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Battlemaster BLR-9D
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Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
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PostPosted: 31-Aug-2003 23:16    Post subject: Battlemaster BLR-9D Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Battlemaster BLR-9D
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 85 tons
Chassis: Earthwerk BLR Standard
Power Plant: 340 Magna XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Heavy with CASE Standard
Armament:
1 Rotary AC/5
4 ER Medium Lasers
2 LRM 10s
Manufacturer: Earthwerks Incorporated
Location: Keystone
Communications System: Barret Party Line-200
Targeting & Tracking System: Wasat Watchdog W100

==Overview:==
This is a AC version with longer range and a Rotary 5. Its interesting but there is just no room in Assult mechs.

--------------------------------------------------------
Type/Model: Battlemaster BLR-9D
Mass: 85 tons

Equipment: Crits Mass
Int. Struct.: 130 pts Standard 0 8.50
Engine: 340 XL 12 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 18 Double [36] 15 8.00
(Heat Sink Loc: 2 LA, 1 LT, 2 RT)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 224 pts Standard 0 14.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 32
Center Torso (Rear): 11
L/R Side Torso: 18 23/23
L/R Side Torso (Rear): 8/8
L/R Arm: 14 24/24
L/R Leg: 18 31/31

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Rotary AC/5 RA 1 60 9 13.00
(Ammo Locations: 2 RA, 1 CT)
2 ER Medium Lasers LA 10 2 2.00
1 LRM 10 RT 4 24 4 7.00
(Ammo Locations: 2 LT)
1 ER Medium Laser RT 5 1 1.00
1 LRM 10 LT 4 2 5.00
1 ER Medium Laser LT 5 1 1.00
CASE Equipment: LT CT 2 1.00
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 34 77 85.00
Crits & Tons Left: 1 .00

Calculated Factors:
Total Cost: 20,609,494 C-Bills
Battle Value: 1,878
Cost per BV: 10,974.17
Weapon Value: 2,913 / 2,913 (Ratio = 1.55 / 1.55)
Damage Factors: SRDmg = 41; MRDmg = 26; LRDmg = 6
BattleForce2: MP: 4J, Armor/Structure: 6/3
Damage PB/M/L: 6/5/1, Overheat: 0
Class: MA; Point Value: 19
Specials: if


And I added Case to the CT. But Now its been a while since I actually checked the rules, but isnt the slot there a waste of time? Or did Case rules get a revamp?


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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2755
Location: United States
PostPosted: 01-Sep-2003 11:22    Post subject: RE: Battlemaster BLR-9D Reply to topic Reply with quote

CASE in the CT (IIRC) is an L3 rule. However, I simply avoid the matter to begin with by not having ammo there unless I can avoid it.

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"I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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chihawk
Clan Blood Spirit
Master Bartender
Master Bartender


Joined: 04-Feb-2002 00:00
Posts: 8072
Location: United States
PostPosted: 01-Sep-2003 11:28    Post subject: RE: Battlemaster BLR-9D Reply to topic Reply with quote

There is no restriction against putting CASE in the CT...

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