Mordel's Bar & Grill
Sabre Cat
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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 11-Dec-2002 22:22    Post subject: RE: Sabre Cat Reply to topic Reply with quote

==Overview:==
The Sabre Cat has become on of the most well known mechs in the Co-Alliance.
It has won it's repuatation time and again in combat as it stands up and
defeats mechs equal to it or heavier.

The Sabre Cat has shown that it's construction is very sound and that it can
take a lot of punishment while still returning the same to the attacker.

==Capabilities:==
The well rounded weapons system on the Sabre Cat allows it to work well with
it's lancemates. Moving in and tagging the enemy with it's Narc Pods allows it
to bring in accurate missile fire and when added to it's direct firepower this
really gives the mech it's claws as well as it's bite.

Moving at an average speed for it's size the Sabre Cat uses a Core Tek Extra
Light Fusion engine to really give it a boost, but it hopes to off set the
risk of using such an engine by covering it's self in almost maximum armor.

Many of the outside firms that had a hand in the Sabre Cat told United Arms,
that this would be a major drawback and limit it's usefulness on the
battlefield. Luckly they were wrong.

The main weapons of the Sabre Cat are it's LRM and it's standard large lasers.
Rounding this off are an SRM and medium laser as well as an anti-missile
system. The twin missiles launchers can both use the narc pods carried on the
Sabre Cat as can it's lance mates. The mixture of these weapons allows the
mech to alway have 80% of its firepower ready to bring to bare against the
enemy no matter what range.

==Battle History:==
Seeing combat for the first time in 2831, when Landorf Protectorate Armed
Forces sent a small force into the Laplat Region of their border with Vondor
Imperium over minining rights and the seizure of Protectorate citizens and
dropships.

The 3rd Guard Company of the 12th Marine Guards, laned on the Leplat Astidroid
and quickly sized control, in the running battle on the surface of the
Asteroid, the Sabre Cats of 2nd Platoon of the 3rd Guards found themselves
confronted by a lance of Rogan mechs (40 tonners), the sergeant in command of
the lance quickly moved his mechs in after peppering the Vondarian lance with
LRM fire mixed with Narc Pods. Moving up with his two Sabre Cats and a single
Wild Cat mech, the sergeant moved his Wind Fury so as to provide covering fire
and enfilading fire as well.

This allowed the Sabre Cats to move into medium range with the Rogans and with
the Wild Cat they where able to catch the Rogans between trying to take out
the Wind Fury as well as deal with the Sabre Cats and the Wild Cat. After
another 12 minutes of heated fighting the last Rogan retreated and Second
Platoon, battered but still very much in the fight, moved into the maze of
buildings and rockpiles that made up the eastern part of the complex.

Quickly they dealt with the enemies light police armored cars and finially
reached the jail. Freeing the prisoners and escorting them back to the landing
zone.

The Sabre Cat has seen action on every front the LPAF has fought on and earned
it's fame during the Revolt of the Warlords as a mech that would not die.

==Variants:==
Several variants have been tested and many of them either replaces the Narc
Pods or removes the XL engine in favor of other high tech items to give the
Sabre Cat an even longer life on the battle field currently there are 8
different variants undergoing testing through out the Co-Alliance Armed Forces
and it is hoped that which ever version is picked goes on to add to the
repuation of this fine mech.

_________________
Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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