Mordel's Bar & Grill
Hades HDS-1D
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 04-Sep-2003 21:05    Post subject: Hades HDS-1D Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Hades HDS-1D
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 100 tons
Chassis: Coventry Metal Works Standard
Power Plant: 300 Bulldog Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Diamond Weave Ferro-Fibrous
Armament:
2 Defiance 1001 ER PPCs
4 BlazeFire Longshot ER Medium Lasers
2 Defiance Disintegrator LB 10-X ACs
Manufacturer: Coventry Metal Works
Location: Coventry
Communications System: CurtissComm Mk I
Targeting & Tracking System: Angst Accuracy

==Overview:==
The Hades started out as a test bed for a new Annihilator design and when it became apparent that the weapons load wasnt going to fit and give the desired speed, the designers quickely decided to scrap the upgrade and start a new design altogether. After extensive simulator positive simulator testing the machine was dubbed the Hades and manufacturing was started immedietly for shipment to anyone willing to purchase the machine. Opponets to the esign have credited the machines lack of heatsinks as a major drawback but during the testing phase the machine performed well and if monitored closley the heat problem was minor.

==Capabilities:==
Mounting nearely full armor and a standard engine the Hades is expected to have a higher survival rate then most assult mechs.
2 ERPPC's provide long range punch to soften up targets at long range till the LBX-10 autocannons can be brought into play. Utilizing 2 types of ammo the LBX's can choose either solid shots to speed up the armor breeches or when sufficent armor has been removed from the opposition the mech can then switch to cluster rounds to seek out the vital internals of a enemy mech. 4 Er medium lasers can also be brought into play although the pilot will risk ammo explosion or system shutdown. So alpha striking is not reccomended.

--------------------------------------------------------
Type/Model: Hades HDS-1D
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 8 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 14 Double [28] 6 4.00
(Heat Sink Loc: 1 LA, 1 RA)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 287 pts Ferro-Fibrous 14 16.00
(Armor Crit Loc: 2 LA, 2 RA, 3 LT, 3 RT, 2 LL, 2 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (Rear): 14
L/R Side Torso: 21 29/29
L/R Side Torso (Rear): 10/10
L/R Arm: 17 32/32
L/R Leg: 21 39/39

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7.00
1 ER Medium Laser RA 5 1 1.00
1 ER PPC LA 15 3 7.00
1 ER Medium Laser LA 5 1 1.00
1 LB 10-X AC RT 2 40 10 15.00
(Ammo Locations: 2 LT, 2 RT)
1 LB 10-X AC LT 2 6 11.00
2 ER Medium Lasers CT 10 2 2.00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 54 77 100.00
Crits & Tons Left: 1 .00

Calculated Factors:
Total Cost: 11,924,000 C-Bills
Battle Value: 1,723
Cost per BV: 6,920.49
Weapon Value: 2,508 / 2,508 (Ratio = 1.46 / 1.46)
Damage Factors: SRDmg = 31; MRDmg = 20; LRDmg = 11
BattleForce2: MP: 3, Armor/Structure: 7/8
Damage PB/M/L: 4/3/2, Overheat: 4
Class: MA; Point Value: 17


_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
Back to top View profile Send site message Send e-mail
CO_17thRecon
Kell Hounds
Major
Major


Joined: 10-Sep-2002 00:00
Posts: 1297
Location: United States
PostPosted: 04-Sep-2003 23:25    Post subject: RE: Hades HDS-1D Reply to topic Reply with quote

At first I thought of a big a Rifleman. Then I thought of an upgraded Annihilator, then finally, a different Emperor. This 'Mech stands apart from all of them. Looks like fun to drive to. I should enter this into my MW3 game for a bit 'o fun.

It's good work, and the heat and firing reminds me of an old Awesome. 4/3/4/3/4.

_________________
Jarylan Blackwell



"What the...?! Where did you get THAT?!"

"Creative aquisition."
Back to top View profile Send site message Send e-mail
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5741
Location: United States
PostPosted: 05-Sep-2003 04:26    Post subject: RE: Hades HDS-1D Reply to topic Reply with quote

ok, as i've pointed out. i'm darn tired of 100 ton machines.

i mounted standard ppc's for the heat to dmg ratio, allowing me to lighten the heat sink load.

               BattleMech Technical Readout

Type/Model:    Brimestone 
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          90 tons
Chassis:       Endo Steel
Power Plant:   270 GM Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  2 LB 10-X ACs
  2 PPCs
  4 ER Medium Lasers
  1 ER Small Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Brimestone 
Mass:          90 tons

Equipment:                                 Crits    Mass
Int. Struct.:  138 pts Endo Steel           14      4.50
 (Endo Steel Loc: 5 LT, 5 RT, 2 LL, 2 RL)
Engine:        270                  6     14.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     12 Double [24]               6      2.00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  279 pts Standard              0     17.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             29         44      
   Center Torso (Rear):                 14      
   L/R Side Torso:           19      28/28      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  15      30/30      
   L/R Leg:                  19      38/38      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LB 10-X AC             RA      2   40     10     15.00
  (Ammo Locations: 2 LT, 2 RT)
1 PPC                    RA     10           3      7.00
1 LB 10-X AC             LA      2           6     11.00
1 PPC                    LA     10           3      7.00
1 ER Medium Laser        RT      5           1      1.00
1 ER Medium Laser        LT      5           1      1.00
2 ER Medium Lasers       CT     10           2      2.00
1 ER Small Laser         HD      2           1       .50
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         46          78     90.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        10,051,475 C-Bills
Battle Value:      1,624
Cost per BV:       6,189.33
Weapon Value:      2,357 / 2,357 (Ratio = 1.45 / 1.45)
Damage Factors:    SRDmg = 28;  MRDmg = 20;  LRDmg = 10
BattleForce2:      MP: 3,  Armor/Structure: 7/7
                   Damage PB/M/L: 4/3/2,  Overheat: 4
                   Class: MA;  Point Value: 16



_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Sir Henry
Team Bansai
Senior Tech Specialist
Senior Tech Specialist


Joined: 04-Feb-2002 00:00
Posts: 4899
Location: United States
PostPosted: 05-Sep-2003 07:30    Post subject: RE: Hades HDS-1D Reply to topic Reply with quote

Amen to that brother. Lets start seeing something other than those.....



_________________
Sir Henry

A Dragon in the disguise of a bunny, is still a Dragon.
Back to top View profile Send site message Send e-mail
Motown Scrapper
Clan Ice Hellions
Galaxy Commander
Galaxy Commander


Joined: 24-Jul-2003 00:00
Posts: 2074
Location: United States
PostPosted: 08-Sep-2003 00:30    Post subject: RE: Hades HDS-1D Reply to topic Reply with quote

Quote:

On 2003-09-05 07:30, Sir Henry wrote:
Amen to that brother. Lets start seeing something other than those.....



Stick around the flood gates are opening you already you already have a lot of my 10 and 15 ton designs and you can expect a whole bunch of additional lights from me though I am puzzled that you seem to have ignored the designs I have posted so far

_________________
Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com

Force of nature

Still crazy after all these years
Back to top View profile Send site message Send e-mail
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-04:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum