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					Paul Capellan Confederation Sang-wei
  
 
  Joined: 25-Feb-2002 00:00 Posts: 255 Location: United States
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								 Posted: 10-Dec-2002 08:40    Post subject: RE: Looking for a Design | 
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								My 2 cents.
 
 The Ostsol idea works, I think there's one that is 5/8/5.  (or was that an ostroc?)  Heat's a bit of a problem.  Also, they are rather peculiar and rare, both IC and OOC, so you will attract attention.
 
 For more anonymity, go with the PXH-1D, or with a Wolverine.  I esspecially like the 3025 M variant.  LL, 2ML, SRM6, and 5/8/5 
 Very powerful.
 And since Wolverines are typically workhorses, and rarely command Mechs, you'll probably go unnoticed.
 
 Another thought would be the Lineholder.  Very nice Mech, deadly on all ranges, and fairly swift.
 
 Hope it helps.
 
 Paul
								
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					CO_17thRecon Kell Hounds Major
  
 
  Joined: 10-Sep-2002 00:00 Posts: 1297 Location: United States
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								 Posted: 10-Dec-2002 11:16    Post subject: RE: Looking for a Design | 
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								Alright, after some serious whittling of the design ideas and cutting some out, I've come up with a list of the top six contenders:
 
 VLK-QA Valkyrie
 ASN-21 Assassin
 PXH-1D Phoenix Hawk
 WVR-6M Wolverine
 CHP-2N Champion
 RFL-4D Rifleman
 
 I've been thinking I could do a three-on-three battle and use whatever 'Mech impresses me the most. I would like to do this via the boards, but before I plead my case to Mordel, I will try and gauge the interest in such a game.
  _________________ Jarylan Blackwell
 
 
  "What the...?! Where did you get THAT?!"
  "Creative aquisition."
								
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					Nightmare Lyran Alliance Kommandant-General
  
 
  Joined: 03-May-2002 00:00 Posts: 2214
 
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								 Posted: 11-Dec-2002 00:39    Post subject: RE: Looking for a Design | 
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								VLK-QA Valkyrie is too slow for a light mech, period. Never put anyone important in something that can`t outrun the things it can`t outgun.
 
 ASN-21 Assassin is useless. Look at it! It`s a fast mech with too few guns and too little armor. You`ll be hard to hit, but then again, you`re not going to help anyone by being there  
 
 PXH-1D Phoenix Hawk is a good choice. Solid weaponry and good speed.
 
 WVR-6M Wolverine is even better. Heavily armored for a medium, good weaponry and adequate speed for it`s weight.
 
 CHP-2N Champion is fast for a heavy, but the armor is rather pitiful. It`s not a good place for a commander to be. That AC/10 will get some attention pretty fast.
 
 RFL-4D Rifleman? Are you serious? It`s got less armor than the Champion, it`s slower and it carries heavy weaponry. It`ll draw fire like crazy!
 
  _________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
								
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					CO_17thRecon Kell Hounds Major
  
 
  Joined: 10-Sep-2002 00:00 Posts: 1297 Location: United States
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								 Posted: 11-Dec-2002 09:04    Post subject: RE: Looking for a Design | 
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								All of those designs are to be modified to my specifications eventually Nightmare. But I want to test them on equal footing. 
 
 As for why the Rifleman would be a good commander's 'Mech, Kraken has given me an interesting theory to work with.
 
 _________________
 Major Joseph Garbo
 CO 17th Recon Battalion,
 Harewood's Harvesters
 
 “An engineer can look at a pile of junk and tell you what it was, a good one can tell you what went wrong and an expert engineer can put the pile of junk back together.”
  [ This Message was edited by: CO_17thRecon on 2002-12-11 09:07 ] _________________ Jarylan Blackwell
 
 
  "What the...?! Where did you get THAT?!"
  "Creative aquisition."
								
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					Nightmare Lyran Alliance Kommandant-General
  
 
  Joined: 03-May-2002 00:00 Posts: 2214
 
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								 Posted: 11-Dec-2002 09:44    Post subject: RE: Looking for a Design | 
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								I`d like to hear about the Rifleman theory when you`ve tested it. As the machine looks now it`s usually the one I kill first in order to thin out enemy numbers...Quickly followed by any mediums I can get a solid back shot on.
  _________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
								
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					CO_17thRecon Kell Hounds Major
  
 
  Joined: 10-Sep-2002 00:00 Posts: 1297 Location: United States
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								 Posted: 11-Dec-2002 10:40    Post subject: RE: Looking for a Design | 
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								Well, it depends on players in your area, but around here, the Rifleman has a bad reputation and isn't exactly the most threatening machine on the board.
  _________________ Jarylan Blackwell
 
 
  "What the...?! Where did you get THAT?!"
  "Creative aquisition."
								
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					Mithras Federated Suns Private, First Class
  
 
  Joined: 03-Jan-2003 00:00 Posts: 30 Location: United States
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								 Posted: 04-Jan-2003 16:17    Post subject: RE: Looking for a Design | 
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								| One mech thats pretty good but always over looked is the nightsky.  Its not considered a command mech, so it wont draw fire, its decently fast with jump, and has a nice spread of damage, even though its all evenly spread in the short range area.  And , if you get a chance or a heck of a lot of money, clan pulse lasers will spread the damage quite nicely.
								
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					Nightmare Lyran Alliance Kommandant-General
  
 
  Joined: 03-May-2002 00:00 Posts: 2214
 
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								 Posted: 06-Jan-2003 11:05    Post subject: RE: Looking for a Design | 
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								I don`t kill Riflemen because they`re threatening. I kill them because they are easy to kill when compared to many other heavies, and if they try any desperate Alpha strikes they risk shutdown  
 
 Nightsky might be a good choice except for the hatchet. Many players like to shoot at hatchet-equipped designs just because.
  _________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
								
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					Packrat Royal Black Watch Regiment Private
  
 
  Joined: 12-Jan-2003 00:00 Posts: 20 Location: Canada
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								 Posted: 12-Jan-2003 17:26    Post subject: RE: Looking for a Design | 
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								Don't forget about the shadowhawk!  It has a mix of weapons, srm2 for infernoes, lrm for missile options, jumps as fast as the PA and infantry you support, moves 5/8 and has solid armour and is not a known command mech.
 I don't say it is the ultimate but it would fill the slot you have. _________________ If Life is like a box of chocolates, then what would Death be?
								
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					Nightmare Lyran Alliance Kommandant-General
  
 
  Joined: 03-May-2002 00:00 Posts: 2214
 
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								 Posted: 13-Jan-2003 00:48    Post subject: RE: Looking for a Design | 
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								The Shadowhawk is definitely in the right weight and size for a command mech, IMO. Although I`d pick a Griffin or Wolverine over the Shadowhawk any day of the week. The upgraded Dervish is good too.
  _________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
								
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					CO_17thRecon Kell Hounds Major
  
 
  Joined: 10-Sep-2002 00:00 Posts: 1297 Location: United States
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								 Posted: 15-Jan-2003 21:37    Post subject: RE: Looking for a Design | 
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								I was messing around with the old "Solaris" 'Mechs and found one that I liked, so I played around with it. Ir's certainly an odd ball. But maybe I can use that and draw fire to my mobile, but relatively weak machine.
 
                BattleMech Technical Readout
 
 Type/Model:    Werewolf WRW-LF-006
 Tech:          Inner Sphere / 3055
 Config:        Biped BattleMech
 Rules:         Level 2, Custom design
 
 Mass:          40 tons
 Chassis:       O'Neal Model II Standard
 Power Plant:   200 Nissan Fusion
 Walking Speed: 54.0 km/h
 Maximum Speed: 86.4 km/h
 Jump Jets:     5 Rawlings 75 Standard Jump Jets
 Jump Capacity: 150 meters
 Armor Type:    Lexington Limited High Grade Ferro-Fibrous 
 Armament:      
   1 Hovertec Hex SRM 6
   2 Magna 400P Medium Pulse Lasers
   2 BlazeFire Longshot ER Medium Lasers
   2 Mydron Minigun Machine Guns
 Manufacturer:  O'Neal's BattleMechs of Solaris
   Location:    Solaris VII
 Communications System:  Lynx-Shur
 Targeting & Tracking System:  Eagle Eye 400 XX
 
 ==Overview:==
 Overview:
 O’Neil’s, a major ‘Mech factory located in Solaris’ Reaches, has produced 
 several leading ‘Mech models in the past two years. Among medium ‘Mechs, th
 popular Werewolf has proved an especially effective design. Its excellent 
 movement and jump capabilities make it ideally suited for arena combat, tho
 its reliance on short-range firepower limits its value outside of the Solar
 games.
 
 --------------------------------------------------------
 Type/Model:    Werewolf WRW-LF-006
 Mass:          40 tons
 
 Equipment:                                 Crits    Mass
 Int. Struct.:  67 pts Standard               0      4.00
 Engine:        200                  6      8.50
    Walking MP:   5
    Running MP:   8
    Jumping MP:   5
 Heat Sinks:     10 Double [20]               6       .00
  (Heat Sink Loc: 1 LT, 1 RT)
 Gyro:                                        4      2.00
 Cockpit, Life Supt., Sensors:                5      3.00
 Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
 Armor Factor:  137 pts Ferro-Fibrous        14      8.00
  (Armor Crit Loc: 3 LA, 3 RA, 3 LT, 3 RT, 1 LL, 1 RL)
 
                           Internal    Armor
                           Structure   Value
    Head:                      3          9      
    Center Torso:             12         18      
    Center Torso (Rear):                  6      
    L/R Side Torso:           10      15/15      
    L/R Side Torso (Rear):              5/5      
    L/R Arm:                   6      12/12      
    L/R Leg:                  10      20/20      
 
 Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
 --------------------------------------------------------
 1 SRM 6                  RA      4   15      3      4.00
   (Ammo Locations: 1 RT)
 2 Medium Pulse Lasers    LA      8           2      4.00
 1 ER Medium Laser        RT      5           1      1.00
 1 ER Medium Laser        LT      5           1      1.00
 1 Machine Gun            CT      0  200      2      1.50
   (Ammo Locations: 1 RT)
 1 Machine Gun            HD      0           1       .50
 CASE Equipment:          RT                  1       .50
 5 Standard Jump Jets:                        5      2.50
  (Jump Jet Loc: 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
 --------------------------------------------------------
 TOTALS:                         22          67     40.00
 Crits & Tons Left:                          11       .00
 
 Calculated Factors:
 Total Cost:        3,463,226 C-Bills
 Battle Value:      1,016
 Cost per BV:       3,408.69
 Weapon Value:      752 / 752 (Ratio = .74 / .74)
 Damage Factors:    SRDmg = 23;  MRDmg = 4;  LRDmg = 0
 BattleForce2:      MP: 5J,  Armor/Structure: 3/3
                    Damage PB/M/L: 4/3/-,  Overheat: 0
                    Class: MM;  Point Value: 10
 
 Other than the "oddness" it meets the requirements. Thoughts?
 
  _________________ Jarylan Blackwell
 
 
  "What the...?! Where did you get THAT?!"
  "Creative aquisition."
								
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