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KSXA2 Free Rasalhague Republic Corporal

Joined: 26-Jun-2026 08:16 Posts: 14
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Posted: 01-Aug-2026 10:09 Post subject: Bug |
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| There seems to be a bug regarding ammo. For some reason the slot count display doesn't decrease when I add ammo.
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Mordel Mordel.Net Administrator

Joined: 03-Feb-2002 00:00 Posts: 6346 Location: United States
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Posted: 01-Aug-2026 17:32 Post subject: Re: Bug |
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| KSXA2 wrote: | | There seems to be a bug regarding ammo. For some reason the slot count display doesn't decrease when I add ammo. |
Which unit type are you creating? If you're talking about combat vehicles, then this is normal. All ammunition of the same type is stored in a single bin. So, you'll use only a single slot regardless of how many tons of ammo you add for the same weapon.
_________________ Mordel Blacknight - Site Administrator
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KSXA2 Free Rasalhague Republic Corporal

Joined: 26-Jun-2026 08:16 Posts: 14
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Posted: 01-Aug-2026 18:43 Post subject: Re: Bug |
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| I was creating battlemechs. I've noticed this bug started happening after I made superheavy tripods.
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Mordel Mordel.Net Administrator

Joined: 03-Feb-2002 00:00 Posts: 6346 Location: United States
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Posted: 01-Aug-2026 19:52 Post subject: Bug |
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I'm not able to reproduce anything. I went to create a superheavy tripod, and when adding ammo, the available criticals is decreasing every other one that is added. This is also notmal as ammo on superheavies can be doubled up in slots. So, you can assign two ammo bins to the same slot.
Is that what you're seeing? If it's not and the available spaces is truly not decreasing, I'll need more steps to be able to reproduce it.
_________________ Mordel Blacknight - Site Administrator
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KSXA2 Free Rasalhague Republic Corporal

Joined: 26-Jun-2026 08:16 Posts: 14
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Posted: 02-Aug-2026 03:35 Post subject: Bug |
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| Something like that. When I made a regular mech, the ammo I add doesn't seem to decrease the critical slot indicator seen at the bottom. This bug started happening after I made a tripod superheavy.
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Mordel Mordel.Net Administrator

Joined: 03-Feb-2002 00:00 Posts: 6346 Location: United States
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Posted: 02-Aug-2026 08:55 Post subject: Bug |
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I've tried to reproduce with no luck. I reviewed the code and nothing is jumping out as incorrect. Are you able to provide specific test steps to get me to the point where I can see what you're seeing? Otherwise, there's nothing I can do.
_________________ Mordel Blacknight - Site Administrator
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KSXA2 Free Rasalhague Republic Corporal

Joined: 26-Jun-2026 08:16 Posts: 14
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Mordel Mordel.Net Administrator

Joined: 03-Feb-2002 00:00 Posts: 6346 Location: United States
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Posted: 02-Aug-2026 14:17 Post subject: Bug |
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Thank you for the screenshot! That was helpful and allowed me to find the issue. I'll put a ticket in for it and fix it with the next update.
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Ruger Lyran Alliance Kommandant-General

Joined: 04-Feb-2002 00:00 Posts: 2762
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Posted: 03-Aug-2026 07:13 Post subject: Re: Bug |
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| Mordel wrote: | | Thank you for the screenshot! That was helpful and allowed me to find the issue. I'll put a ticket in for it and fix it with the next update. |
Sounds like that should clear up the issue I had when modifying a BattleMech the other day. Said I had one slot left, but everything was filled and I still had one ferro slot to place.
Ruger
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Mordel Mordel.Net Administrator

Joined: 03-Feb-2002 00:00 Posts: 6346 Location: United States
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Posted: 03-Aug-2026 08:27 Post subject: Re: Bug |
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| Ruger wrote: | Sounds like that should clear up the issue I had when modifying a BattleMech the other day. Said I had one slot left, but everything was filled and I still had one ferro slot to place.
Ruger |
Most likely!
_________________ Mordel Blacknight - Site Administrator
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Ruger Lyran Alliance Kommandant-General

Joined: 04-Feb-2002 00:00 Posts: 2762
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Posted: 03-Aug-2026 20:52 Post subject: Re: Bug |
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Did you remove the “introductory” category of tech level?
I’m not seeing it listed for BattleMechs any more, although it’s still present for combat vehicles.
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Mordel Mordel.Net Administrator

Joined: 03-Feb-2002 00:00 Posts: 6346 Location: United States
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Posted: 04-Aug-2026 09:41 Post subject: Re: Bug |
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| Ruger wrote: | Did you remove the “introductory” category of tech level?
I’m not seeing it listed for BattleMechs any more, although it’s still present for combat vehicles. |
That's a bug that was raised and will be fixed in the next update. You can still create Introductory units by selecting only Introductory equipment.
_________________ Mordel Blacknight - Site Administrator
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