Mordel's Bar & Grill
Design of Fort Bradley
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CO_17thRecon
Kell Hounds
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PostPosted: 14-Oct-2002 22:13    Post subject: Design of Fort Bradley Reply to topic Reply with quote

I am currently designing a map for the Harvester's home base, Fort Bradley, and thought I'd see if anyone had any interesting ideas. The following is a list of essential buidlings I need to provide, please point out any I miss.

Mess/Lounge
Barracks
'Mech Bay
Command Center
Dropship Pad
Runway
Aerospace Hangar
Armor Hangar
Storehouses

I'm planning on useing a few LRM and RAC turrets with some strong walls. Prolly also some heavy bunkers with major weapons.

Any interesting ideas one defense, layout, buildings, general comments?

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Dead-Fish
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PostPosted: 14-Oct-2002 22:27    Post subject: RE: Design of Fort Bradley Reply to topic Reply with quote

motor pool, training center, or armory.
what kind of terrain surrounds your base? city? woodland? wastes?

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CO_17thRecon
Kell Hounds
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PostPosted: 14-Oct-2002 22:32    Post subject: RE: Design of Fort Bradley Reply to topic Reply with quote

We're near Avalon Palace, so it's a rocky cliff one side, forests on another, Avalon City on the third and then open plains...If memerory serves me... (Been awhile since I got out the FedSuns Sourcebook PDF file)

Anyhow, I'll add Training Center and Armory to the list, but what is a motor pool?

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Major Joseph Garbo
CO 17th Recon Battalion,
Harewood's Harvesters

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[ This Message was edited by: CO_17thRecon on 2002-10-14 22:32 ]
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Jarylan Blackwell



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Dead-Fish
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PostPosted: 14-Oct-2002 22:39    Post subject: RE: Design of Fort Bradley Reply to topic Reply with quote

its like a hanger and lot for vehicles used by your unit

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CO_17thRecon
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PostPosted: 14-Oct-2002 22:51    Post subject: RE: Design of Fort Bradley Reply to topic Reply with quote

Righto.

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Nightmare
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PostPosted: 15-Oct-2002 00:19    Post subject: RE: Design of Fort Bradley Reply to topic Reply with quote

Any training areas? Like shooting ranges, running tracks, swimming hall, parade ground and obstacle course. These take a lot of space, but if you already have a spaceport that shouldn`t be a problem

Mess? A major garrison has a kitchen/dining hall the size of - well, it`s huge.

Storage? The really critical stuff may well be stored deep underground. Such as fuel and spare parts you just can`t do without. This storage area is often connected to the local bomb shelters - or sometimes is them.

Your own water purification plants and waste disposal systems.

Your own radio towers, radar posts and several generator stations for back-up power. In case you need them.

Your own military hospital, with all stuff they might ever need. Just in case.


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Karagin
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PostPosted: 15-Oct-2002 01:42    Post subject: RE: Design of Fort Bradley Reply to topic Reply with quote

Quote:

On 2002-10-14 22:32, CO_17thRecon wrote:
We're near Avalon Palace, so it's a rocky cliff one side, forests on another, Avalon City on the third and then open plains...If memerory serves me... (Been awhile since I got out the FedSuns Sourcebook PDF file)

Anyhow, I'll add Training Center and Armory to the list, but what is a motor pool?

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Major Joseph Garbo
CO 17th Recon Battalion,
Harewood's Harvesters

“An engineer can look at a pile of junk and tell you what it was, a good one can tell you what went wrong and an expert engineer can put the pile of junk back together.”

[ This Message was edited by: CO_17thRecon on 2002-10-14 22:32 ]




A motor pool is where vehicles are stored and worked on. Basically a big parking lot with a mantiaence shop.

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CO_17thRecon
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PostPosted: 28-Oct-2002 09:16    Post subject: RE: Design of Fort Bradley Reply to topic Reply with quote

About how many BattleMechs would fit in a one hex hangar with maximum CF? Anybody know?

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Hurlbut
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PostPosted: 28-Oct-2002 10:11    Post subject: RE: Design of Fort Bradley Reply to topic Reply with quote

Yo should add some turrets with LB-X as well as someone who might get a bright idea and decided to make bomb runs on your fort only to run into flak barrages. Its a great dual purpose weapon that you can use against aircrafts and ground forces.
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CO_17thRecon
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PostPosted: 28-Oct-2002 11:15    Post subject: RE: Design of Fort Bradley Reply to topic Reply with quote

That's what the RAC/2 turrets are for.

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Hurlbut
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PostPosted: 28-Oct-2002 11:18    Post subject: RE: Design of Fort Bradley Reply to topic Reply with quote

LB-X receive the flak bonus, -3 against VTOLs in this case. I quote from the AT2 rule book, The Flak special-case rule applies to airborne fighter, DropShip and small craft units in the same way as to VTOLs I.E. LB-X cluster attacks against those units recieve -3 to hit.


[ This Message was edited by: Hurlbut on 2002-10-28 11:20 ]
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CO_17thRecon
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PostPosted: 28-Oct-2002 12:09    Post subject: RE: Design of Fort Bradley Reply to topic Reply with quote

Firepower beats subtley in my opinion.
And RAC/2s are lighter and get more ammo.

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AlexxKnight
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PostPosted: 28-Oct-2002 12:32    Post subject: RE: Design of Fort Bradley Reply to topic Reply with quote

The only thing I can think of is instead of one mess/lounge, you need a few of them.

Officer's Club/Lounge, and Enlisted Lounge. You need to keep them seperate, it doesn't do you any good to mix Officer's and Enlisted all the time. Enlisted guys can and will loose respect for the officers.

Definitely need a hopsital/infirmary, Motor Pool, Gym, Obstacle Course(s), Weapon Ranges, Barracks/Housing, HQ building of some sort.



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Hurlbut
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PostPosted: 28-Oct-2002 12:55    Post subject: RE: Design of Fort Bradley Reply to topic Reply with quote

8 tons? RAC-2 and LB 5-X weight same, RAC eat up ammo and does put out more damage but you have to roll to see if any number of the shots per turn does hit. LB does not jam, receive a nice -3 to hit against airborne targets and IMHO is the best dual purpose weapon for against airborne targets and ground targets. Plus you can have a standard shot doing 5 damage points go longer than an AC shot. Fluff wise, logistacally you have easier time of getting LB-X and easy to mantain them than the RACs.
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CO_17thRecon
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PostPosted: 28-Oct-2002 13:03    Post subject: RE: Design of Fort Bradley Reply to topic Reply with quote

Not really. The NAIS produces RACs on planet. And since I use the older Enforcers with LBX cannons, I'm covered anyway. The turrets are just support, not full defense.

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