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Kaman Air Wolf K-6
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PostPosted: 11-Sep-2003 22:28    Post subject: Kaman Air Wolf K-6 Reply to topic Reply with quote

         BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Kaman Air Wolf K-6
Tech:          Inner Sphere / 3060
Config:        V.T.O.L.
Rules:         Level 3, Standard design

Mass:          30 tons
Power Plant:   250 Magna XL Fusion
Cruise Speed:  140.4 km/h
Maximum Speed: 216.0 km/h
Armor Type:    Ferro-Fibrous
Armament:      
  1 Large Laser 
  2 SRM 2s
  2 Machine Guns
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==

The Airwolf was designed by Kaman aircraft to provide close support for the
ground forces of the ODF 

==Capabilities:==
The Airwolf is a very formidable machine with a top end speed of over 215 kph
.almost 3 tons of ferro-fiborous armour gives it a modicome of protection
against light and medium weapons though a guass rifle or class 20 auto-cannon
would still penetrate .The front mounted large laser and sponson mounted
SRM-2s and MGs make this machine a particular threat to infantry and vehicles
especialy if infrernos are used the sponson mounts for the SRMs and MGs give a
very wide field of fire,especialy useful for suppressing infantry fire when
used for support of airmobile units.

==Deployment==
the Kaman Airwolfs are distributed throughout the ODF and ar especialy common
in air mobile units

--------------------------------------------------------
Type/Model:    Kaman Air Wolf K-6
Mass:          30 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  18 pts Standard               0      3.00
Engine:        250 XL Fusion                 2      6.25
Shielding & Transmission Equipment:          0      3.13
    Cruise MP:  13
     Flank MP:  20
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      1.50
Crew: 2 Members                              0       .00
Rotor Equipment:  Main/Tail Rotors           0      3.00
Turret Equipment:                            0       .50
Sponson Turret Equipment:                    0       .30
Armor Factor:   50 pts Ferro-Fibrous         2      2.79

                          Internal    Armor
                          Structure   Value
   Front:                     3         14 
   Left / Right Sides:        3      10/10 
   Rear:                      3          6 
   Rotor:                     3          2 
   Chin Turret:               3          8 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Large Laser            ChinTur  8          1      5.00
1 SRM 2                  Lf_Spon  0   50     2      2.00
1 SRM 2                  Rt_Spon  0          1      1.00
1 Machine Gun            Rt_Spon  0  100     2      1.00
1 Machine Gun            Lf_Spon  0          1       .50
--------------------------------------------------------
TOTALS:                           8         11     29.97
Items & Tons Left:                           0       .03

Calculated Factors:
Total Cost:        4,764,000 C-Bills
Battle Value:      1,127
Cost per BV:       4,227.15
Weapon Value:      147 / 147 (Ratio = .13 / .13)
Damage Factors:    SRDmg = 12;  MRDmg = 5;  LRDmg = 0
BattleForce2:      MP: 13V,  Armor/Structure: 0 / 2
                   Damage PB/M/L: 2/2/-,  Overheat: 0
                   Class: VA;  Point Value: 11

FYI this design was inspired by the TV show of the same name

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Ronin
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PostPosted: 11-Sep-2003 23:11    Post subject: RE: Kaman Air Wolf K-6 Reply to topic Reply with quote

One of my favorite shows, at least until it went cheesy with Dick Van Dyke's kid and all that.

Oh, and it was a Bell Model 222 that they used, so maybe this one should be manuafactured by Bell.
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Motown Scrapper
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PostPosted: 11-Sep-2003 23:28    Post subject: RE: Kaman Air Wolf K-6 Reply to topic Reply with quote

I know it was to bad that Jan Micheal-Vincent had to be such a drunk in real life that he could no longer function.He let booze completely destrory his life .I thought about useing Bell but I believe that somebody else took the name first .I am glad you like my designs.They are not cheap but they are effective

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Vagabond
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PostPosted: 12-Sep-2003 02:02    Post subject: RE: Kaman Air Wolf K-6 Reply to topic Reply with quote

Quote:

I am glad you like my designs.They are not cheap but they are effective



this things worse then a miltary hammer. 5mil almost. gimmie a PXH-1 over this pricy lawn dart.

you designs are all 'If i could have what ever i darn well please' dream machines. there ability to fit in to the universe is strained at best. fusions in vehicles, xl's in 15ton mechs, these things are rair and normaly rediculouse ideas. simplicity and the bottom line are what most nations are lookin for.

now everyones invited to have there own little 'babies'. me and raven have the NUSSR which is based off of Bryant. They produce tanks, weapons, ammo, conventional fighters, ocean going warships, and occasionly ba. The thing is, we never NEVER go beyond set limits. We don't produce mechs. Most of our weapons are ballistic and missile [only a handfull of which are level 2].

we standardize our units design, having only about 8 tank types, 4 fighters, 4 ship types, and 3 ba types. all using ice, none using fero-fiberous, and most light to medium designs. using a statement made in vehicles omni technology we imploy that on half the designs. that statement is: "Unlike Omni tech for mechs, Omni for vehicles is not a technology but more of a structural design concept." summed up, omni vehicles are much easier to construct then omni mechs. i think most will agree with that, we have modular vehicles even now. so its not complicated like omni mechs.

our highest tech items are the RAC/2s Designs we got from the FS, BAs we got help with from the GDL [and there not great BA either. like 5 armor, and personel weapons mostly], and Omni Vehicles.

so while we do bend the universe for personel enjoyment [which is the important part] we keep with in the common conceptions and guide lines of the universe.

And thats where i come from when reviewing these.

so while its nice to toy around and have fun. anything you post as if it where a unit in the BT Universe is going to be criticaly graded on certain items.

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