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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 13-Sep-2003 17:23 Post subject: RE: Sikorsky S-12 Blue Thunder |
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O.K. Joe anything larger than a medium laser will take yours down and the slower speed means that the best movement mod you get is +4 the S-12 can take a PPC blast to the front and a Large laser to the side with the rear arc able to handle up to a medium laser
The S-12bis can take up to guass rifle to the front and a PPC to the side while the rear arc can stop a large laser and both can get movement mods of up to +5 in level 3 play .I prefer to pay for the extra performance and armour better chance for the crew to make it home which is the reason I dropped the ton of ammo for more armore in the S-12bis
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5741 Location: United States
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Posted: 13-Sep-2003 18:31 Post subject: RE: Sikorsky S-12 Blue Thunder |
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Quote:
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On 2003-09-13 17:23, Motown Scrapper wrote:
O.K. Joe anything larger than a medium laser will take yours down and the slower speed means that the best movement mod you get is +4 the S-12 can take a PPC blast to the front and a Large laser to the side with the rear arc able to handle up to a medium laser
The S-12bis can take up to guass rifle to the front and a PPC to the side while the rear arc can stop a large laser and both can get movement mods of up to +5 in level 3 play .I prefer to pay for the extra performance and armour better chance for the crew to make it home which is the reason I dropped the ton of ammo for more armore in the S-12bis
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it was assumed but now confirmed. your a level 3 player. that changes the field entirely. i'll be scannin your designs, but unless its got something horrendiously wrong i won't be commenting. everything we've been shareing applies to level 1 and 2 play and making a unit acceptable in the cannon universe.
now if you want opinions on units that will fit in the cannon universe, then i'll give one. if you want my opinion on a particular design, pm me and i'll check it out. otherwise i'm probibly not going to give it an op. there are to many rules and items to be given ops on level 3 equipment and players thats anything past OH that cool. or that sucks.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5741 Location: United States
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Posted: 13-Sep-2003 18:59 Post subject: RE: Sikorsky S-12 Blue Thunder |
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BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Lightning
Tech: Inner Sphere / 3067
Config: V.T.O.L.
Rules: Level 2, Custom design
Mass: 30 tons
Power Plant: 70 I.C.E.
Cruise Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Armor Type: Standard
Armament:
1 LB 20-X AC
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Lightning
Mass: 30 tons
Equipment: Items Mass
Int. Struct.: 15 pts Standard 0 3.00
Engine: 70 I.C.E. 0 4.00
Cruise MP: 7
Flank MP: 11
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 1.50
Crew: 2 Members 0 .00
Rotor Equipment: Main/Tail Rotors 0 3.00
Armor Factor: 56 pts Standard 0 3.50
Internal Armor
Structure Value
Front: 3 21
Left / Right Sides: 3 11/11
Rear: 3 11
Rotor: 3 2
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 LB 20-X AC Front 0 5 2 15.00
--------------------------------------------------------
TOTALS: 0 2 30.00
Items & Tons Left: 9 .00
Calculated Factors:
Total Cost: 1,710,000 C-Bills
Battle Value: 907
Cost per BV: 1,885.34
Weapon Value: 169 / 169 (Ratio = .19 / .19)
Damage Factors: SRDmg = 17; MRDmg = 7; LRDmg = 0
BattleForce2: MP: 7V, Armor/Structure: 0 / 2
Damage PB/M/L: 2/2/-, Overheat: 0
Class: VA; Point Value: 9
[ This Message was edited by: Vagabond on 2003-09-13 19:00 ] _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 14-Sep-2003 02:02 Post subject: RE: Sikorsky S-12 Blue Thunder |
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Vagabond:A tad slow for my taste it is cheap I will give you that about half the cost of the Sikorskys. The armour is not bad you might want to look at FF the cost increase would be slight and you would gain 7 points of protectin the equivalent of almost half a ton.One of the reasons I like fast VTOLS in addition to being harder to hit is the fact that they can attack and withdraw faster I sometimes neglect to point that out with mine, the extra speed is used to move in and out fast to keep exposure to enemiy fire to e minimum as a number of people have pointed out here the rotors are always vulnerable. The best way to protect them is to keep out of range or behind cover as much as possable the faster you are the easier it is.
BTW not everything I do is level 3 ,most is level 2 .Alot like my ultra lights uses rules that were once level 1 or 2 10 and 15 ton mechs and LAMS where once level 1 in many cases book level three differs only slightly .Fractional accounting is level 2 for vees and level 3 for mechs, go figure. The only thing that makes 10 and 15 ton mechs level 3 is because an arbitrary decision was made to drop them in 1998 LAMs went in 1994 my use of level 3 is limited to the ultra lights,LAMS (very few) MaxTech and THB and a couple of XL engined conventonal fighters at least for serious work anyways .My scrapvan and the reciprocating saw equiped mechs are tounge in cheek. so keep that in mind when looking at my stuff
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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