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ZSU-23
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Hardware
Clan Ghost Bear
Star Colonel
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Joined: 04-Feb-2002 00:00
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PostPosted: 20-Mar-2002 17:59    Post subject: ZSU-23 Reply to topic Reply with quote

Designed as a new battalion or higher anti-aircraft mech with strong anti infantry and anti vehicle capabilities.


BattleMech Technical Readout

Type/Model: Zoo23 ZSU-23
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 100 tons
Chassis: Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Standard
Armament:
4 LB 5-X ACs
2 Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Zoo23 ZSU-23
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 288 pts Standard 0 18.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (Rear): 15
L/R Side Torso: 21 29/29
L/R Side Torso (Rear): 10/10
L/R Arm: 17 32/32
L/R Leg: 21 39/39

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 LB 5-X ACs RA 2 120 16 22.00
(Ammo Locations: 3 LT, 3 RT)
2 LB 5-X ACs LA 2 10 16.00
1 Medium Laser CT 3 1 1.00
1 Medium Laser HD 3 1 1.00
CASE Equipment: LT RT 2 1.00
3 Standard Jump Jets: 3 6.00
(Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 10 60 100.00
Crits & Tons Left: 18 .00

Calculated Factors:
Total Cost: 10,668,000 C-Bills
Battle Value: 1,748
Cost per BV: 6,102.97
Weapon Value: 1,907 / 1,907 (Ratio = 1.09 / 1.09)
Damage Factors: SRDmg = 20; MRDmg = 16; LRDmg = 8
BattleForce2: MP: 3J, Armor/Structure: 7/8
Damage PB/M/L: 5/3/2, Overheat: 0
Class: MA; Point Value: 17




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chihawk
Clan Blood Spirit
Master Bartender
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Joined: 04-Feb-2002 00:00
Posts: 8081
Location: United States
PostPosted: 20-Mar-2002 18:12    Post subject: ZSU-23 Reply to topic Reply with quote

Ummm, what on this mech makes it anti-infantry?

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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 20-Mar-2002 18:22    Post subject: ZSU-23 Reply to topic Reply with quote

If he used the Anti-Aircraft target suite from Max Tech this would be very good at knocking down VTOLs and some other aircraft.

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pinkfloyd214
ComStar
Sergeant
Sergeant


Joined: 14-Feb-2002 00:00
Posts: 141

PostPosted: 20-Mar-2002 18:31    Post subject: ZSU-23 Reply to topic Reply with quote

i don't think you need the jj for what you designed it for. i would take them off and put mg's in thier place

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Kraken
Federated Suns
Marshal
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Joined: 04-Feb-2002 00:00
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PostPosted: 20-Mar-2002 22:00    Post subject: ZSU-23 Reply to topic Reply with quote

Quote:

On 2002-03-20 18:12, chihawk wrote:
Ummm, what on this mech makes it anti-infantry?




The LBs. They're small ones, but they still have that grapeshot ability. (Historical Note: The Confederate LeMatt revolver from the Civil War. 9-round muzzle loader with a catch: The hammer had a selector built in. If the selector was in one position, it fired the cylinder. If it was in the other position, buckshot tore out from a secondary barrel beneath the primary. Imagine a barrel full of buckshot at the close range of a pistol. All those LB-5s roughly simulate that.)

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Cadet
ComStar
Lieutenant, SG
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Joined: 17-Mar-2002 00:00
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PostPosted: 21-Mar-2002 00:22    Post subject: ZSU-23 Reply to topic Reply with quote

Sweet Jesus! Why does every new mech have to be an assault mech?

It's an anti aircraft mech right? So it is likely to be in a rear area guarding something or moving with a main body of forces. Keep the speed at 4/6, make it a medium mech with just the LBX cannons. It doesn't need the other stuff.

I guess I just think if you are going to make a unit specialized, then by God make it specialized. Otherwise make it as general purpose as possible.

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Talen
Capellan Confederation
Sang-shao
Sang-shao


Joined: 05-Feb-2002 00:00
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PostPosted: 21-Mar-2002 00:54    Post subject: ZSU-23 Reply to topic Reply with quote

Well...the LB-5Xs aint gonna do shiznit to a attack Aerofighter...10s and 20s are the way to go for AA. TRUST ME ON THIS...i tried AA with a few 5s, and the 65 ton bombers just kinda laughed...

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chihawk
Clan Blood Spirit
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PostPosted: 21-Mar-2002 06:16    Post subject: ZSU-23 Reply to topic Reply with quote

Quote:

On 2002-03-20 22:00, Kraken wrote:
The LBs. They're small ones, but they still have that grapeshot ability. (Historical Note: The Confederate LeMatt revolver from the Civil War. 9-round muzzle loader with a catch: The hammer had a selector built in. If the selector was in one position, it fired the cylinder. If it was in the other position, buckshot tore out from a secondary barrel beneath the primary. Imagine a barrel full of buckshot at the close range of a pistol. All those LB-5s roughly simulate that.)



Check the rules and tell me what on that mech makes it anti-infantry.

And I'm fully aware of what grape does to soldiers/sailors in the real world. But Battletech is not the real world.

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[ This Message was edited by: chihawk on 2002-03-21 06:16 ]
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Cadet
ComStar
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Joined: 17-Mar-2002 00:00
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PostPosted: 21-Mar-2002 11:41    Post subject: ZSU-23 Reply to topic Reply with quote

Quote:

But Battletech is not the real world.



That point really needs to be made for some of the more prominate members of the BattleTech community.

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[ This Message was edited by: Cadet on 2002-03-21 12:48 ]
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Sir Henry
Team Bansai
Senior Tech Specialist
Senior Tech Specialist


Joined: 04-Feb-2002 00:00
Posts: 4899
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PostPosted: 21-Mar-2002 12:16    Post subject: ZSU-23 Reply to topic Reply with quote

Ahhh Come on, let them live in their fantasy world....Ok, now wake 'em up...

Sir Henry

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Hardware
Clan Ghost Bear
Star Colonel
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PostPosted: 21-Mar-2002 20:31    Post subject: ZSU-23 Reply to topic Reply with quote

I thought infantry in the open took double damage from mg's and ac's. My bad. Now I've got to modify it.

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chihawk
Clan Blood Spirit
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PostPosted: 21-Mar-2002 20:34    Post subject: ZSU-23 Reply to topic Reply with quote

They take 2d6 in the open from MG...as far as I know they take normal damage from all other weapons.

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