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KSXA2
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PostPosted: 01-Aug-2026 10:09    Post subject: Bug Reply to topic Reply with quote

There seems to be a bug regarding ammo. For some reason the slot count display doesn't decrease when I add ammo.
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PostPosted: 01-Aug-2026 17:32    Post subject: Re: Bug Reply to topic Reply with quote

KSXA2 wrote:
There seems to be a bug regarding ammo. For some reason the slot count display doesn't decrease when I add ammo.


Which unit type are you creating? If you're talking about combat vehicles, then this is normal. All ammunition of the same type is stored in a single bin. So, you'll use only a single slot regardless of how many tons of ammo you add for the same weapon.
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KSXA2
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PostPosted: 01-Aug-2026 18:43    Post subject: Re: Bug Reply to topic Reply with quote

I was creating battlemechs. I've noticed this bug started happening after I made superheavy tripods.
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PostPosted: 01-Aug-2026 19:52    Post subject: Bug Reply to topic Reply with quote

I'm not able to reproduce anything. I went to create a superheavy tripod, and when adding ammo, the available criticals is decreasing every other one that is added. This is also notmal as ammo on superheavies can be doubled up in slots. So, you can assign two ammo bins to the same slot.

Is that what you're seeing? If it's not and the available spaces is truly not decreasing, I'll need more steps to be able to reproduce it.
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PostPosted: 02-Aug-2026 03:35    Post subject: Bug Reply to topic Reply with quote

Something like that. When I made a regular mech, the ammo I add doesn't seem to decrease the critical slot indicator seen at the bottom. This bug started happening after I made a tripod superheavy.
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PostPosted: 02-Aug-2026 08:55    Post subject: Bug Reply to topic Reply with quote

I've tried to reproduce with no luck. I reviewed the code and nothing is jumping out as incorrect. Are you able to provide specific test steps to get me to the point where I can see what you're seeing? Otherwise, there's nothing I can do.
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PostPosted: 02-Aug-2026 11:58    Post subject: Bug Reply to topic Reply with quote

It's in the create unit, Battlemech that it's happening. Here's a screenshot on what I'm talking about. It's clear here all slots are filled. Yet it says there's 3 remaining critical slots. This is a 100 ton Atlas by the way. So I cannot put ammo together like in a superheavy. As I said, this bug started happening after creating a superheavy.


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PostPosted: 02-Aug-2026 14:17    Post subject: Bug Reply to topic Reply with quote

Thank you for the screenshot! That was helpful and allowed me to find the issue. I'll put a ticket in for it and fix it with the next update.
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PostPosted: 03-Aug-2026 07:13    Post subject: Re: Bug Reply to topic Reply with quote

Mordel wrote:
Thank you for the screenshot! That was helpful and allowed me to find the issue. I'll put a ticket in for it and fix it with the next update.


Sounds like that should clear up the issue I had when modifying a BattleMech the other day. Said I had one slot left, but everything was filled and I still had one ferro slot to place.

Ruger
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PostPosted: 03-Aug-2026 08:27    Post subject: Re: Bug Reply to topic Reply with quote

Ruger wrote:
Sounds like that should clear up the issue I had when modifying a BattleMech the other day. Said I had one slot left, but everything was filled and I still had one ferro slot to place.
Ruger


Most likely!
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PostPosted: 03-Aug-2026 20:52    Post subject: Re: Bug Reply to topic Reply with quote

Did you remove the “introductory” category of tech level?

I’m not seeing it listed for BattleMechs any more, although it’s still present for combat vehicles.
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PostPosted: 04-Aug-2026 09:41    Post subject: Re: Bug Reply to topic Reply with quote

Ruger wrote:
Did you remove the “introductory” category of tech level?

I’m not seeing it listed for BattleMechs any more, although it’s still present for combat vehicles.


That's a bug that was raised and will be fixed in the next update. You can still create Introductory units by selecting only Introductory equipment.
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