Posted: 02-Jun-2003 15:40 Post subject: RE: Crimson Skies
Well, I had fun. So the game passed the first test.
I need to spend some time getting the maneuvers down. I spent too much time running into other planes. Unlike the other combat dial-based games, every one of your units will act every turn. The initial issues I had when I played the alpha demo at GenCon were resolved. Each speed class is an independent turn, for all intents except initiative.
Joined: 04-Feb-2002 00:00 Posts: 1625 Location: United States
Posted: 12-Jun-2003 19:35 Post subject: RE: Crimson Skies
This game does look very kewl. I am however already giving too much moola to Wizkids thanks to heroclix!!!!!
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