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DBR-04 Doberman
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Old Dog
Capellan Confederation
Sang-wei
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PostPosted: 18-Jun-2003 14:34    Post subject: DBR-04 Doberman Reply to topic Reply with quote

Type/Model: DBR-04 Doberman
Level: Inner Sphere III

4.0 Internal Structure (Industrial Mech)
6.0 Engine (100 ICE) -- Walk 5, Run 8
1.0 Heat Sinks (1 Standard)
1.0 Gyro (Standard)
3.0 Cockpit (Standard)
3.5 Armor (56 pts Standard)

0.5 Machine Gun (LA)
0.5 Machine Gun (RA)
0.5 Ammo (MG 100) (CT)

Armor Allocation
04 04 Head
06 08 Center Torso
-- 04 Center Torso (Rear)
05 06 L/R Torso
-- 02 L/R Torso (Rear)
03 04 L/R Arm
04 04 L/R Leg

--------------------------------------------

The Doberman is a strangely distinctive mech, rarely seen on the battlefield but well known throughout the inner sphere. When House Stiner's Sentinels went out of production during the Succession Wars, a hole in security options was created. While several mech designers tried to fill the gap, as well as many vehicle producers, the Doberman, a rookie design by Chevy Industries caught the eye of many a corporation.

The Doberman is a mech in only the loosest of sense. Powered by an IC engine, set into an outmoded frame originally intended for cargo lifting but given a massive Security overhaul, it's no match for even a mech as flimsy as a locust. When compared to combat vehicles, it's not much better off than a simple jeep with machine gun mount but far more expensive due to the gyro. Where it *does* come alive, however, is image.

The Doberman's not a bad looking mech at all. Sleek lines, smooth armor surfaces, shockingly responsive in the hands of a mech pilot, with a high quality engine that purrs quietly, but just loud enough to get a pilot's juices flowing. It's not a *real* mech, but it's close enough for many a young lad, and a tour of duty in a Doberman is often required before stepping into a real Mech academy. Many a mechwarrior gets a far away smile when thinking of his first Doberman run, and that infatuation is passed on to many a youth.

In addition, many non-mechwarriors have learned to fear it ... Doberman tend to run in packs, after all, and can keep pace with many civilian vehicles for short jaunts, and can certainly outrun a man. Breaking into a compound guarded by a Doberman is nerve-wracking, as Doberman pilots are well known for their near-intoxication when behind the controls ... unlike ordinary guards, they're likely to gun you down for practice, rather than take you in for an arrest. It's still a mech, large, looming, and impressive, with fully-functional limbs, a humanoid design, and can due half the workload by just being intimidating.

The Doberman survived the Wars in good shape, with ample spare parts being available, no Fusion engine to loot, and a Gyro that was only compatable with Urbanmechs, a design who was also never low in parts. Started in Steiner space, they quickly spread around, and can now be found in any house save Liao, where Urbanmechs serve a comperable role. Only the Cockpit was routinely scrounged, with the life support and ejection systems common casualties.

A Doberman, it must be stressed, is *not* a combat mech. Marching it into the field of battle is a waste, as it will be destroyed long before bringing it's pair of machine guns into battle, nor is it swift enough to escape pursuit. Matched up against simple raiding bands of humans, however, or left to loom over new shipments to ensure that everything stays on the up and up, it excells, and has always been useful as a training machine. The Doberman will likely be around for a very long time.

-------------------------------------------

OD notes ... HAD to make a Dark Ages-style Industrial Mech, just once, you know? Teh lil' guy's kinda nifty, with the 5-8 movement, even if the weapons stink. Personally, I'd drop the cockpit to 1.0 tons, like a vehicle would, and turn the weight into an SRM-2, BUT, for now, I play with the official rules, rather than my own. Sigh. Sadly, the Cockpit (300K! Gah!) and Gyro (Also 300K, GAH!) keep the mech from being as affordable as it should be, but it still falls in a good number under a million. Now, if you used the vehicle 'pit, and SRM-2 with ammo ...

-- Old Dog, now on guard!
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Old Dog
Capellan Confederation
Sang-wei
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Joined: 24-May-2002 00:00
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PostPosted: 18-Jun-2003 14:35    Post subject: RE: DBR-04 Doberman Reply to topic Reply with quote

PS ... I need a better format. This looks *awful*, ugh.
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Jade_Dragon
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PostPosted: 18-Jun-2003 15:57    Post subject: RE: DBR-04 Doberman Reply to topic Reply with quote

I like the doggy theme...

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Vampire
Free Worlds League
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PostPosted: 18-Jun-2003 20:11    Post subject: RE: DBR-04 Doberman Reply to topic Reply with quote

Excellent as always, Old Dog, straight to my files. I take that this contraption weighs 40 tons?

By the way noticed this

Quote:
with a high quality engine that purrs quietly, but just loud enough to get a pilot's juices flowing.



ahem... what kind of *juices*?

Have you been reading the letters section of Penthouse again?
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Sir Henry
Team Bansai
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PostPosted: 19-Jun-2003 07:21    Post subject: RE: DBR-04 Doberman Reply to topic Reply with quote

No, OD has been watching the Solaris VII Stable Training series on the TriVid... If that doesn't get Mech pilot in you going then nothing will.... Someone needs to teach the hard lessons to those rookies.....



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Old Dog
Capellan Confederation
Sang-wei
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PostPosted: 19-Jun-2003 21:18    Post subject: RE: DBR-04 Doberman Reply to topic Reply with quote

Doggie themes are neat. But! The important thing is that that it has teh 'Guard Dog' feel ... travel in packs, cheap, intimidating, but, really, a soldier with a machine gun will ruin the whole day.

For those with too much money for patrol jeeps, but not enough for a bunch of Stingers, the Doberman is a great midpoint. Now, if only I could get it to handle a missile launcher...

-- Old Dog, sit, stay, STAY ... good dog.
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Old Dog
Capellan Confederation
Sang-wei
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PostPosted: 19-Jun-2003 21:22    Post subject: RE: DBR-04 Doberman Reply to topic Reply with quote

Quote:

On 2003-06-18 20:11, Vampire wrote:
Excellent as always, Old Dog, straight to my files. I take that this contraption weighs 40 tons?

By the way noticed this

Quote:
with a high quality engine that purrs quietly, but just loud enough to get a pilot's juices flowing.



ahem... what kind of *juices*?

Have you been reading the letters section of Penthouse again?



Ewwwwww. Not even, not ever! Those things are gross. Pretty insipid from what I understand as well. Bah. Then again, I've never been in a man's house who *didn't* have something like this stored somewhere, so, who am I to judge?

Bah.

As for the mech, no, it's actually a *20* ton mech ... the Industrial Structure weighs twice as much as normal, with no benefits. That's why I was curious if it had a lower cost or something in the general forum. Maybe I'll find out tomorrow, when I have money. Yay, funding!

So, the structure weighs 4 tons, rather than 2, and teh engine 6, rather than 3 ... and, heck, the 3 ton cockpit with no life support, sealed systems, or ejection system should *really* just be a ton as well ... look at all that wasted resource! Just look at it! Cryin' shame, it is.

Next project will probably be a medium mech with an ICE engine, but built for actual combat. See if the concept works. This was just a testbed. Came out pretty good, tho, I think! Wonder what the actual C-Bill cost is...

-- Old Dog, tire-chewin' terrier
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Nightmare
Lyran Alliance
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PostPosted: 20-Jun-2003 00:24    Post subject: RE: DBR-04 Doberman Reply to topic Reply with quote

I was just entering your mech into HmPro when I noticed it's only got one heat sink. Was it intended like that? I placed the HS in the center torso, just to soak criticals.
Your armor scheme also confuses me, as the points don't add up to anything I've seen...

Here's a Doberman with automatic armor allocation, enjoy:

BattleMech Technical Readout

Type/Model: Doberman DBR-04
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 20 tons
Chassis: Utility 'Mech
Power Plant: 100 I.C.E.
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Machine Guns
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Doberman DBR-04
Mass: 20 tons

Equipment: Crits Mass
Int. Struct.: 33 pts Utility 'Mech 0 4,00
Engine: 100 I.C.E. 6 6,00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 1 Single 1 1,00
(Heat Sink Loc: 1 CT)
Gyro: 4 1,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 56 pts Standard 0 3,50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 7
Center Torso (Rear): 2
L/R Side Torso: 5 6/6
L/R Side Torso (Rear): 2/2
L/R Arm: 3 5/5
L/R Leg: 4 6/6

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Machine Gun RA 0 100 2 1,00
(Ammo Locations: 1 CT)
1 Machine Gun LA 0 1 ,50
--------------------------------------------------------
TOTALS: 0 35 20,00
Crits & Tons Left: 43 ,00

Calculated Factors:
Total Cost: 890 440 C-Bills
Battle Value: 227
Cost per BV: 3 922,64
Weapon Value: 9 / 9 (Ratio = ,04 / ,04)
Damage Factors: SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 5, Armor/Structure: 1/2
Damage PB/M/L: 1/-/-, Overheat: 0
Class: ML; Point Value: 2



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Vagabond
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PostPosted: 20-Jun-2003 04:53    Post subject: RE: DBR-04 Doberman Reply to topic Reply with quote

as usual OD ur fluff can turn a meak mech into an interesting idea.



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Sir Henry
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PostPosted: 20-Jun-2003 07:33    Post subject: RE: DBR-04 Doberman Reply to topic Reply with quote

You haven't been in My house. There is not enough room for stuff like that. To much Comic books, CCGs, Swords, Knives, Armor... My wife used to say I needed a garage for just my junk... Not to mention her Stuff... Which will probably go to Her Church for the Annual Garage sale... I need a U-haul to carry it all.........



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Old Dog
Capellan Confederation
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PostPosted: 20-Jun-2003 08:59    Post subject: RE: DBR-04 Doberman Reply to topic Reply with quote

Quote:

On 2003-06-20 00:24, Nightmare wrote:
I was just entering your mech into HmPro when I noticed it's only got one heat sink. Was it intended like that? I placed the HS in the center torso, just to soak criticals.


------------------------------------------

This would, in fact, be correct ... ICE engines have 0 Heat Sinks to begin with, so, you actually have to purchase the 1 that the Doberman is equipped with. This means that it can Walk just fine, but running will gradually build up heat, and it fears fire like few other Mechs, ever.

CT is the right location for placement as well. Good eye.
--------------------------------------------

Your armor scheme also confuses me, as the points don't add up to anything I've seen...

Here's a Doberman with automatic armor allocation, enjoy:

-------------------------------------------

Well, I use the 'All heads have 4 internal' house rule that's been chatted about before, so, that changes things a teensy bit (Heads have 8 pts armor, max, rather than 9) but, yes, the allocation I went with is a touch different.

Quote:

Armor Factor: 56 pts Standard 0 3,50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 7
Center Torso (Rear): 2
L/R Side Torso: 5 6/6
L/R Side Torso (Rear): 2/2
L/R Arm: 3 5/5
L/R Leg: 4 6/6




So, I take 5pts from the head armor that the auto-allocate thing did, and 1 pt from each leg, to give me 6pts to work with. 2 pts to each side torso, to leave me with 2 pts ... 1 to thecenter torso, 2 to the CT Rear, to get an 8/4 ratio ... odd, I know, but good for a security mech, which might be ambushed as it patrols by a small infantry group. The head is fraaaaagile, as a Medium Laser threatens critical damage, and a large laser turns into a headchopper, but, hey, what do you want out of a mech that costs just over three million a lance?



-- Old Dog, grinning greyhound
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