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FLS-7U Flashman
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Kraken
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PostPosted: 29-Aug-2003 15:07    Post subject: FLS-7U Flashman Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Flashman FLS-7U
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 75 tons
Chassis: FLS/HV-1 Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Kemplar 5000 Standard
Armament:
2 ER Large Lasers
5 Medium Lasers
1 Flamer
Manufacturer: Defiance Industries of Hesperus II
Location: Hesperus II
Communications System: Faust/Calliope FM-4
Targeting & Tracking System: TharHes Ares-7

------------------------------------------------------------------------------
Type/Model: Flashman FLS-7U
Mass: 75 tons

Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7.50
Engine: 300 Fusion 6 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 22 Double [44] 30 12.00
(Heat Sink Loc: 2 LA, 2 RA, 3 LT, 3 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 231 pts Standard 0 14.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 34
Center Torso (Rear): 12
L/R Side Torso: 16 24/24
L/R Side Torso (Rear): 8/8
L/R Arm: 12 24/24
L/R Leg: 16 32/32

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5.00
1 Medium Laser RA 3 1 1.00
1 ER Large Laser LA 12 2 5.00
1 Medium Laser LA 3 1 1.00
1 Medium Laser RT 3 1 1.00
1 Medium Laser LT 3 1 1.00
1 Medium Laser CT(R) 3 1 1.00
1 Flamer HD 3 1 1.00
--------------------------------------------------------
TOTALS: 42 69 75.00
Crits & Tons Left: 9 .00

Calculated Factors:
Total Cost: 6,894,125 C-Bills
Battle Value: 1,453
Cost per BV: 4,744.75
Weapon Value: 2,661 / 2,661 (Ratio = 1.83 / 1.83)
Damage Factors: SRDmg = 34; MRDmg = 15; LRDmg = 5
BattleForce2: MP: 4, Armor/Structure: 6/6
Damage PB/M/L: 5/4/2, Overheat: 0
Class: MH; Point Value: 15




Out of curiosity, I took the 3025 Flashman and, using only minimal L2 tech, tried to get it as close to the 2750 version as possible. In the process, I decided that upgrading the heat sinks and large lasers would be enough. Surprisingly, HMPro says that this version has a higher BV than the 2750 version.


For this one, I added a full ton of armor, maxing everything out. In addition, I gave it enough double heat sinks to match exactly its maximum heat- it can run and alpha strike and not gain a point of heat. But there isn't a single heat sink to spare. Even with the added armor, the pilot must still be careful of critical hits; odds are that any critical to the arms or side torsos will result in a heat sink getting hit.

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chihawk
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PostPosted: 29-Aug-2003 15:12    Post subject: RE: FLS-7U Flashman Reply to topic Reply with quote

The BV is higher because you left off the AMS--exploding ammo lowers BV slightly I believe.

All in all....B+

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deathshadow
Draconis Combine
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Posts: 41

PostPosted: 29-Aug-2003 16:07    Post subject: RE: FLS-7U Flashman Reply to topic Reply with quote

Wow, it's your lucky day... DS is not only here, but in rip peoples designs to shreds mode...

HEY EVERYBODY!!! LOOK, IT's ANOTHER ALPHA BABY!!!

Nothing like packing in more sinks that you would use in 90% of the turns.

The medium laser version of the Flashman was always one of the designs that made me ask 'Why'... That flamer would be so rarely fired that two of those sinks are effectively unnecessary, and god forbid that the rest of the time you should build any heat.

First thing I'd do out of the gate is give it the third large laser back, and mount just enough sinks to fire all three at a full run (19 DHS), or maybe only 18 (tough call). This frees up the room for FF, only losing half a ton of armor.

With that third ERLL your chances of actually hitting the enemy goes up, meaning higher damage overall. You want to fire the small stuff just cycle out one ERLL. For just the pair of ERLL's and the five ML's you'd only build 3 heat at a full run (oh my god the heat)

I hate alpha babies. God forbid you should have to think about your heat use.

[ This Message was edited by: deathshadow on 2003-08-29 16:08 ]
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Gangrene
Federated Suns
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PostPosted: 29-Aug-2003 21:16    Post subject: RE: FLS-7U Flashman Reply to topic Reply with quote

Not bad, but didn't the original Flashman move 5/8 and have 3 large lasers?

I do like how its heat efficient, but not being a fan of ERLL's or flamers I think you're paying too much for that ability.

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Kraken
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PostPosted: 29-Aug-2003 22:42    Post subject: RE: FLS-7U Flashman Reply to topic Reply with quote

The original made use of an XL Engine to get to 5/8. And it had unprotected AMS ammo.

When I decided to do this I also wanted to see what I could do without resorting to an XL engine.

Personally, given the nature of the load-out, I can see this mech being used in just about every environment there is- underwater, urban, open field, etc. The flamer's good in urban, and the rest is good elsewhere. I guess tho that I could say the flamer can be traded for another medium. It's the same tonnage and heat so there's no real problem.

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