spare Parts (1.00%) 20,000.00
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TOTALS: Heat: 11,546 1,999,945.00
Tons Left: 55.25
Calculated Factors:
Total Cost: 13,379,264,000 C-Bills
Battle Value: 312,795
Cost per BV: 42,773.27
Weapon Value: 213,154 (Ratio = .68)
Damage Factors: SRV = 13,592; MRV = 12,310; LRV = 9,347; ERV = 3,743
Maintenance: Maintenance Point Value (MPV) = 1,145,895
(188,002 Structure, 503,050 Life Support, 454,843 Weapons)
Support Points (SP) = 1,618,875 (141% of MPV)
BattleForce2: Not applicable
I am sure I could drop all but 5 of the docking collars for much more firepower, or SI, but I would rather have the flexibility of their presence.
_________________ Duct tape is like the force. It has a light side & a dark side, and strings also lie under it all.
Life is a sexually transmitted terminal disease.
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js Federated Suns Sergeant-Major
Joined: 25-Feb-2002 00:00 Posts: 125
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Posted: 25-Feb-2004 01:57 Post subject: RE: Modified |
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It's slowly starting to appeal to my tastes more.
I'd still skip the N-Gauss' though. They have terrible weight-to-firepower ratios and are expensive to boot. The chances of anything other than a Barracuda missile hitting at extreme range are minimal for anything but an elite crew. That's why I go for NAC's. The NAC30 has the best firepower-to-weight ratio of any weapon that can hit at long range. In fact, although I confess it's a bit munchy, my WarShips typically only have NAC30 and Barracuda missiles as capital weapons.
You've improved the cargo situation, but you still only have enough cargo for 6-7 sorties per fighter (using my rough calculations). Carrying a DropShip can provide all the cargo you need, but I wouldn't try to transfer cargo in anything approaching a combat situation. I figure it's better to carry enough for 20 sorties and rendevous with a fleet supply vessel as necessary. (I have a Mammoth I've modified slightly for the purpose.) However, that is really only an issue in a campaign setting and depends on how you view the operational situation.
Your point defense is quite impressive. I don't think I've seen heavy small lasers as point defense before. (I only design IS WarShips myself.) They are truly impressive point defense weapons.
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Rarich Federated Suns Leftenant General
Joined: 05-Feb-2002 00:00 Posts: 991 Location: United States
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Posted: 25-Feb-2004 17:02 Post subject: RE: Modified |
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I figured that if the Leviathan carried lots of fighters, I would need lots of close in firepower to finish off those that make it thru the LLas batteries. 300 fighters per leviathan means that ant screen I can carry by Dropboat or internally probably won't hack it.
I could include in the fluff that one of the docking collars was a special design that went directly into the cargo bay, with especially designed doors and cargo handling gear. I might deplete the intenal cargo in combat, but a couple of hours of lull would easily allow for a lot of transfer. Also I tried to double the standard ammo requirements wherever I could for the weapons syatems, lessening the need for a lot of cargo.
I think a lot of cargo in the original designs was more for padding than actual requirements, so that they would have leeway when they made up design rules if the ships proved popular.
_________________ Duct tape is like the force. It has a light side & a dark side, and strings also lie under it all.
Life is a sexually transmitted terminal disease.
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js Federated Suns Sergeant-Major
Joined: 25-Feb-2002 00:00 Posts: 125
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Posted: 26-Feb-2004 01:46 Post subject: RE: Modified |
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Oh, the cargo amounts carried by most canon WarShips (especially the refugees from TR:2750) are ridiculous. However, as I see it you should have at least 4 or 5 thousand tons on the Thunderer. I also use 50 rounds of ammo for per weapon, either standard or capital. The exception being capital missiles where I only use 10-20 per launcher to save mass.
I might also point out that your fighter defenses are about average for most designs, but low by my standards. I would have 32 per arc (every arc) plus point defense (much weaker than yours, 1-8 points of damage depending on the design) plus Barracuda missiles (my 1.8 million t design mounts over 100). The 'cudas would fire at either an enemy WarShip or fighters depending on the situation. I consider 20 points of damage against fighters per arc low - suitable for a corvette.
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