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Marauder III MAD-4S2
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Slythis
Federated Suns
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Joined: 09-Aug-2002 00:00
Posts: 712

PostPosted: 13-Mar-2003 21:42    Post subject: Marauder III MAD-4S2 Reply to topic Reply with quote

Marauder III MAD-4S2

Chassis: GM Marauder
Power Plant: GM 300
Cruising Speed: 32.25
Maximum Speed: 53.75
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Valiant Lamellor
Armament:
2 ER PPCs
1 Heavy Gauss Rifle
2 ER Medium Lasers
Manufacturer: General Motors/Blackwell Industries
Primary Factory: New Valencia
Communications System: Unknown
Targeting and Tracking System: Unknown


Marauder III MAD-4S2

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: 10
Engine: 300 14.5
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 18(36) - Double 8
Gyro: 3
Cockpit: 3
Armor Factor: 307 19.5

Internal Armor
Structure Value
Head 3 9
Center Torso 31 47
Center Torso(rear) 15
R/L Torso 21 32
R/L Torso(rear) 10
R/L Arm 17 34
R/L Leg 21 42

Weapons and Ammo Location Critical Tonnage
ER Medium Laser LA 1 1
ER PPC LA 3 7
Heavy Gauss Rifle Ammo LT 2 2
Jump Jet LL 1 2
Jump Jet RL 1 2
Heavy Gauss Rifle RT/CT 0/0 18
ER Medium Laser RA 1 1
ER PPC RA 3 7
Jump Jet CT 1 2


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Nightmare
Lyran Alliance
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Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 14-Mar-2003 00:37    Post subject: RE: Marauder III MAD-4S2 Reply to topic Reply with quote

MAD-4S Marauder II
Mass: 100 tons
Chassis: GM Marauder
Power Plant: GM 300 Light
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: Chilton 850 Mk. II
Jump Capacity: 90 meters
Armor: Valiant Lamellor
Armament:
1 Blackwell Arms "Thunderfist" Hvy Gauss Rfl
2 Magna Firestar ER PPC
2 Diverse Optics ER Medium Lasers
Manufacturer: General Motors/Blackwell Industries
Primary Factories: New Valencia, Outreach
Communications System: Blackwell Multi-Linq 55
Targeting & Tracking System: Dragwell HiRez IV
-
Overview
When GM/Blackwell first debuted the Marauder II over half a century ago, House units and mercenary commands alike scrambled to get their hands on this powerful 'Mech, only to be rebuffed by Wolf's Dragoons, who had exclusive rights to the design. It took some three decades before the Dragoons allowed significant sales to outside units, and even then they carefully doled these 'Mechs out to only those units that met their discriminating criteria. This restriction ensured a demand for the 'Mech that constantly outstripped availability. That is, until Barber's Marauder IIs were destroyed on Koniz in June of 3064.

The Dragoons and GM/Blackwell's corporate officers needed a way to rekindle interest in their flagship 'Mech following its disastrous showing on Koniz. The sudden resurgence of "classic" 'Mech designs, thanks to the Vicore Group's efforts, and the Lyran Alliance's theft of the light fusion engine technology gave GM/Blackwell the ammunition they needed to do just that.
-
Capabilities
Today's Marauder II is every bit as tough as the Dragoons' original design, but carries significantly more firepower than its precursor. Rather than rely upon an extralight engine, the Dragoons chose to incorporate their light fusion engine, freeing up the mass needed to mount a heavy weapons loadout without sacrificing survivability. The designers chose to retain the MAD-4A's general weapons configuration, one that had proven devastating for decades. The paired PPCs and medium lasers have been upgraded to extended-range models while the main weapon is now the Dragoons' latest technological "acquisition"-the heavy gauss rifle.

The Dragoons did significantly alter the 'Mech's outward appearance, but internally the Marauder II is still very much the 'Mech it used to be. It has a heavy long-range punch and, combined with maximum armor protection and the inclusion of jump jets, an incredible survivability. Further, the Dragoons designed this to be a command 'Mech in every sense of the word, adding a communications suite that can not only link with any satcom system, but can easily accept C3 modules and other upgraded communications gear.
-
Deployment
The Dragoons took delivery of the first production run from their Outreach factory themselves, assigning them into the various regiments fighting within the Chaos March, though several also made their way to Colonel Shelly Brubaker's Delta Regiment on Tukayyid. Additionally, Duke Tancred Sandoval appropriated several companies of these 'Mechs from New Valencia before making his way to New Avalon. With such public displays of the Marauder II's capabilities-news vids and gun camera footage of battles on New Avalon, Carver V (now known as Liberty) and Epsilon Eridani have circulated throughout the Inner Sphere-orders again are pouring into GM/Blackwell's purchasing offices.

For their part, the Dragoons are allowing a wider access to the 'Mech than previously offered, a move partially motivated by profit and partially to "punish" the Lyran Alliance for stealing their light fusion engine design (a Star League court subsequently mediated a settlement between the Lyran state and the Dragoons that allowed both to keep the light engine and the heavy gauss rifle technologies that each had apparently stolen from the other). GM/Blackwell is selling to mercenary and House units alike in the two nations of the former Federated Commonwealth, the Free Worlds League, the Draconis Combine and even the Star League Defense Force. Only the Word of Blake and the nations of the Trinity Alliance-both aggressors in the continuing war for the Chaos March-are being blacklisted.
-
Variants
The Dragoons produce a variant of this 'Mech that makes significant use of Clan technologies. Based on the MAD-5A, they increased the maximum speed to 65 kph, freeing up the mass necessary for the larger engine by building the 'Mech with Clan-tech endo steel and ferro-fibrous armor. They, of course, jealously guard this design for themselves.

The second variant of this 'Mech seen in service has turned up in the Marian Hegemony. The 'Mech was not sold to the Hegemony, however. Instead, a shipment of Marauder II chassis bound for the Lyran Alliance was hijacked and turned up in the Hegemony. This variant also mounts paired ER PPCs and lasers, backed up by a bevy of rocket launchers.


Type: Marauder
Technology Base: Inner Sphere
Tonnage: 100
Battle Value: 2,249

Blah, I didn't feel like tidying up the mass and crit allocation tables.

http://www.classicbattletech.com/SecurityBriefingZeta.html

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