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Lvl 2: ZEU-9D Zeus
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CO_17thRecon
Kell Hounds
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PostPosted: 19-Oct-2002 19:57    Post subject: Lvl 2: ZEU-9D Zeus Reply to topic Reply with quote

I am quite proud of this design. Though not the ultimate assault machine, it is tough, cheap and quick (for an assault, anyway). I could improve it, but I like it the way it is, a kind of super ZEU-6S. Not to mention that it is quite tough, with thicker armor and CASE.

BattleMech Technical Readout

Type/Model: Zeus ZEU-9D
Tech: Inner Sphere / 3063
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 80 tons
Chassis: Chariot Type III Standard
Power Plant: 320 Pitban Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Valiant Lamellor Ferro-Fibrous

Armament:
1 Holly LRM 15
1 NAIS Model 2b Rotary AC/5
1 ChisComp 43 Special Large Laser
2 ChisComp 39 Medium Lasers
Manufacturer: Corean Enterprises
Location: New Avalon
Communications System: TharHes Calliope ZE-2
Targeting & Tracking System: TharHes Ares-7


Overview:
The heavy 'Mech ZEU-6S Zeus is the Lyran Commonwealth's pride and joy. The initial design ideas were first put to paper just after the start of the war with the Draconis Combine in 2407. Three years later, when enemy forces were threatening Hesperus II, two Zeus prototypes were already lumbering across test terrains. The speed with which the Zeus was brought from idea to reality astounded even the most optimistic generals.
The Zeus also had the best field testa new 'Mech could hope for. When Kurita forces assaulted Hesperus II, the two Zeus prototypes were there, aiding in the defense of the vital BattleMech factories. These prototypes carried PPCs on their left arms. After the battle, the pilots reported that the PPC was extremely erratic and unreliable. Further research revealed that the PPC's insufficient shielding created wild magnetic interactions between it and the 'Mech's engine. The designers thus decided to drop the PPC in favor of the simpler autocannon to ensure quick delivery of the 'Mech to the front.
During the FedCom Civil War, Archon Katherine ordered the deisgn licensed to Corean to be produced on New Avalon to bolster Loyalist regiments. Equipped with a new RAC/5 and ferro-fibrous armor, the 9D is a major upgrade of the old 6S.

Capabilities:
The Zeus was designed to engage enemy 'Mechs with its medium-range weapons while remaining on the move and out of close combat range. It was created in response to requests by Commonwealth commanders for a heavy 'Mech that could perform hit-and-run tactics. The combination of long-range missiles, rotary autocannon, and large laser works well to perform this task.
Designers placed the 'Mech's missile tubes around and set back from a large central core to help protect the system. The drawback of this arrangement is that the missile-loading system is complicated and prone to breakdown if not serviced regularly. This Federated Suns variant carries much more ammunition than the original ZEU-6S, but still requires regular supply, making it a poor canidate for operating behind lines.
The Chiscomp 43 Special is a laser design known and respected around the Suns. Though in other Zeuses, the large laser was a compact fiber optics design, this Federated Suns variant uses a standard laser, so instead of the common blister there is a short barrel. Though this makes it somewhat more prone to battle damage, it has increased accuracy and power. Also, a barrel has been added to the medium laser because of it's design.
Even though the Zeus functions mostly as a stand-off weapon, it has no problem closing and grappling with an enemy. Excellent armor protection, especially around the chest and legs, is more than enough to withstand all but the heaviest fire. Strong, heavily armored legs also make the Zeus a feared kicker, while the loaded right arm is very effective in dispatching unfortunate 'Mechs with its punches. (Editor's Note: Most pilots refrain from making close assault attacks with the Zeus because its arms are not very accurate when punching.)

Battle History:
The ZEU-9D saw extensive use in the civil war by the Loyalist units, and by some Allies who managed to salvage them. Though not at the height of technology, the Zeus is a tough customer and dangerous at medium range. In several cases, the Zeus defeated more advanced opponents who had mounted XL engines, making them vulnerable.

Variants:
Many Zeus variants exist, with varying levels of technology. In fact, so many are known that to list them all would be a waste of space. If you see a Zeus, be prepared for anything!

Deployment:
Since it is still under license, Corean Enterprises has been producing large numbers of this popular 'Mech for the AFFS and mercenary units. Many other Zeuses serve throughout the Inner Sphere and especially the Lyran Commonwealth.

--------------------------------------------------------------------------------
Type/Model: Zeus ZEU-9D
Mass: 80 tons
Equipment: Crits Mass

Internal Structure: 122 pts Standard 0 8.00
Engine: 320 6 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 11 Double [22] 0 1.00
Gyro: 4 4.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 215 pts Ferro-Fibrous 14 12.00
(Armor Crit Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)

--------------------------------------------------------------------------------
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 34
Center Torso (Rear): 8
L/R Side Torso: 17 24/24
L/R Side Torso (Rear): 6/6
L/R Arm: 13 24/24
L/R Leg: 17 28/28

--------------------------------------------------------------------------------
Weapons & Equipment: Loc Heat Ammo Crits Mass
1 LRM 15 RA 5 16 5 9.00
(Ammo Loc: 2 RT)
1 Rotary AC/5 LA 1 60 9 13.00
(Ammo Loc: 3 RT)
1 Large Laser LT 8 2 5.00
1 Medium Laser LT(R) 3 1 1.00
1 Medium Laser CT 3 1 1.00
CASE Equipment: RT 1 .50
TOTALS: 25 62 80.00
Crits & Tons Left: 16 .00

--------------------------------------------------------------------------------
Calculated Factors:
Total Cost: 8,407,201 C-Bills
Battle Value: 1,574
Cost per BV: 5,341.3
Weapon Value: 2,208 / 2,208 (Ratio = 1.40 / 1.40)
Damage Factors: SRDmg = 31; MRDmg = 22; LRDmg = 6
BattleForce2: MP: 4, Armor/Structure: 5/6
Damage PB/M/L: 5/4/1, Overheat: 0
Class: MA, Point Value: 16
Specials: if

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Major Joseph Garbo
CO 17th Recon Battalion,
Harewood's Harvesters

“An engineer can look at a pile of junk and tell you what it was, a good one can tell you what went wrong and an expert engineer can put the pile of junk back together.”

[ This Message was edited by: CO_17thRecon on 2002-10-19 21:50 ]
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Hurlbut
Royal Black Watch Regiment
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Joined: 15-Oct-2002 00:00
Posts: 136

PostPosted: 20-Oct-2002 13:21    Post subject: RE: Lvl 2: ZEU-9D Zeus Reply to topic Reply with quote

How much you want for a factory fresh ZEU-9D Zeus? I love LRM-15 and RAC-5 as well as Zeus being one of my favorite '25 Mechs.

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CO_17thRecon
Kell Hounds
Major
Major


Joined: 10-Sep-2002 00:00
Posts: 1297
Location: United States
PostPosted: 20-Oct-2002 13:56    Post subject: RE: Lvl 2: ZEU-9D Zeus Reply to topic Reply with quote

As above stated:
8,407,201 C-Bills

You can almost buy two 9Ds for the cost of one ZEU-9T.

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Jarylan Blackwell



"What the...?! Where did you get THAT?!"

"Creative aquisition."
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