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Quicky-Clicky Battletech Rant and questions
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Storm
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PostPosted: 15-Jul-2003 01:32    Post subject: Quicky-Clicky Battletech Rant and questions Reply to topic Reply with quote

The Rant:
I'm a traditionalist. I like my minatures metal. I like them small. I like to paint them myself. I like record sheets. I like complicated rules (partly so I can revamp them at will). I like being able to pick and choose what mech/battlearmor/vehicle/fighter/vtol I want. I like being able to create my own unit, painted the way I want, with my own history, on my own world, wherever I want.

So I have issues with Mechwarrior: Dork Age. And no, that ain't a type neither.

Open minded crab that I am, I admit I've read the first novel, even though Stackpole of all people wrote it. Knaack of Keith would have been better. Heck, Sid Hoff (the guy who wrote "Danny and the Dinosaur") would have been better. I bought Two of the Unique, Elite, Limited Edition Tundra Wolves offered in the book too. One is for sale, still in its blister, and the other . . .

Was removed from it's base with a razor blade, painted up in Marauder's black and tan, (complete with the obligatory lightening bolt) and resides with the rest of my battalion. HA! AND I ENJOYED EVERY MINUTE OF DOING IT! (and all the MWDA players gasp at my affrontery)

I also have some issues with the MWDA universe and storyline after reading the 1st novel. From what I was able to gather, some schmoe decided that academicans made better leaders than warriors, beat the hell out of several worlds to prove it, and staked claim to the very center of the Inner Sphere, including and especially Terra.

Then he dismantled 99% of the 'mech forces because he wanted peace.

And the Successor Houses Clans, and ComStar all just sat back and watched?

Riiiiiiiiight.

The someone blows all the HPG networks, and no one can fix them? That may have flown in 3025, before the recovery of the Gray Death Memory Core and the Return of the Clans, but if Katrina Steiner was setting up new HPG stations in the 3060s, how is it that suddenly no one can replace/repair them? AC/20-sized hole in the plot here. Ultra AC/20, that is.

Stackpole thin in you ask me. And of course, we are still plagued with Victor Ian Steiner-Davion. Sigh . . . where's a nekogami when you need one?

What happened in the real Battletech Universe during this time?

The Questions:
Has anyone played Mechwarrior: Dark Age? If so, what can they tell me about it? I picked up a few of the mechs and tanks and such (mainly to sell of --this is where all the MWDA players gasp--cut them off their bases and use them in real Battletech). IMNSHO, I think some of the mechs are cool, but most are dorky looking. A lot of the battlearmor is OK. I wish they hadn't changed the scale from 6mm to 10mm though.

I also got invited to play a game or three this weekend at the local store, and I've never played MWDA before. Does anyone have any suggestions? I have 1 green locust, 1 green construction mech (anyone want it? It's for sale) a Joust tank, and a lot of battlearmor. Them's the troops.

To top it off, I have been getting a lot of questions about MWDA terrain, based in the Wizkids templates. I have a lot of design ideas worked out, and they work well. But I'm always open to suggestions.

Storm
Real Mechwarriors use hex bases.
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Sir Henry
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PostPosted: 15-Jul-2003 07:14    Post subject: RE: Quicky-Clicky Battletech Rant and questions Reply to topic Reply with quote

Storm, don't be coy with us, Tell us how you really feel..

However, I think you may be preaching to the Choir here.... I don't many BT Players that actually like MWDA. It has it's good points, but they are out weighed by it's failures...

And remember that mikey's mom always said Stackpole is as Stackpole does...





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PostPosted: 15-Jul-2003 07:44    Post subject: RE: Quicky-Clicky Battletech Rant and questions Reply to topic Reply with quote

Wouldn't really know about any tactics for ClickyTech. The last game I played where the unit bases had dials was Adeptus Titanicus.

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PostPosted: 15-Jul-2003 10:16    Post subject: RE: Quicky-Clicky Battletech Rant and questions Reply to topic Reply with quote

....I'm a traditionalist to and my opinion
about MWDA is basically not good.
I mean,I restart to play clssic,with
my fellow friend,I was involved in
a tournament.
So every month,or 20 days we meet all around
in north Italy,I was glade to paint my
METALLIC minis,I was stimulated,and enjoing
So every legs we was around 6 players
sometimes 4 and in big events 8 or 10.
I pay 5€ and,dice exagon,recordsheet,ecc...
In the last event we was 2 plyng classic
I did a scenario quasi 3D,instead THEY
was 16 or 18 playng DA,and they pay
8€ each.....
Damn MWDA,and all plastic F...... minis
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PostPosted: 15-Jul-2003 10:26    Post subject: RE: Quicky-Clicky Battletech Rant and questions Reply to topic Reply with quote

MWDA is not bad as games go, it is not a good replacement for classic BT but it can get you a small fix when you are short on time. My biggest gripe is the collectable aspect of the game. My second biggest gripe is the non-customable unit aspect, come on, once in a while I like to put my 4x ER LL Mad Dog on the map and snipe everyone else to death.

Tatics, for MWDA, don't discount the infantry and tanks, a mech only force will die, you need combined arms.

Terrain, table top with some colored paper is what usually works for us, but then again we do not have a whole lot of storage space around either.

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PostPosted: 15-Jul-2003 12:17    Post subject: RE: Quicky-Clicky Battletech Rant and questions Reply to topic Reply with quote

Well, I can't really say anything bad about Stackpole. The Warrior novels where the first I'd read, so I feel a kind of odd loyalty to the writer. Beyond that, I really don't approve of the game. The minatures are fine and dandy, in fact I like them a lot. But! The universe is VERY far from what BattleTech is to me. (I say if we want to lower technology, let's reprise the sucession wars, I wouldn't mind a chance to get a use out of the nuke rules.)

And the rules are clunky, and don't remind me much of true BattleTech. Finally, like all other Collectible games (except the B-Tech CCG oddly) it requires massive amounts of money to stay compettive/complete the set. Overall, I think it was a valiant effort...but doomed from the start. I will admit I gave them the benefit of the doubt for some time, and played it myself. I was just never happy with it.

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PostPosted: 15-Jul-2003 17:58    Post subject: RE: Quicky-Clicky Battletech Rant and questions Reply to topic Reply with quote

Quote:

I also have some issues with the MWDA universe and storyline after reading the 1st novel. From what I was able to gather, some schmoe decided that academicans made better leaders than warriors, beat the hell out of several worlds to prove it, and staked claim to the very center of the Inner Sphere, including and especially Terra.

Then he dismantled 99% of the 'mech forces because he wanted peace.

And the Successor Houses Clans, and ComStar all just sat back and watched?

Riiiiiiiiight.

The someone blows all the HPG networks, and no one can fix them? That may have flown in 3025, before the recovery of the Gray Death Memory Core and the Return of the Clans, but if Katrina Steiner was setting up new HPG stations in the 3060s, how is it that suddenly no one can replace/repair them? AC/20-sized hole in the plot here. Ultra AC/20, that is.




Storm...it REALLY helps to gather facts before you go spouting off rumors...

First...go over to the Comstar INN site and see just how liveable some of those worlds in the Republic are...hell...take a look at what some of the factions went through...

Second Stone did NOT dismantle 99% of all 'Mech forces...he removed them from the hands of many merc forces and nobility and such WITHIN HIS REPUBLIC...

Thirdly...no, not all the nations just sat back for the formation of the Republic...you read Hackpole's book...the Capellan Confederation and even the FWL fought it...and Hohiro had to deal with a lot of headaches when he donated the worlds he did to it...

You might also want to consider the timing...the Jihad starts not long after the FedCom Civil War and the Jade Falcon Incursion...meaning the FS, LA and Falcons are still recovering...as are the Draconis Combine, the Nova Cats and the Ghost Bears from their little war...as for the Wolves? Well...the Hell's Horses have great timing don't they?

What about all the other Clans you ask? Hmmm...seems something big is going on in the homeworlds right around this time...nothing concrete has been mentioned yet, but the glimpses look interesting...

Oh, and let's not forget that the Davions also have to deal with Filtvelt and some worlds allied to it splitting from the rest of the Suns as well as an apparent invasion by the Taurians (who also might have had a civil war too, if the map is any indication) and border fighting with both the Confederation and the Combine, then it appears the Ravens and the Outworlds Alliance have some sort of merging going on sometime between 3067 and 3130...

Suffice it to say that while the militaries MIGHT not be what they were in 3060, it is by no means as drastic a drop as you suggest...

Oh...and Stone did NOT beat the hell out of everyone...the culprit there is the Word of Blake...try not to be on Outreach or any of the capital worlds around the end of 3067...

Why don't you go take a real look at the story and what's leading up to it before you past judgement and condemn it on half truths?

Ruger
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PostPosted: 15-Jul-2003 21:00    Post subject: RE: Quicky-Clicky Battletech Rant and questions Reply to topic Reply with quote

As a game I find MW:DA very enjoyable, HOWEVER it is NOT battletech, and I refuse to acknowlege the changes in the universe. I can understand there reasons for creating DA, BT can be dificult to learn, mapsheets can be expensive and bulky, record sheets can get expensive and bulky, and the games can drag on for months and they want to fix this. great! but in attemping to do so (since they've failed misurable in the area of cost and bulkiness) they've killed the biggest thing BT has going for it, customization. I don't know how tourenments for DA go in other places but the ones I've abserved require that players use only units from one faction wich A. can make playing expensive and B. can kill tactical flexiblity. In BT you could create your own mechs and vehicals designed to complement one another, you can't do that in DA. sorry I've gone off on a rant but heres something I wrote earlier and didn't find a place for:

Give me and the regulars here a week, $100 for printer paper and ink, and (if there isn't one among us) someone with the technical knowlege to create re-modeled redord sheets and we could likly pump out a streamlined version of BT that stays true to the original universe, is easy to learn, and fast paced.

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PostPosted: 16-Jul-2003 18:11    Post subject: RE: Quicky-Clicky Battletech Rant and questions Reply to topic Reply with quote

Ok, much like everyone else i suppose, I've a few comments myself on this. And for those that wish to comment on what is said, please at least read the whole thing first before doing so. Warning: LONG!

First of all, things need to be seperated and look differently upon each. Rather than all at once. The units, the storyline, the game itself, the toys, the books, etc.

The Units -
This refers to the actual unit stats as in what is/would be on a normal record sheet. IE: what is in the MWDA:RS1 and the others which are likely to be in the future RS's. Some seem to dislike them thinking they are worse than previous designs. Though I am of the belief that they are disliking them simply due to their having come from MWDA. For that, my statement is this. Go back through all the designs that have been previously put out under the Battletech name through the years. They are neither worse, nor better in comparison. Complaints that some of Level 3. So? Big deal. What does it matter? It's just another design. No one says that it has to be used. Complaints that there are Industrial Mechs. So? Big deal. There have ALWAYS been Industrial Mechs used in the history of battletech. Go reread the 2nd GDL book for example. There have simply never been any offical stats on them. Now there are. And again, no one says that you have to use them. I for one have no problem with them as they fill a hole that was previously empty.

The Game -
This refers to MWDA itself and how it is played. The first thing you must keep in your mind that it is NOT Battletech, it is a game called Mechwarrior and that the two are completely different games. As well as that it is far from being a replacement of it in any way due to what it is and how it is played. Attempting to think of them in any way as being related is just wrong and will simply just give you a headache trying to compare them as well as likely just get you pissed off. Admittaly, I have played the game and know how it plays. Though that is not to say I am at all good at it or that I even like it for that matter. However, FOR WHAT IT IS, and for those that like that type of game, it is ok. It of course has it problems. Every game does. How many of you have never been in an arguement or discussion on a problem in a battletech game about a rule that was simply too vague or just didn't quite cover a particular situation in your game at the time? For being only able to use what you want, you can still do so, as long as you keep under the point limit. You do not HAVE to use all units from the same faction. You simply get a bonus in that they can work together in 'formations' if you do so. As for the point limit, what game has never put a limitation on how big or how many units are to be used? If you played a normal Battletech game, more often than not, someone will probably tell you not to have a force worth more than #### battle value, or maybe a combined weight of ###, etc. To sum it up, MWDA is for those that simply do not wish to use all those pencils & paper. Just line out a 36" square map, place some units and roll some dice. Aside from a time measure, nothing else is needed.

The Toys -
This of course refers to the actual toy figures the game is played with. I will say this in that I for one do not care for the Collectiablity aspect of the game. That of course being that some items are harder to find than others and that the game can only be played with what they represent. As well as that they come hidden in boxes so that you've no idea what is in there. I personally prefer to be able to pick and choose what I want rather than risking on a random selection of stuff that I might already have, which I'm sure is most people's feelings. But like most things, there are always ways around it. A person can easily just look around checking out gaming shops and the like and find places selling singles. You're bound to find someplace that sells them cheaply. 50 cents to 1$ infantry, 1-3 for vehicles, probably 5$ for a mech. Anymore than that, and you're likely getting ripped off. Game is too expensive due to all the units? Ask yourself this, how much do you usually pay to buy the small metal stuff that comes unassembled and unpainted? Likely $7-10. Granted, if you're looking for a unique, you're likely to have to pay more, but again, you're likely to find them cheap someplace or find someone that is willing to trade or negonaite on the price. I for one would not pay more than $15 for one. If you happen to bother with playing in any of the campaign games, you can get forms for sendaway uniques for only $5. For which you can also just get multiples of so that you can simply trade with someone for another that you actually want without having to pay 20-30 if that is what they're charging.
Anyways, for what they are, they are just big prepainted plastic toys. Some of which, don't really look that bad either. Don't like the paint jobs? Fine, just paint over them. No one saying you can't just because it's done already. As well as no reason not to modify the unit any either. There are plently of people that repaint the stuff or change them. As long as the bases themselves hadn't been changed, I don't think anyone would really care because they are still playable. As for their being big plastic toys, there are those that simply don't like using the metal stuff. Whether it be because they're too small or because they dont want to deal with having to be careful with these metal figures that you or someone else might have painstakingly put together and intrigately painted down to the smallest detail and have to carefully store them in a nice case so nothing happens with them when not in use. The plastic stuff you can just throw into a box and not care about, generally speaking. And there are those, like myself, like the idea of being able to use the toys for a normal miniature game in a larger scale size rather than with the smaller metal stuff. All in all, it really all just comes down to taste and personal preferences.

The Storyline -
This obviously refers to the overall storyline that MWDA has done. I will say this, in that, in order to fully understand what is going on, you must try to read up on whatever information is available. Whether it be the Comstar thing on the Websites, the novels, or even the Dossiers that are in the toy boxes. As well as time. For, as time goes, more information is available and thus allows for easier understanding of what it is. To simply take in only a portion of the information and make assumetions on what is happening only leads to misunderstandings. And that is something that applies to all things, not just MWDA.
Anyways, back to the storyline... Don't like the idea of the Jihad or think it could be done? Hate to break it to you, but that idea has always been within the Battletech story. Read up on Comstar's history. They tried something similar before they were broken into Comstar and Word of Blake. In fact, that's what broke them up. As well as that, their whole premise, aside from running all communications, was that they would hoard all the technology waiting for the day when the houses had fallen so far down that they could easily step in and take over. And when WOB broke from Comstar, they took plenty of stuff from them, and plenty more when they took Terra. And what do you think they were doing all that time while in the FWL? Building up their forces. They broke from Comstar about 3053 or so. The Jihad was 3067-68. They had roughly 15 years to build up. With all the money they were siphoning off of the FWL, what stuff they couldn't build themselves or steal, they could easily buy. And one must also remember, they, at that point in time, were in as much control of communications as Comstar was. And he who controls the communications, controls a lot (again, reference Comstar's past history).
Think everything was all peaceful and love-dovy after the Jihad? Nope, think again. Still plenty of bloody fighting going on. Examples being the Free World's League falling apart and fighting within itself much like a miniature version of the Inner Sphere itself. As well as a rather bloody fight between the new Republic and house Liao, for who did not wish to simply 'give' anything to them.
And unlike popular belief, the technology has NOT been lost and 99% of all combat units have not been scrapped. Everyone of course will always have their own armies stashed away. Oh sure, they will 'donate' some of them in order to look like they are doing the right thing and individuals will more than likely turn things over so that they can get whatever it is they are being offered for them. And you can be sure the Republic would not simply scrap everything as like what has been said. Sure, lesser stuff might be scrapped in order to rebuild others things, but most would more than likely be put into private service or kept mothballed someplace in the case that they might be needed at a later date. Even during the original Star League era, which is suppose to have been the Golden Age and a time of peace, there was still plenty of fighting. Look at the Periphery war. Even the houses still scrimished against each other. And even in this time of peace when military might was to be small, ALL the houses were still amassing private armies in secret.
As already stated, technology has not actually declined. 'They've forgot how to build fusion engines and Battlemechs!', you say. No they haven't. BattleMechs are constantly in production, if only at a lesser degree. When in a so called 'time of peace' something that is ment for war will not generally be in high production. Do you think any buisness is going to have something in high production that is in low demand? And so, while Battlemechs were in low demand, many simply retooled in order to produce Industrial mechs instead. Which, in a time of peace, would be something that would be in a higher demand. As for the lack of a fusion engine in them and such, it's all about cost. They are for construction perpuses. Not war. And they would more than likely be sold to actual buisnesses than the houses themselves, and thus they would want to keep costs down. Why would you have to pay for a fusion engine Agromech when you could probably buy 2 ICE mechs. They aren't shooting high powered lasers and the like, so they've no need in the extra power or high either as to do their jobs, they're likely not going to be moving much. As such, with war breaking out in what is a peaceful time and without warning of any sort, people press into service what is readily available, thus the use of Industrial Mechs in combat. Meanwhile, all those Industrial Mech factories begin to retool in order to once again produce Battlemechs which are once again in high demand.
Don't like this so called communications shortage or believe they could do it? Think again. There is really no reason that it couldn't be done. As it has been stated, some stations had been simply attacked in force, others tampered with from within, while others were attacked with computer viruses. Some of which was supposally left over from the Jihad. And while HPG is no longer a lost technology, it is still highly difficult and expensive to fix. Even in 3067.
As for their focusing purely on the Republic right now, I believe it mostly to be their just wanting to start things small and to be able to expand into more as things continue and the game itself shows that popular enough to last. Hence the next DA set being released: Liao's Incuresion. Or something like that.
To sum it all up, nothing of it is unbelieve able or unlikely. It is all potentionally possible and with looks back into what has previously come to pass, not at all surprising. Were it all simply done gradually in time, no one would have likely complained as much as they have, rather than their doing it all at once and jumping so far ahead. The Clan invasion is much the same way. They jumped 20 years ahead and suddenly these massive armies with unbelievable technology attack and throw everyone into a panic. But for each, there are hints and lead-ins in past information sources. And also for each, there are those that simply did not like the change and refused to believe in anything passed the point of which they loved. No one really has any requirement to follow or go along with what is 'official' history. It is simply there for those that like to follow that sort of thing. And for those that do not believe it to be true to the game universe, I've this to say: the true battletech universe is about nothing more than man's constant need to make war. And in this, it is still true, whether believed or not.

The Books -
This refers specifically about the novels. And finally, on to the books. Really though, anything said about the novels by anyone, is generally only personal perference and taste. What the novels are, are more of a throw back to the originals. That being more along the lines of small unit conflicts that tell the whole fight with actual stories. Rather than these multi-regiment units fighting each other or star spanning wars that are in the later books where the fights are so big, most of it is skipped over so that they can actually try to fit the what little story they have into the book. And before some of you say that it's suppose to be about the 'Mechs, I have to say, 'No, it isn't'. Yes, the game itself primarily based around 'Mech combat, though I myself enjoy combined arms, the books are about telling stories. For which can't simply be about 10 different people spending their whole time sitting in their Mechs fighting regiments of other Mechs. As far as the stories they tell, again it is really just about personal taste. Of the 4 that have come out, I really only disliked 1, which I believe was the 3rd book. Not that the story was bad, which actually wasn't that good, but more of how it was written.. That is not to say I think the others are great, but they aren't bad, and I really do not believe them to be any worse than some of the mid to later Battletech novels, not to mention the previous Mechwarrior novels.

And so, I believe that pretty much covers everything. With all that I wrote, I certainly hope it does.
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PostPosted: 16-Jul-2003 19:50    Post subject: RE: Quicky-Clicky Battletech Rant and questions Reply to topic Reply with quote

you've over looked one important detail. MW:DA was originally ment to be a replacment for battletech, if the two games were as seperate as you sugest then the BATTLETECH universe would not have followed the darkage timelie.

as for the tech "loss" I'll sum up what you said. there wasn't one, clan tech is the prodomant tech base.

oh and BTW practice what you preach, read my comment about only using units from faction more closely.

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PostPosted: 16-Jul-2003 20:06    Post subject: RE: Quicky-Clicky Battletech Rant and questions Reply to topic Reply with quote

I said the way the games are played are different. I did not say that the timeline and story are. And it was ment as a replacement for those that are no longer interested in how Battletech is played. To think they can replace something with something else that is so completely different, just doesn't work.

As for the faction/formations thing, you said it was required. It is not. The tactical advantage you get is not that great and usually used with junk units because on their own, they're worthless. If everything you use is good, it does not matter if they're the same faction. And as for expensive, I already stated that it isn't as expensive as thought to be unless you're just the type that doesn't care on price and/or just constantly buys the booster packs and whatnot rather than cheap singles.

[ This Message was edited by: Shadowking on 2003-07-16 20:10 ]
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PostPosted: 16-Jul-2003 21:13    Post subject: RE: Quicky-Clicky Battletech Rant and questions Reply to topic Reply with quote

In my travels around the US I have stopped by many a game store and talked to many players and managers.

1) MWDA is doing very well in some regions and OK in others, only one or two dead zones

2) Most players do not care about the old Btech history, just the last 15 years of the universe. Just like high school kids today.... the big war was the first Gulf War

3) Age is preteen and mid 20s, not much else.

4) Hard to tell if they were card gamers that moved or some sort of mini gamer that moved, but they like quick and easy.

5) They are not hard core mini players has most can not paint nor care too and do not respect their minis, they are prepainted plastic.

6) Classic Btech has to recruit from the more complex game group or hard core mini gamer types.

Will some MWDA players graduate up? yes, but it is not the pool of players Btech wants. Need to get fresh players or other game players and bring them into the fold.

AWAD- Combined arms my ass, Mechs are King of the Battlefield but the others should be respected... MWDA went to far the other way

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PostPosted: 17-Jul-2003 07:47    Post subject: RE: Quicky-Clicky Battletech Rant and questions Reply to topic Reply with quote

Ok, before anyone thinks this, I am not arguing the points, just comparing personal experience and obvervations.

Within my own travels, I believe I can agree with statement 1.

I cannot say I agree fully on statement 2. Most of who I have ment who enjoy the game do find interest in the past history, not just the recent. But, as they might be knew, it is more that they simply did not know of anything pior. As uposed to just not caring.

For 3, though mostly true in that the age group seems to be within 10-25, I have come across people in their late 20's and older, ie 30+, even 40+ who do in fact play the game. Some of whom were in fact previously battletech players that tired of the paper & pencils.

4, From what I have seen, those who play are have usually done 1 or the other, if not both. As well as to continue to do them along with MWDA.

5, Though perhaps not hard core mini players, I have seen a number of people, younger kids included, who in fact decided to repaint or remodel their 'toys'. And though I might agree with the thought that they might not respect their minis, it is only in reference to the plastic click stuff. Mainly due to what they are. Cheap plastic toys with some durability. I myself have my own collection of the 'toys' for which I just throw them all into a regular box without much worry. Where as I keep all my real metal mini's stashed in some very nice cases to insure their safety.

Finally, for 6, I have to disagree. I have found a number of players who play MWDA who have tried battletech and have actually liked it more than MWDA. And have managed to get many a converts from it to battletech. And there is no real reason not to try to recruit people from MWDA to play battletech. The best way to think of them is like hockey or baseball. MWDA, being a more simplified game, is that of the Minor Leagues, where the players can then graduate up to the more involving Classic game which would be akin to going up to the Majors. And I might point out, that everyone has to have started from somewhere. I really do not know many people that play that have never played or at least tried another game.
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Nightmare
Lyran Alliance
Kommandant-General
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Joined: 03-May-2002 00:00
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PostPosted: 17-Jul-2003 09:01    Post subject: RE: Quicky-Clicky Battletech Rant and questions Reply to topic Reply with quote

As for mini players, yes, several of our guys used to play Warhammer 40K and painted our own minis. That's when they were still cheap plastic, and we had time to sit around painting all day. One of our guys was so good he got prizes for those minis at game conventions. Seems he inherited steady hands from his parents, both dentists...

We never saw the need for a lot of Btech minis, though. The cardboard pictures were quite sufficient for us, we only bought a few favorite mechs for painting. Mainly the mechs used by our MechWarrior 2 characters back when we still played that RPG. Minis are nice, but not really necessary if you're playing on a hex map. I even played the Monte Diablo scenario against a friend of mine without any stand-up pictures. We just scrawled the weight and number of the mechs on small pieces of cardboard, with an arrow pointing front. Quick and easy.



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Slythis
Federated Suns
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Joined: 09-Aug-2002 00:00
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PostPosted: 17-Jul-2003 09:46    Post subject: RE: Quicky-Clicky Battletech Rant and questions Reply to topic Reply with quote

Quote:

On 2003-07-15 21:00, Slythis wrote:
I don't know how tourenments for DA go in other places but the ones I've abserved require that players use only units from one faction



like I said shadowking practice what you preach and read what I wrote.

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