BattleMech Technical Readout
Name/Model: Uziel UZL-9S !!UNOFFICIAL!!
Designer: Niklas_Punk_Grahn
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Role: Striker
Configuration: Biped BattleMech
Era/Year: Dark Age / 3090
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Advanced
Total Cost: 11,992,500 C-Bills
Battle Value: 1,558
Chassis: Endo Steel
Power Plant: 300 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Improved
Jump Capacity: 240 meters
Armor: Standard
Armament:
2 Light PPCs
1 SRM 6
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Overview:
Defiance Industries has long been one of the primary driving forces behind advancements in
military technology, and not only within the Lyran State. The corporationÃ?Â?s plants on
Hesperus II are probably the most famous in the Inner Sphere, but its facilities on Furillo,
though unable to produce the sheer volumes of equipment that the Hesperus plants do, are no
less capable. FurilloÃ?Â?s general manager, Duke Thelonius Gracchi, felt nonetheless that
even within Defiance his divisions were considered second-rate. In an effort to boost
Defiance-FurilloÃ?Â?s image and increase morale among his thousands of employees, he
commissioned the Uziel and personally sold the new Ã?Â?Mech to units within both the LAAF
and the AFFC.
Capabilities:
The Uziel is not a groundbreaking BattleMech design, especially when compared with some of
the new designs to come out of Hesperus II. It does, however, incorporate several newly
developed weapon systems into an effective combat package. The main production version is
designed for Ã?Â?Mech units that specialize in harassment. Its LB 2-X autocannon gives it
the ability to reach out and damage an enemy from extreme ranges. Though the weapon does
relatively little damage, it is ideal for hit-and-fade tactics, arresting the enemyÃ?Â?s
attention and either driving them into a trap or simply harassing them from afar. The Uziel,
however, is not primarily a ranged-attack Ã?Â?Mech. It mounts a battery of various-class
lasers as well as an SRM 6 launcher, giving it a short-range barrage that is tough to beat
in an Inner Sphere Ã?Â?Mech of its size.
Though the Furillo plant and its Uziel are still looked down upon by many within both
the LAAF and Defiance, the Ã?Â?Mech was in great demand during the Fifteenth Battle for
Hesperus. With Furillo just two jumps away, forces on both sides of the fight clamored for
reinforcements while DefianceÃ?Â?s board of directors demanded that Gracchi send as many
new Ã?Â?Mechs as possible to aid in the defense of his sister divisions. More than one
newscast from the planet prominently featured the Uziel standing guard in front of
DefianceÃ?Â?s mountain entrances, so while the company as a whole is still spending most
of their resources on Hesperus II, the Furillo plant has been buried in orders for their new
Ã?Â?Mech.
Deployment:
Like just about every other BattleMech debuted during the Civil War, the Uziel has found its
way into dozens of different units, most of whom would never have requested or received any
in the first place. Quite a few have also found their way into the Lyran Regulars regiments,
though that is more by accident than by intention.
Variants
Defiance produces one variant, a configuration based on their original prototype that
bears little resemblance to the primary model. The 2S mounts paired standard PPCs and
machine guns along with a Beagle Active Probe and the Harvester SRM pack. It is only
produced in limited quantities, but does give potential customers the option of buying a
powerful reconnaissance Ã?Â?Mech.
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 300 XL 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 8
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 128 8.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 17
Center Torso (rear): 6
R/L Torso: 12 14
R/L Torso (rear): 4
R/L Arm: 8 12
R/L Leg: 12 18
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Weapons and Ammo Location Critical Tonnage
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SRM 6 CT 2 3.00
3 Improved Jump Jets RT 6 3.00
Medium Laser RT 1 1.00
Targeting Computer RT 2 2.00
3 Improved Jump Jets LT 6 3.00
Medium Laser LT 1 1.00
SRM 6 (Ammo 15) LT 1 1.00
Light PPC w/ Capacitor RA 3 4.00
Light PPC w/ Capacitor LA 3 4.00
Improved Jump Jet RL 2 1.00
Improved Jump Jet LL 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 36
TP: BM, SZ: 2, TMM: 2, MV: 12"/16"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 4, Structure (S): 2
Specials: JMPS1
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