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Pejskahar
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Raven!
Clan Snow Raven
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PostPosted: 27-Oct-2002 20:50    Post subject: Pejskahar Reply to topic Reply with quote

BattleTech Vehicle Technical Readout
VALIDATED by Vagabond and Raven!

Type/Model: Pejskahar
Tech: Inner Sphere / 3060
Config: Tracked Omni Vehicle
Rules: Level 2, Standard design

Mass: 10 tons
Power Plant: 40 I.C.E.
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: StarSlab/1
Armament: Omni Vehicle - 3 tons
Manufacturer: Dzerhezinsky Tractor Works
Location: Bryant
Communications System: Dzerhezinsky QDCOM-2L
Targeting & Tracking System: Dzerhezinsky VARI3

==Overview==
This little tank is the second tank being used exclusively by the Russian Marines. It is designed to land on a beach and provide armor support for Marines. It was desinged almost exclusively from engineers from Wolf's Dragoons, who had come to see about building up Russian defense industry so that they could have a secure production site in a stable region. Russia won the contract with ease and as such has put the techniques of modular construction to use for its most elite force.

==Capabilities==
Depending on the Variant the usefullness of the Pejskahar can varry. Its primary configuration mounts an SRM4 and allows the tanks to lay down devestating amounts of missile fire against prepared positions, or enemy tanks and infantry. The SRM system has proven its worth in tests, and though its short range and the slow speed of the tank are considered a liability in action by many, the Navy points out that if you're attacking a prepared position on a shore, there isn't a lot of area to move in anyway, as the enemy is going to be right on top of you. Not only that, if it had a high speed, drivers would be tempted to charge ahead, without desperately needed infantry support, and the forces would be destroyed. When working together the tank does very well, no matter what variant it is in.

The A variant is anti infantry with limited rocket support, mounting two machine guns and 30 rockets that it can fire quickly into enemy formations to loosen them up. It works well even with the Army when used in cities and built up urban areas.

The B variant is used very rarely and is a rocket support unit, able to fire 60 rockets into enemy formations. It advances usually slightly behind advancing infantry, firing rockets into any pockets of tight resistence to break them up. This tactic works well with fast moving infantry, those that strike quickly and don't settle down. It allows them to move quickly even if the enemy objects.

The C variant is one specifically demanded by Wolf's Dragoons, though it is beginging to see deployment with the Russian forces. An electronic warfare unit, it mounts an ECM and Beagle Active probe and rarely sees deployment with the Russian marines, unless the beach head is secure. However, the Russian Army is using it for mop operations and Wolf's Dragoons have ordered huge numbers of the design, for what purpose is not known.

The D variant is another popular attack unit, mounting two vehicle flamers. Its use can send enemy tanks and infantry fleeing, even if they had a normally secure position. Properly used it can clear out whole swaths of areas without the costly lives of Russian troops and defenders. The D variant is used in almost every aspect of Russian warfare, as the use of flamers can quickly turn a battle.

The last variant, the E, is cargo only. This variant can also be used to carry infantry as an APC, or can be used as an ambulence. This one, though not wide spread, is being seen with rather frequent regularity, being popular to medical units and engineering units.

--------------------------------------------------------
Type/Model: Pejskahar
Mass: 10 tons

Equipment: Items Mass
Int. Struct.: 5 pts Standard 0 1.00
Engine: 40 I.C.E. 0 2.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 .50
Crew: 1 Members 0 .00
Turret Equipment (Locked): 0 .50
Armor Factor: 48 pts Standard 0 3.00

Internal Armor
Structure Value
Front: 1 10
Left / Right Sides: 1 10/10
Rear: 1 8
Turret: 1 10

Primary
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 SRM 4 Turret 0 25 2 3.00
--------------------------------------------------------
TOTALS: 0 2 10.00
Items & Tons Left: 5 .00

Calculated Factors:
Total Cost: 194,104 C-Bills
Battle Value: 98
Cost per BV: 1,980.65
Weapon Value: 26 / 26 (Ratio = .27 / .27)
Damage Factors: SRDmg = 4; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 4T, Armor/Structure: 0 / 2
Damage PB/M/L: 1/1/-, Overheat: 0
Class: GL; Point Value: 1
Specials: omni

A
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Machine Guns Turret 0 100 3 1.50
3 Rocket Launcher 10s Turret 0 3 1.50
--------------------------------------------------------
TOTALS: 0 6 10.00
Items & Tons Left: 1 .00

Calculated Factors:
Total Cost: 150,792 C-Bills
Battle Value: 121
Cost per BV: 1,246.21
Weapon Value: 40 / 40 (Ratio = .33 / .33)
Damage Factors: SRDmg = 24; MRDmg = 14; LRDmg = 5
BattleForce2: MP: 4T, Armor/Structure: 0 / 2
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 1
Specials: omni

B
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
6 Rocket Launcher 10s Turret 0 6 3.00
--------------------------------------------------------
TOTALS: 0 6 10.00
Items & Tons Left: 1 .00

Calculated Factors:
Total Cost: 198,229 C-Bills
Battle Value: 169
Cost per BV: 1,172.95
Weapon Value: 72 / 72 (Ratio = .43 / .43)
Damage Factors: SRDmg = 46; MRDmg = 27; LRDmg = 10
BattleForce2: MP: 4T, Armor/Structure: 0 / 2
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 2
Specials: omni

C
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Beagle Active Probe Body 0 1 1.50
1 Guardian ECM Body 0 1 1.50
--------------------------------------------------------
TOTALS: 0 2 10.00
Items & Tons Left: 5 .00

Calculated Factors:
Total Cost: 624,479 C-Bills
Battle Value: 118
Cost per BV: 5,292.2
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 4T, Armor/Structure: 0 / 2
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 1
Specials: omni, ecm, prb


D
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Flamer (Vehicle)s Turret 0 40 3 3.00
--------------------------------------------------------
TOTALS: 0 3 10.00
Items & Tons Left: 4 .00

Calculated Factors:
Total Cost: 97,854 C-Bills
Battle Value: 62
Cost per BV: 1,578.29
Weapon Value: 6 / 6 (Ratio = .10 / .10)
Damage Factors: SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 4T, Armor/Structure: 0 / 2
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 1
Specials: omni

E
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
Cargo Bay Capacity Body 1 3.00
--------------------------------------------------------
TOTALS: 0 1 10.00
Items & Tons Left: 6 .00

Calculated Factors:
Total Cost: 74,479 C-Bills
Battle Value: 48
Cost per BV: 1,551.65
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 4T, Armor/Structure: 0 / 2
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 0
Specials: omni, tran3


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CO_17thRecon
Kell Hounds
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PostPosted: 27-Oct-2002 21:00    Post subject: RE: Pejskahar Reply to topic Reply with quote

Wolf's Dragoons, using a great deal of ECM/BAP tanks...

I might be able to use that information later in my story line. Yea.

Anyhow, this is a nice little tank you've got. Good support for infantry.

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Jarylan Blackwell



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CO_17thRecon
Kell Hounds
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Joined: 10-Sep-2002 00:00
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PostPosted: 27-Oct-2002 21:41    Post subject: RE: Pejskahar Reply to topic Reply with quote

I have noticed however, that even though Bryant has a lot of water, the Russians deploy no hover tanks I know of...

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Jarylan Blackwell



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Raven!
Clan Snow Raven
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PostPosted: 27-Oct-2002 23:26    Post subject: RE: Pejskahar Reply to topic Reply with quote

I don't like hover tanks, though I did design one. Hover tanks just don't have that treads and dakka dakka feel that tanks and autocannons express

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