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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 24-Feb-2003 18:00 Post subject: Infantry idea... |
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I ran across some old notes the other day and here is an idea I thought you folks would love to toss around and comment on...
Would giving each platoon of infantry a 1 shot, .5 point of damage missile make them more effective or too powerful for the game as things are currently written?
The total number of hits from these weapons could be added in to the overall damage infantry does or it could be a seperate roll/attack...
So what do you folks think...
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Gangrene Federated Suns Leftenant General
Joined: 04-Feb-2002 00:00 Posts: 939 Location: United States
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Posted: 24-Feb-2003 18:05 Post subject: RE: Infantry idea... |
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That's reasonable, and makes rifle infantry somewhat useful.
_________________ Gangrene
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Slythis Federated Suns Colonel
Joined: 09-Aug-2002 00:00 Posts: 712
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Posted: 24-Feb-2003 18:21 Post subject: RE: Infantry idea... |
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And for a real world equivalent, it would be like the grenade launchers attached to M-16s and other Assult Rilfes.
_________________ "It is pleasant, when the winds are high and the seas are rough to watch the stuggles of another from the shore."
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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2104
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Posted: 24-Feb-2003 20:32 Post subject: RE: Infantry idea... |
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Quote:
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On 2003-02-24 18:21, Slythis wrote:
And for a real world equivalent, it would be like the grenade launchers attached to M-16s and other Assult Rilfes.
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Not really, considering those are already in the game as Compact Grenade Launchers...
More like it would the LAW and V-LAW launchers...I could see those as being more able to do this dmg than a mini-grenade...
I can't wait for the infantry platoon construction rules to come out in the next few months...
Ruger
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Ares Clan Jade Falcon Star Colonel
Joined: 20-Feb-2002 00:00 Posts: 737
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Posted: 24-Feb-2003 21:30 Post subject: RE: Infantry idea... |
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What's a V-LAW? Vechicle-mounted LAW or something?
_________________ I have the right to remain silent. Anything I say will undoubtedly incriminate me.
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 24-Feb-2003 21:43 Post subject: RE: Infantry idea... |
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On 2003-02-24 21:30, Ares wrote:
What's a V-LAW? Vechicle-mounted LAW or something?
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The V-LAW is a Very Light Anti-Armor Weapon.
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Gunslinger Patch Royal Black Watch Regiment Major
Joined: 04-Mar-2002 00:00 Posts: 1611
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Posted: 25-Feb-2003 05:37 Post subject: RE: Infantry idea... |
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One thing I've done for a long time for my own custom units is use the LAW rocket. If you seen the art work for an infantry SRM-2 then you know it isn't much more that an RPG that shoot 2 instead of 1.
So what I do is equip the platoon with rifles or lasers and say that each man carries 2 single-shot disposable SRMs with a 9-hex range. That gives a platoon some nice but brief firepower, though it does make for a lot of extra hit rolls (1 roll per SRM). And I've always liked the thought of infantry, man-portable and semi-portable weapons that can make a mech feel concerned. And one-shot tubes certainly makes a saner proposition for a ground pounder than running up to the mech with a freaking satchel charge.
And if your troops had the time to dig in and have APC support, as mine always do. Why those APCs carry a fair amount of rations, ammo, and SRM tubes. So your entrenched platoon can easily have assembled near to hand a triple normal supply of these one shot tubes. And the the Clan mechs won't even see them until each squad position opens fire at close range...
You know, now that I have some of that Skytrex infantry with Dragons and TOWs, I'll have to invent a man-portable LRM shooter that does say 3 points of damage. I especially like it when infantry are something a light or medium mech has to take seriously.
[ This Message was edited by: Gunslinger Patch on 2003-02-25 05:40 ] _________________ "Those who beat their guns into plows will plow for those with guns..." -Thomas Jefferson
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Shadowking Kell Hounds Captain
Joined: 22-May-2002 00:00 Posts: 365 Location: United States
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Posted: 25-Feb-2003 06:34 Post subject: RE: Infantry idea... |
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Depends on what the range of the missile is. Otherwise, they already more than that much damage. They just need to be close enough to do it. Which is the main problem with infantry. They usually don't last long enough to get close and hurt anything.
Using level 3 rules for splitting up a platoon to get the squad bonus tends to help a bit though. As well as using the lvl 3 rule for swarming & capturing vehicles is fun too.
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 25-Feb-2003 07:24 Post subject: RE: Infantry idea... |
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Isn't Platoon a movie???
PBI also read Foot Fodder...
_________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Alexander Heavy Horse Merc Brigade Commanding Officer
Joined: 04-Feb-2002 00:00 Posts: 828 Location: Canada
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Posted: 25-Feb-2003 10:43 Post subject: RE: Infantry idea... |
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No, no. They're track grease. Or SPUTS (Self-propelled pop-up targets!)
I don't know how American Infantry works, but, in Canada, every Infantry Platoon gets one Medium Anti-Tank Rocket Launcher, (And it's reloadable!) And Company HQ also gets one, (Meaning 4 in a Company.) I always pictured that as an SRM launcher. With two or three LAWs (we call them M-72s) per Section (Eight guys, ten if they have APCs and you count the vehicle crew!) Plus each vehicle usually carries three M-72s as well.
Also, each Platoon gets a small mortar tube and a 7.62 MG, as does Company HQ.
Plus, in every Infantry Battalion we have an Anti-Armour Platoon equipped with some APCs mounting Tow Missiles, plus some dismounted TOWs and various other tools.
If there are weapon equivalents for all of these in BTech, that gives the SPUTS alot more options on the battlefield.
Alexander
_________________ War is God's way of teaching geography.
*******
Commanding Officer, North West Armoured Cavalry
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 25-Feb-2003 11:38 Post subject: RE: Infantry idea... |
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They are there via TR-3026 and the old 2ndED MW Companion...thing is they are treated solely as MECHWARRIOR weapons not as battlefield weapons...you end up with a lot die rolling to get at the most 2 points of mech damage...
Hence the idea of mine to give the infantry some bite...and I do have some rules/ideas for support weapons like Recoiless Rifles and ATGMs etc...
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Alexander Heavy Horse Merc Brigade Commanding Officer
Joined: 04-Feb-2002 00:00 Posts: 828 Location: Canada
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Posted: 25-Feb-2003 15:52 Post subject: RE: Infantry idea... |
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I have TR-3026, but haven't really looked too closely at it, other than to see which weapons are roughly equivelant to the one's I've used. Are there rules for using those in a BTech game, or is it strictly Mechwarrior?
Alexander
_________________ War is God's way of teaching geography.
*******
Commanding Officer, North West Armoured Cavalry
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Peter_Smith Capellan Confederation Yi-si-ben-bing
Joined: 25-Mar-2002 00:00 Posts: 122
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Posted: 25-Feb-2003 16:48 Post subject: RE: Infantry idea... |
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Well, without actual numbers to crunch, I don't think we can really say how much of an effect an addition like this would have. Though my initial thoughs is the results would be closer to more effective rather than too powerful.
Something else to think of is what kinds of infantry units are we talking here. Rifle, Laser, SRM? Something like this might not work well with all kinds.
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 25-Feb-2003 18:08 Post subject: RE: Infantry idea... |
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It works well enough with all of them, but I had intendend for only SMG, LASER and RIFLE platoons getting these little missiles...
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 25-Feb-2003 18:23 Post subject: RE: Infantry idea... |
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Would the idea of given the infantry heavy weapons like four Recoilless Rifles or something similar a good idea? They wouldn't have other weapons, well beyond side arms, so their primary job would be to man the RRs...
Anyone have any ideas on this one? I think four would work out 7 men per gun, keeping it into account of the BT numbers here...what do you folks think?
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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