Mordel's Bar & Grill
Hard points
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Gangrene
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PostPosted: 01-Apr-2003 19:13    Post subject: RE: Hard points Reply to topic Reply with quote

Yes, it is, hence my use of the word "most." Not every hard point is designed to accomodate that.

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PostPosted: 02-Jun-2003 16:43    Post subject: RE: Hard points Reply to topic Reply with quote

Quote:

On 2003-03-29 11:03, Cadet wrote:
I don't think Ballistic and Laser/PPC should be able to use the same hard point though. Different power requirements and all.

I don't think the OmniMech was a bad idea, but it horribly abused. Instead of a single Omni in each weight class (1 each, light, med., heavy., assault), or even the original 16 designs and something like one or two Clan specific ones,, able to be adapted to any number of missions, we ended up with something like 40 Clan Omni designs, which defeats the whole purpose of OmniMechs in the first place.



I agree for the most part. Considering that speed and protection are mainly determined by engine and chassis, it makes sense to have a couple of Omni-Chassis in each weight class. That might explain the proliferation of omni mechs.

There does not seem to be this kind of logic in the process though, several chassis in a weight class have the same speed and armor, just a different shape. If it is a "totem design" this would be understandable. but most times it is just another knock-off design. A current Omni design could easily have the weapons spliced in with no need for a new design.

We should be seeing the old standard Omni-mechs with ATM and Heavy Laser pods rather than a new design to carry the weapons. Making a new design to carry new weapons is 'Spheroid thinking.

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PostPosted: 02-Jun-2003 16:48    Post subject: RE: Hard points Reply to topic Reply with quote

[quote]
In my own engineering projects I have intefaced external computer components with dedicated microcontrollers, which requires both power and logic interfaces. From my fluids classes I can tell you that making a fluid exchange is a lot more complicated than sticking a connector into a socket.

[/quote]

Hmmmmm, that seems to describe the birds and bees pretty well too.

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PostPosted: 02-Jun-2003 16:56    Post subject: RE: Hard points Reply to topic Reply with quote

I have worked on Fighter planes. Not every hardpoint has a Fuel connector. Also the only electrical connections seem to be of the data/discrete type. (a video cable, an arm signal to the fuse, an eject signal)

I would have to guess that certain weapons would not be compatible with your hardpoint system though. The Gauss Rifle comes to mind, the ATM, and other similar weapons that would require an obviously specialized interface. Power connections, plus ammo feed for the Gauss. Multiple missile types/sizes/ranges for the ATM.

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PostPosted: 03-Jun-2003 10:56    Post subject: RE: Hard points Reply to topic Reply with quote

LOL

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PostPosted: 03-Jun-2003 11:01    Post subject: RE: Hard points Reply to topic Reply with quote

I would have to guess that certain weapons would not be compatible with your hardpoint system though. The Gauss Rifle comes to mind, the ATM, and other similar weapons that would require an obviously specialized interface. Power connections, plus ammo feed for the Gauss. Multiple missile types/sizes/ranges for the ATM.

In the original post I made the rule: "Weapons that use ammo must have the ammo in the same hard point." That was to avoid having an ammo interface at all. Since all ammo is internal to the pod I think an ATM system could be developed.

You have a good point about the gauss rifle. Laser pods might have the appropriate power connectors, so maybe the gauss could it in there.

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PostPosted: 07-Jun-2003 18:09    Post subject: RE: Hard points Reply to topic Reply with quote

Remember gauss are high power use items,it would probably take a PPC power connector or better, unless you count that in with the lasers.

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PostPosted: 08-Jun-2003 15:50    Post subject: RE: Hard points Reply to topic Reply with quote

Quote:

On 2003-06-07 18:09, Rarich wrote:
Remember gauss are high power use items,it would probably take a PPC power connector or better, unless you count that in with the lasers.




I have been. Perhaps "energy" would be a better term. Either way its just simpler and makes for a more streamlined system.

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[ This Message was edited by: Gangrene on 2003-06-08 15:51 ]
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PostPosted: 19-Jun-2003 18:20    Post subject: RE: Hard points Reply to topic Reply with quote

Okay, It might work. I do like the idea of limiting the flexibility of Omnitechnology. It stands to reason that it only goes so far.

Having energy, ballistic, missile and maybe other hardpoints would require a bit of thinking to configure an omni.

Considering the different sizes of weapons in each class, how many weapons would fit 1 hard point? for example would an energy weapon hard point scale to 1 ppc, or 2 llas, or 4 mlas, or 8 slas?
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PostPosted: 21-Jun-2003 14:29    Post subject: RE: Hard points Reply to topic Reply with quote

I'm not seeing why this would be useful over OmniMechs in the first place. It's very limiting as to what I can put where and I have to pay tonnage to boot. MAYBE if I had to pay tonnage to mount stuff on an Omni (Like 10% of the Mech's weight must be dedicated to being an Omni), then this might be an improvement (and more realistic).
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PostPosted: 22-Jun-2003 17:10    Post subject: RE: Hard points Reply to topic Reply with quote

The idea isn't for it to be better in the usefulness sense, the idea behind it is that Omni-mechs, though a good idea, go a bit far in their flexablity. i.e. mounting a Missile weapon where a Laser was without replaing the entire arm. with a regular battlmech you could do that but the cost would be enormous. the pepose of this is to add a certain amount of costeffective flexiblity without taking it to far. or atleast thats how I see it.

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PostPosted: 22-Jun-2003 17:25    Post subject: RE: Hard points Reply to topic Reply with quote

i always felt that there should be some mechanical deficencies.

say like:

Omni mech suffer a +1 to all crit rolls.

-1 Critical slot per arm, leg, and side torso.

A 5 percent weight cost.

Omni mech suffer +1 heat per weapon fired [excluding machine guns and AMS].

Only weapons of the same type maybe moun ted in the same location. ex: if you mount a laser in an arm, only lasers can go there.

stuff like that.

thaTS my 2 c-bills.

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PostPosted: 22-Jun-2003 19:01    Post subject: RE: Hard points Reply to topic Reply with quote

Quote:

On 2003-06-19 18:20, Rarich wrote:
Considering the different sizes of weapons in each class, how many weapons would fit 1 hard point? for example would an energy weapon hard point scale to 1 ppc, or 2 llas, or 4 mlas, or 8 slas?



a PPC hard point would only have the hook ups for a PPC, so only one of a compatable weapon would go inside, not due to lack of space but lack of hook ups, it would be WAY to costly to porvide that many hook ups in one hardpoint if the chances are most of them would never be used.

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PostPosted: 28-Jun-2003 13:43    Post subject: RE: Hard points Reply to topic Reply with quote

Maybe if they required Omnis to devote a certain percent of their overall tonnage to being an Omni it wouldn't be quite so unreasonable. Say 10%. Or require each location to always mount the same tonnage of equippment there. Or require it to have a much larger gyro. Something.
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PostPosted: 13-Jul-2003 14:47    Post subject: RE: Hard points Reply to topic Reply with quote

Quote:

On 2003-06-19 18:20, Rarich wrote:
Considering the different sizes of weapons in each class, how many weapons would fit 1 hard point? for example would an energy weapon hard point scale to 1 ppc, or 2 llas, or 4 mlas, or 8 slas?



Right now there is just a mass limit on the hard points, not a volume or space limit. While that would be an important factor in real life, it would make the game system drag IMO. I have sacrificed that level of detail for ease of use and playability. If you want to add to the hard points idea by making such restrictions please go for it.

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