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Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 546
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Posted: 05-Jul-2026 17:05 Post subject: Mekbay custom unit server |
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A: github.com/pavelbraginskiy/mekbay-customs-sample
They're getting to the point they can access other repositories for mechs.
And Since Mordel is just here, and lets me design custom mechs already...
The idea is a user is able to have a personal list of saved units that Mordel converts into the .svg files and holds in a folder they can tell mekbay where to find. Probably building off of the force management UI. (Incidentally that UI needs to have buttons for common search filters when picking units rather then just the "Advanced filters" button)
Select the units, Mordel compiles the svg's (Or index links to the common stockpile of svgs) and gives a link telling mekbay where to look for more custom units.
B: Minor banner ads to help pay for this nonsense? Especially if this idea takes off and traffic also takes off?
C: As a complete aside to my own thoughts. How many bytes do mech files take up in storage excluding fluff? Also how many different items can be assigned to a critical location? I'm playing with storing mechs as an index string. Current estimate is the a worse case scenario should be about 1600 bytes. But that assumes no more then 512 possible objects to put into a mech and hasn't been pruned yet, just the brute force make it happen option.
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Mordel Mordel.Net Administrator

Joined: 03-Feb-2002 00:00 Posts: 6331 Location: United States
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Posted: 08-Jul-2026 19:27 Post subject: Mekbay custom unit server |
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Hmmmm...
Seems interesting. I'd need to look into the SVG Exporter. Seems you can run it on linux, so I suppose it's possible to do that from the units mtf/blk file I also generate. I'm curious if the server URL you specify has to be GitHub or it can be any valid directly accessed through the web. It'd be easy enough to create directories specific to individual users here for this purpose. _________________ Mordel Blacknight - Site Administrator
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Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 546
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Posted: 09-Jul-2026 00:41 Post subject: Mekbay custom unit server |
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| Holy shit. Really? Going from Pie in the sky idea to "Hmmmm I can probably make this work" is huge.
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Mordel Mordel.Net Administrator

Joined: 03-Feb-2002 00:00 Posts: 6331 Location: United States
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Posted: 09-Jul-2026 16:24 Post subject: Mekbay custom unit server |
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I mean, the two big hurdles are:
1. I know nothing about the SVG exporter
2. I don't know if a non-GitHub location would work _________________ Mordel Blacknight - Site Administrator
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chihawk Clan Blood Spirit Master Bartender

Joined: 04-Feb-2002 00:00 Posts: 8150 Location: United States
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Posted: 10-Jul-2026 05:18 Post subject: Re: Mekbay custom unit server |
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| Mordel wrote: | I mean, the two big hurdles are:
1. I know nothing about the SVG exporter
2. I don't know if a non-GitHub location would work |
And a potential #3, how does it impact site resources.... _________________ www.210sportsblog.com
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Mordel Mordel.Net Administrator

Joined: 03-Feb-2002 00:00 Posts: 6331 Location: United States
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Posted: 10-Jul-2026 09:21 Post subject: Re: Mekbay custom unit server |
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| chihawk wrote: | | And a potential #3, how does it impact site resources.... |
Shouldn't be much, I would expect. And in all honesty, if I learned what an SVG file is and how to create it myself instead of via the script, then that issue is a non-issue. So theoretically if a user wants to do this so they can maintain their units (assume there is a setting), when a user saves it also creates an SVG file, loads it in their directory and updates the units file MekBay needs. All of that takes well under a second on the server (theoretically). _________________ Mordel Blacknight - Site Administrator
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