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Gangrene Federated Suns Leftenant General
Joined: 04-Feb-2002 00:00 Posts: 939 Location: United States
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Posted: 26-Mar-2003 15:46 Post subject: Btech stagnation |
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In a competitive market it is almost universaly true that products must either evolve or pass away, and Btech is no exception. While Btech's storyline is advancing the game itself seems to be entering an area of stagnation. From what I have heard it sounds like there will not be any new equipment released and very little in the way of L2 or L3 rules expansions.
I do not think a game can become a better product and advance itself on fluff alone. So what do you guys think should be released that advances the game (and not fluff)? Scenario packs? TRO's with new vehicle and mech designs? Map sets?
I would like to see more L3 rules for aerospace/conventional fighter use and design. But I doubt that will come to light.
_________________ Gangrene
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 26-Mar-2003 15:56 Post subject: RE: Btech stagnation |
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From what I have seen, what we need to do is get more new blood into the game. The more new blood, the more merchandise FanPro should be able to move.
As a result of all the merchandise moving, FanPro might start to get more requests from the fans and as such might be a little quicker to act on them.
The main thing, tho, is that we need to keep playing and keep letting FanPro know what we think of the game. I personally feel that sometime this summer things will start moving again. We the fans just need to help clear the logjams as well.
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Jade_Dragon 8th Sword of Light Sho-sho
Joined: 05-Feb-2002 00:00 Posts: 1326 Location: United States
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Posted: 26-Mar-2003 16:03 Post subject: RE: Btech stagnation |
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One thing they are doing and I think is a good move is supporting the Aerotech side of BattleTech more, warship, jumpships, and dropship minis are coming out and should help fans open up into a before overlooked area of gaming fun.
_________________ The JadeDragon
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Horhiro Draconis Combine Samurai
Joined: 04-Feb-2002 00:00 Posts: 1625 Location: United States
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Posted: 26-Mar-2003 16:20 Post subject: RE: Btech stagnation |
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maps, maps and more maps. how about the outside of a dropship or warship hull? how about an underwater city map? how about more island hopping maps? how about some new citytech maps of actual IS cities:new avalon, tharkad, solaris7, outreach, etc....
_________________ "I have lived my life trying to be a virtuous man. The Dragon admires tenacity, and the code of the samurai upholds it as well." -Minobu Tetsuhara
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 26-Mar-2003 16:32 Post subject: RE: Btech stagnation |
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maybe even a revamping of the basic system to allow for quicker/efficent/varied play.
something to keep the original feel, but update the ageing system.
but then i've been beating this drum forever.
one thing i'd love to see is an OFFICAL battletech computerized board simulator. megameks cool, but its 1] not offical, 2] bulky, 3] difficult to plan egagements with, 4] not backed by big money.
i've been unable to get 4+ players on a reliable game. it crashes, bugs out, or disallows people to connect. i want a game that can support 64+ people on a world wide engagement. do everything from logistics to space combat to ground combat. fight the war as it happens.
but that probibly unlikly. dreams within dreams.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Jade_Dragon 8th Sword of Light Sho-sho
Joined: 05-Feb-2002 00:00 Posts: 1326 Location: United States
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Posted: 26-Mar-2003 16:40 Post subject: RE: Btech stagnation |
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I would settle for a program that would only do ground combat with a tenth as many poeple as you indicated if that is what it took to get things started.
_________________ The JadeDragon
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Alexander Heavy Horse Merc Brigade Commanding Officer
Joined: 04-Feb-2002 00:00 Posts: 828 Location: Canada
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Posted: 26-Mar-2003 16:56 Post subject: RE: Btech stagnation |
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I would settle for one I could play myself, (If I was so inclined to be a loner).
Alexander
_________________ War is God's way of teaching geography.
*******
Commanding Officer, North West Armoured Cavalry
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Jade_Dragon 8th Sword of Light Sho-sho
Joined: 05-Feb-2002 00:00 Posts: 1326 Location: United States
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Posted: 26-Mar-2003 17:21 Post subject: RE: Btech stagnation |
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I prefer to play against people and the inclusion of an AI would length the time needed to develope the program. Still it would prove handy to test out new strategies and variants.
_________________ The JadeDragon
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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2104
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Posted: 26-Mar-2003 20:22 Post subject: RE: Btech stagnation |
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Quote:
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On 2003-03-26 16:20, Horhiro wrote:
maps, maps and more maps. how about the outside of a dropship or warship hull?
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The Warship would be ok...but as for the DropShip...that would not work if you keep it the same scale as a normal map, at least if you are using 'Mechs...most DropShips would fit on 2 to 4 hexes on a normal map...a few reach out to 8 or 10, but that's about it...
Ruger
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 27-Mar-2003 07:36 Post subject: RE: Btech stagnation |
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OR that you could play in your tank... eh, Tanker?????
_________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Alexander Heavy Horse Merc Brigade Commanding Officer
Joined: 04-Feb-2002 00:00 Posts: 828 Location: Canada
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Posted: 27-Mar-2003 10:42 Post subject: RE: Btech stagnation |
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Yeah, a metal map board, with magnetic minis! Travel battlebetch, found in the same aisle as travel connect four, and travel battleship!
You're a marketing genius!
Alexander
_________________ War is God's way of teaching geography.
*******
Commanding Officer, North West Armoured Cavalry
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 27-Mar-2003 10:47 Post subject: RE: Btech stagnation |
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Don't forget my 10%...
_________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 27-Mar-2003 16:01 Post subject: RE: Btech stagnation |
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How about making the board itself magnetic? It'd be easier to do that and package a small magnet in with each mini than it would be to have to start making the minis out of something that's actually magnetic (pewter and ralidium aren't magnetic IIRC, but lead is).
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Horhiro Draconis Combine Samurai
Joined: 04-Feb-2002 00:00 Posts: 1625 Location: United States
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Posted: 27-Mar-2003 20:27 Post subject: RE: Btech stagnation |
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[/quote]
The Warship would be ok...but as for the DropShip...that would not work if you keep it the same scale as a normal map, at least if you are using 'Mechs...most DropShips would fit on 2 to 4 hexes on a normal map...a few reach out to 8 or 10, but that's about it...
Ruger
[/quote]
Yeah, I was thinking the inside of a dropship more for battletroops or mechwarrior, when I lumped it into the outside warship hull sentence. perhaps battletech rules using just infantry/battlearmor squads/points. The hex scale could be the same as that used for solaris7 dueling rules rather than the 30 meter hexes.
_________________
"I have lived my life trying to be a virtuous man. The Dragon admires tenacity, and the code of the samurai upholds it as well." Minobu Tetsuhara
[ This Message was edited by: Horhiro on 2003-03-27 20:29 ] _________________ "I have lived my life trying to be a virtuous man. The Dragon admires tenacity, and the code of the samurai upholds it as well." -Minobu Tetsuhara
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Gangrene Federated Suns Leftenant General
Joined: 04-Feb-2002 00:00 Posts: 939 Location: United States
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Posted: 27-Mar-2003 21:53 Post subject: RE: Btech stagnation |
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I always thought a sheet metal brown hex board with magnetic terrain pieces would be a good idea. You would have an endless variety of maps.
_________________ Gangrene
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