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Monthly expense report
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Thunder
Clan Blood Spirit
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Joined: 22-Feb-2024 01:39
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PostPosted: 01-Jul-2026 00:21    Post subject: Monthly expense report Reply to topic Reply with quote

Added a low priority idea to the enhancement list pile

Have a section of a Force listing show the expenses and repair needs that come from campaign ops.

Very low priority. Like after warships get added priority (Because that's when I'll need that option as I design task forces.)
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Mordel
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PostPosted: 02-Jul-2026 00:20    Post subject: Monthly expense report Reply to topic Reply with quote

Are these a set cost per force?
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 541

PostPosted: 02-Jul-2026 02:42    Post subject: Monthly expense report Reply to topic Reply with quote

As a force, its the sum of each units upkeep cost plus techs and admin payroll costs

Individual units calculate their own upkeep costs which breaks down into Ammo, Spare Parts, Fuel, and Payroll.

Ammo is derived from the units stats.
Spare parts is unit type, tonnage, tech level, engine type based.
Fuel is Engine type and Engine mass based, plus manual selection of what type of fuel you're using and how much you're paying for it.
Payroll looks at the number crew a unit has, what type of unit, what skill level they're at.

Additional payroll involves how many tech teams you have, and how much administrative personal you need. To make it even more complicated some of the crew from the units can help with these tasks.

And since this is logistics based, keeping track of tons of expendables per month by type seems a good idea.

And to make matters worse. The number of techs they say you need doesn't match up with how many you actually need based on the maintenance and repair rules being actually used.

Ultimately, this is a Look at Campaign Ops and decide if you want to build something that tracks logistics as part of your Force Management Tool.
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