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Mini Battlemaster
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Stinger
The Knights of Chaos
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Joined: 30-Apr-2002 00:00
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PostPosted: 27-Dec-2003 16:38    Post subject: Mini Battlemaster Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Battlemaster (MINI) BLR-1D
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 65 tons
Chassis: Hollis Mark X Standard
Power Plant: 260 VOX Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: StarGuard Standard
Armament:
1 ER PPC
2 Machine Guns
4 ER Medium Lasers
1 Streak SRM 6
Manufacturer: Hollis Industries
Location: (Unknown)
Communications System: HartfordCo COM 4000
Targeting & Tracking System: HartfordCo XKZ 1

------------------------------------------------------------------------------
==Overview:==
Even during the Star League era, the number of manufacturers capable of
building a 'Mech like the BLR-1G was limited. After they won the bid to
construct the 'Mech, Hollis Industries began production of the BattleMaster in
2830. Designed to be the largest and the most powerful 'Mech ever fielded by
the Star League armies, the BLR-1G filled the bill.
The 'Mech's sheer size required special manufacturing facilities, which
meant that Hollis could build the BattleMaster on only a few planets. The cost
and materials for the 'Mech also limited production somewhat.

==Capabilities:==
The firepower that the BattleMaster can generate in one volley is
staggering and more than deadly at close range. The reliable Donall PPC is its
main fire weapon, with the laser systems as close support fire.
The BattleMaster is one of the few 'Mechs equipped with rear firing
weapons in the 1G configuration. It has two Martell medium lasers providing
protection from the rear. The 'Mech is also equipped with machine guns against
infantry attacks. The bulk of the ammunition for the SRMs and the machine guns
is stored in one location, however, which at times results in internal
explosions.
Even if the BattleMaster loses all its weapons it still has its
manipulative hands. In emergencies, it can disengage the Donal PPC in order to
have both hands free.
Though BattleMasters were not produced in great numbers, their sheer
size, armor, and firepower have left many still functional despite the
numerous battles they have fought in their nearly 200 years in the field.
Further, the 'Mech's basic design has proved to be sound and reliable, with
few flaws.

==Battle History:==
The attacks on Hollis Industries during the First Succession War brought
production of the BattleMaster to a virtual stop. The fighting houses each
grabbed the finished 'Mechs that were available, incorporating them into their
respective forces. As BattleMasters were rare, it became unusual ever to find
them fighting side-by-side.
During the battle for St. Andre in 2920, the three Houses of Marik, Liao,
and Davion faced off. In making their bid to take the refinery stations near
the city of Malta, elements of the Davion Guards' heavy regiment were equipped
with the massive BattleMasters. Two lances, each with one BattleMaster, led
the attack against the heavily defended refinery. Five lances of light recon
'Mechs fell quickly to the firepower of the two heavily armed attack groups,
and Davion took the refinery for the moment.
The Davion planet Crossing was the site of another historic BattleMaster
confrontation, in which elements of the NAIS Training Cadre on temporary
assignment took on elements of House Kurita's 2nd regiment of the Sword of
Light. In this case, there were several minor BattleMaster vs. BattleMaster
encounters. Though the fights were not decisive, the raw firepower of these
'Mechs was truly put to the test in battle against one another.
House Davion converted several BattleMaster 1Gs into the variant that
increased its armor even more and did away with the rear-firing lasers and the
Holly SRMs. Four of these 'Mechs were re-assigned to a special attack lance
attached to the 3rd Ceti Hussars. Dropped onto the Kurita-held planet of Royal
in 2998, they secretly led a deep penetration into the Kurita lines. Kurita
responded with such a blast of sheer firepower that the special lance losses
were nearly four-to-one. In this instance, the BattleMaster lance was crushed.

==Variants:==
The only BattleMaster variations still in existence are the few modified
by House Davion to do away with the rear-firing Martell lasers and the Holly
SRM pack. Though the variant did solve the ammunition buildup difficulties,
the 'Mech became more susceptible to a rear attack.
There have been reports that House Steiner has also been developing a
modified version that replaces all but the small laser systems in favor of
long- and short-range missile packs and ammunition. These reports also
indicated an increase in the number of heat sinks, but no confirmation of this
intelligence is yet available.

==Notable 'Mechs & MechWarriors:==
Major Thompson "Tommy" Dale
As a lance commander in the elite Davion Guards, Major Dale has earned
the right to pilot the BattleMaster he calls Dark Death. His 'Mech is painted
a deep grey and is in perfect working order.

Captain Jenny Circi
Jenny is currently assigned to the 3rd Proserpina Hussars, in command of
the regiment's attack lance. Her dream of piloting a BattleMaster came true
when she was promoted after the battle for Hoff. A small woman but a competent
warrior, Captain Circi has been wounded many times in battle. Taking great
pride in her 'Mech, which she cares for personally, Circi has been nicknamed
"The Hawk" for her battlefield tactics.

Captain Art Mitchell
Captain Mitchell inherited his BattleMaster after his brother died
fighting on the planet Amity. The 'Mech is in poor shape and has a weakened
armor structure. Art is a fine warrior, however, and has been recently
promoted to the heavy attack lance of the Fusiliers of Oriente's 1st Brigade.

--------------------------------------------------------
Type/Model: Battlemaster (MINI) BLR-1D
Mass: 65 tons

Equipment: Crits Mass
Int. Struct.: 104 pts Standard 0 6.50
Engine: 260 Light Fusion 10 10.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 16 Double [32] 18 6.00
(Heat Sink Loc: 2 LA, 1 RA, 2 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 208 pts Standard 0 13.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 29
Center Torso (Rear): 10
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 10 20/20
L/R Leg: 15 30/30

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7.00
2 Machine Guns LA 0 200 3 2.00
(Ammo Locations: 1 RT)
2 ER Medium Lasers RT 10 2 2.00
1 Streak SRM 6 RT 4 15 3 5.50
(Ammo Locations: 1 RT)
2 ER Medium Lasers LT 10 2 2.00
CASE Equipment: RT 1 .50
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 2 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 39 71 65.00
Crits & Tons Left: 7 .00

Calculated Factors:
Total Cost: 10,197,660 C-Bills
Battle Value: 1,517
Cost per BV: 6,722.25
Weapon Value: 1,943 / 1,820 (Ratio = 1.28 / 1.20)
Damage Factors: SRDmg = 31; MRDmg = 14; LRDmg = 4
BattleForce2: MP: 4J, Armor/Structure: 5/4
Damage PB/M/L: 5/3/1, Overheat: 1
Class: MH; Point Value: 15



_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 27-Dec-2003 16:39    Post subject: RE: Mini Battlemaster Reply to topic Reply with quote

Oh after adding the light fusion I was able to add 4 JJ a streak 6 rack and nearely max the armor. decent trade I would say

_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Sir Henry
Team Bansai
Senior Tech Specialist
Senior Tech Specialist


Joined: 04-Feb-2002 00:00
Posts: 4899
Location: United States
PostPosted: 29-Dec-2003 07:36    Post subject: RE: Mini Battlemaster Reply to topic Reply with quote

Why???? The Battlemaster doesn't need a Mini-me....



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Sir Henry

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AWAD
Draconis Combine
Chu-sa
Chu-sa


Joined: 06-Feb-2002 00:00
Posts: 766

PostPosted: 01-Jan-2004 18:24    Post subject: RE: Mini Battlemaster Reply to topic Reply with quote

At quick glance, not to bad. But that is why they made the Tbolt. But in the initial write up it says light fusion but then you add a post that a light fusion allows JJ and SRM 6? Little confused.

AWAD- Love to swarm Bmasters that yank the MGs.
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Stinger
The Knights of Chaos
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Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 01-Jan-2004 21:27    Post subject: RE: Mini Battlemaster Reply to topic Reply with quote

The weight freed up by switching from the regular fusion to the lifhg fusion freed up enough weight to add the new equipment (based off of the davion varient that dosent have the srm 6)..

_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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