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Pyromaniac PMC-3IPD
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 532

PostPosted: 02-Jun-2026 05:12    Post subject: Pyromaniac PMC-3IPD Reply to topic Reply with quote

TRO: Pyromaniac PMC-3IPD
                 BattleMech Technical Readout

Name/Model:         Pyromaniac PMC-3IPD
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           ilClan / 3250
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental (Extinct)
Rules (Year):       Experimental (Extinct)
Total Cost:         28,294,000 C-Bills
Battle Value:       2,036

Chassis:              Endo-Composite
Power Plant:          375 XL
Walking Speed:        54 kph    [64.8 kph]
Maximum Speed:        86.4 kph  [129.6 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Centurion Weapon System
    4 Medium Lasers
    2 Small Lasers
    10 Flamers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    "I fear no mech.  But that - that thing scares me."
    ~Captain Antov Kane of the Black Hand.
    
    "Hudda hudda huuh!"
    ~traditional Pyromaniac pilot battle cry.

Capabilities:
    The Pyromaniac is what happens when IPD decides to make a point.  The Black Hand was a,
    pardon the expression,  Black Swan event in an independent star empire in the shield wall.
    Peaceful and out of the way, there had never been a need to absorb them and they were decent
    trade partners.   The Black Swan event was a cultist uprising.  A religious order that
    started out helping the poor eventually turned into a coup, violently taking control of the
    government, and rather ruthlessly executing anyone who would not convert.  Heavy flamers
    were their prefered tool for this purpose.  So far, not good.  IPD responded with
    humanitarian resources, offering evacuation for those who wished to leave.  The Black Hand
    chose to prevent this offer, mobilizing a full military response and stepping up their
    pogrom.  They didn't realize IPD was not making a request, and had a sense of irony.

Deployment:
    "Even when still they're unnerving.  They just stand there, unmoving, except for the nozels
    on the flamers.  They independently track.  They twitch about, looking for something to
    incinerate.  And if you move or make a noise, suddenly they're all focused on you for an
    instant."
    ~Antov Kane, Prisoner and extreme burn victim recounting the last days of the Black Hand.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               6.00                     
Engine:                                       375 XL                  19.50                     
    Walking MP:                               5 [6]                                             
    Running MP:                               8 [12]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         18 [36]                   8.00                     
Gyro:                                           XL                     2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  231                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             37       
    Center Torso (rear):                               9       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               RT                1          0.50             
Supercharger                                              RT                1          2.00             
Small Laser                                               LT                1          0.50             
Centurion Weapon System                                   RA                2          5.00             
4 Medium Lasers                                           RA                4          4.00             
10 Flamers                                                LA                10        10.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 3,  TMM: 2,  MV: 12"
Damage: (S) 4 / (M) 2 / (L) 0,  OV: 0
Armor (A): 8,  Structure (S): 3
Specials: ENE, HT2/-/-, TSEMP1, TSM
		
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