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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 22-Sep-2003 01:10 Post subject: Witch WTCH-2X & WTCH-2-NAIS |
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BattleMech Technical Readout
Type/Model: Witch WTCH-2X
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 95 tons
Chassis: Standard
Power Plant: 285 Light Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Standard
Armament:
4 ER Medium Lasers
2 SRM 4s
2 Gauss Rifles
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
==Overview:==
Intended as a hunting partner for the Warlock, the Witch, is the Long-range component of the mix. Intended to stalk the front and position to pull drag enemy assault lances away from the fighting and lead them to the Warlock. The Witch can easily fend for its self. Agile for a 95-ton machine, it can bring rain death on any mech's that stand against it with the paired Gauss rifles mounted in the Torsos. And keep clear of the enemy as it jumps out of the way.
==Capabilities:==
Agile and Heavily armed the Witch is exactly that to fight. And can soon gain the attention of any enemy Mechwarrior that decides it needs to be taken down quickly. Using superior manuverability to then lead the enemy into the arms of the waiting Warlocks.
Much like the Warlock it breaks now new ground for Inner Sphere mech’s. The big surprise is the amount of weaponry that has been added to the Witch with OUT a XL engine. Something that until recently has been out of the reach of Inner Sphere weapons designers.
Mounting paired Gauss Rifles for ranged attacks the Witch can then let forces close with it so it can bring the 4 ER Medium lasers and 2 SRM 4's into play.
==Variants:==
Much like the Warlock, the Witch has been purchased by NAIS Weapons LLC and is undergoing refit to increase damage and performance.
--------------------------------------------------------
Type/Model: Witch WTCH-2X
Mass: 95 tons
Equipment: Crits Mass
Int. Struct.: 145 pts Standard 0 9.50
Engine: 285 Light 10 12.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 240 pts Standard 0 15.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 35
Center Torso (Rear): 12
L/R Side Torso: 20 25/25
L/R Side Torso (Rear): 8/8
L/R Arm: 16 26/26
L/R Leg: 20 33/33
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
1 SRM 4 RA 3 50 3 4.00
(Ammo Locations: 1 LA, 1 RA)
2 ER Medium Lasers LA 10 2 2.00
1 SRM 4 LA 3 1 2.00
1 Gauss Rifle RT 1 48 13 21.00
(Ammo Locations: 3 LT, 3 RT)
1 Gauss Rifle LT 1 7 15.00
3 Standard Jump Jets: 3 6.00
(Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 28 66 95.00
Crits & Tons Left: 12 .00
Calculated Factors:
Total Cost: 16,941,990 C-Bills
Battle Value: 2,049
Cost per BV: 8,268.42
Weapon Value: 2,309 / 2,309 (Ratio = 1.13 / 1.13)
Damage Factors: SRDmg = 38; MRDmg = 26; LRDmg = 14
BattleForce2: MP: 3J, Armor/Structure: 6/5
Damage PB/M/L: 5/5/2, Overheat: 2
Class: MA; Point Value: 20
BattleMech Technical Readout
Custom* Weapons
Type/Model: Witch WTCH-2-NAIS
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 95 tons
Chassis: Standard
Power Plant: 285 Light Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Standard
Armament:
4 ER Med Laser(NAIS)s*
4 Streak SRM 4 (NAIS)s*
2 Gauss Rifle (NAIS)s*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
==Overview:==
Intended as a hunting partner for the Warlock, the Witch, is the Long-range component of the mix. Intended to stalk the front and position to pull drag enemy assault lances away from the fighting and lead them to the Warlock. The Witch can easily fend for its self. Agile for a 95-ton machine, it can bring rain death on any mech’s that stand against it with the paired Gauss rifles mounted in the Torsos. And keep clear of the enemy as it jumps out of the way.
==Capabilities:==
Agile and Heavily armed the Witch is exactly that to fight. And can soon gain the attention of any enemy Mechwarrior that decides it needs to be taken down quickly. Using superior manuverability to then lead the enemy into the arms of the waiting Warlocks.
Much like the Warlock it breaks now new ground for Inner Sphere mech’s. The big surprise is the amount of weaponry that has been added to the Witch with OUT a XL engine. Something that until recently has been out of the reach of Inner Sphere weapons designers.
Mounting paired Gauss Rifles for ranged attacks the Witch can then let forces close with it so it can bring the 4 ER Medium lasers and 2 SRM 4's into play.
==Variants:==
Much like the Warlock, the Witch has been purchased by NAIS Weapons LLC and is undergoing refit to increase damage and performance.
--------------------------------------------------------
Type/Model: Witch WTCH-2-NAIS
Mass: 95 tons
Equipment: Crits Mass
Int. Struct.: 145 pts Standard 0 9.50
Engine: 285 Light 10 12.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 272 pts Standard 0 17.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 41
Center Torso (Rear): 14
L/R Side Torso: 20 28/28
L/R Side Torso (Rear): 9/9
L/R Arm: 16 30/30
L/R Leg: 20 37/37
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Med Laser(NAIS)s* RA 10 2 2.00
2 Streak SRM 4 (NAIS)s* RA 6 50 4 6.00
(Ammo Locations: 1 LA, 1 RA)
2 ER Med Laser(NAIS)s* LA 10 2 2.00
2 Streak SRM 4 (NAIS)s* LA 6 2 4.00
1 Gauss Rifle (NAIS)* RT 1 48 12 18.00
(Ammo Locations: 3 LT, 3 RT)
1 Gauss Rifle (NAIS)* LT 1 6 12.00
3 Standard Jump Jets: 3 6.00
(Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 34 66 95.00
Crits & Tons Left: 12 .00
Calculated Factors:
Total Cost: 17,554,290 C-Bills
Battle Value: 2,613
Cost per BV: 6,718.06
Weapon Value: 3,546 / 3,187 (Ratio = 1.36 / 1.22)
Damage Factors: SRDmg = 50; MRDmg = 32; LRDmg = 15
BattleForce2: MP: 3J, Armor/Structure: 7/5
Damage PB/M/L: 6/5/2, Overheat: 4
Class: MA; Point Value: 26
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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