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					| Gangrene Federated Suns
 Leftenant General
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 939
 Location: United States
 
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								|  Posted: 24-Mar-2002 16:13    Post subject: Heads |     |  
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								| Head shots . . . we love them when we score them against our enemies and we hate them when they're scored against us.  They can easily turn a 100 ton death machine into a pile of scrap.  I personally find this a cheap part of the game, although they are rare enough to almost be considered balanced.  However, with bigger and meaner weapons coming out myabe it is time to reconsider the whole concept of heads and how they work in the game. 
 Personally, I would not mind it if "heads" were taken out of the game.  I think Btech would improve if the "head" was integrated into the CT, and the CT crits and armor were expanded.  This would be more realistic, as most military designs would not section their pilot into an easily identifiable and vulnerable portion of the machine.  Plus you wouldn't have to worry about head capping, although a roll of snake-eyes on the to-hit could now ruin your day as your cockpit could be shot out.
 
 Now I know there are torso cockpit rules in Maxtech, but those are L3 and could be better written.
 
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 Gangrene
 
 [ This Message was edited by: Gangrene on 2002-03-24 16:14 ]
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 Gangrene
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					| Cadet ComStar
 Lieutenant, SG
 
  
 
 Joined: 17-Mar-2002 00:00
 Posts: 495
 
 
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								|  Posted: 24-Mar-2002 16:17    Post subject: Heads |     |  
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								| I also like how head shots are handled.  Not too common, but they happen. 
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 I'm not family friendly.  That's why I don't post here.
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					| ICER Clan Hell's Horses
 Galaxy Commander
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 1663
 Location: United States
 
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								|  Posted: 24-Mar-2002 16:33    Post subject: Heads |     |  
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								| Agreed, I see no issue with the way head shots are resolved. 
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					| Vampire Free Worlds League
 Lieutenant Colonel
 
  
 
 Joined: 05-Feb-2002 00:00
 Posts: 935
 Location: Spain
 
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								|  Posted: 24-Mar-2002 17:45    Post subject: Heads |     |  
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								| In my revised 3025 readout, I redesigned several 'Mechs so they could use Torso mounted cockpits. 
 Wit th this hangover, I can't recall the adjustments I made, but the Maximum Tech rules were good.
 
 A few of the revised 'Mechs had 10 points of armor in the head.
 
 And I think that the 'Mech heads are kinda like in fucntion to the commander cupola in tanks.
 _________________
 Memento audare semper
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					| ICER Clan Hell's Horses
 Galaxy Commander
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 1663
 Location: United States
 
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								|  Posted: 24-Mar-2002 18:00    Post subject: Heads |     |  
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								| Stll no match for a clanner ERPPC. 
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					| Vagabond Mercenary
 Mr. Referee
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 5937
 Location: United States
 
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								|  Posted: 24-Mar-2002 18:29    Post subject: Heads |     |  
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								| i like how there handled, and i like how the torso cockpit is handled. _________________
 one must work hard to cultivate the mind and body. and one must always cultivate the mind.
 
 
 
 //^(^_^)^\\
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					| chihawk Clan Blood Spirit
 Master Bartender
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 8115
 Location: United States
 
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								|  Posted: 24-Mar-2002 18:47    Post subject: Heads |     |  
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								| My problem is with the fastly multiplying "head hunter" weapons. I'm getting sick of the "huge damage with no drawback" weapons being used. 
 IM(ns)HO it's ruining the game.
 
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 www.210sportsblog.com
 
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					| Sir Henry Team Bansai
 Senior Tech Specialist
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 4899
 Location: United States
 
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								|  Posted: 24-Mar-2002 21:00    Post subject: Heads |     |  
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								| I'd like to see more IS and quad the points of armor. 6 points of IS, and 24 points for Armor.... 
 Sir Henry
 
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 Sir Henry
 
 A Dragon in the disguise of a bunny, is still a Dragon.
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					| chihawk Clan Blood Spirit
 Master Bartender
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 8115
 Location: United States
 
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								|  Posted: 24-Mar-2002 21:04    Post subject: Heads |     |  
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								| Not me, 9 and 3 is fine. 
 It's the moving toward munchy weapons that's my issue
 
 
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					| Sir Henry Team Bansai
 Senior Tech Specialist
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 4899
 Location: United States
 
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								|  Posted: 24-Mar-2002 22:01    Post subject: Heads |     |  
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								| I get tired of ERPPC's and Gauss rifles to the head. Can't we stick to Boots???? 
 Sir HEnry
 
 _________________
 Sir Henry
 
 A Dragon in the disguise of a bunny, is still a Dragon.
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					| AWAD Draconis Combine
 Chu-sa
 
  
 
 Joined: 06-Feb-2002 00:00
 Posts: 766
 
 
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								|  Posted: 24-Mar-2002 23:10    Post subject: Heads |     |  
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								| Chihawk called it. Long range head chopping weapons are the problem. Before you hhad to get close, AC 20, or really lucky, AC/10 PPC (get the crits and then teh right ones) Heads was a cool system and gave it flair, otherwise they are tanks. When the Guass came out, then clan ERPPC came out, long rnage slug fest to whack heads begame the order of the day. Nothing was more fun than the 1pt LRM that finished the guy off that had air conditioning due to previous laser hits.
 
 AWAD- Tourney was one on the first round due to a gauss hit to the head
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					| Sir Henry Team Bansai
 Senior Tech Specialist
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 4899
 Location: United States
 
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								|  Posted: 25-Mar-2002 07:41    Post subject: Heads |     |  
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								| Or maybe a lower chance for a head hit at distance. I know AWAD's Pain about getting three strides onto the board and taking a head-shot from 22 hexes away. No fun... At least, let me see the in-duh-vidual who trying to blow my head off..... 
 Sir Henry..
 
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 Sir Henry
 
 A Dragon in the disguise of a bunny, is still a Dragon.
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					| Karagin Imperial Karagin Army
 Imperial General
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 4122
 Location: United States
 
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								|  Posted: 25-Mar-2002 08:56    Post subject: Heads |     |  
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								| | Quote: 
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On 2002-03-24 18:47, chihawk wrote:
 My problem is with the fastly multiplying "head hunter" weapons. I'm getting sick of the "huge damage with no drawback" weapons being used.
 
 IM(ns)HO it's ruining the game.
 
 
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 Here! Here! And this from someone who likes old tech and the new, BUT to a point...
 
 _________________
 Karagin
 Only the dead have seen the end of war. - Plato
 
 "Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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					| Pinhead The Bloody Clans
 
 
  
 
 Joined: 25-Feb-2002 00:00
 Posts: 1258
 Location: United States
 
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								|  Posted: 25-Mar-2002 10:37    Post subject: Heads |     |  
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								| The ability to rip a head off in one lucky shot is why I dislike the Gauss, and ERPPC. 
 At least with the AC20 if I get close enough for you to use it, it is my own decision.
 
 I like the concept, I truly hate some of the newer weapons.
 
 Pin
 
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 "My Blood is not mine to give, it belongs to my Brothers"
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					| Sir Henry Team Bansai
 Senior Tech Specialist
 
  
 
 Joined: 04-Feb-2002 00:00
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 Location: United States
 
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								|  Posted: 25-Mar-2002 12:06    Post subject: Heads |     |  
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								| How about some weapons losing damage the farther they hit from.. Say a guass rifle only does 10 at long distances???? 
 Sir HEnry
 
 _________________
 Sir Henry
 
 A Dragon in the disguise of a bunny, is still a Dragon.
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