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Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1531
Location: Germany
PostPosted: 16-Apr-2026 14:41    Post subject: Shadow Hawk SHD-O [BASE] Reply to topic Reply with quote

TRO: Shadow Hawk SHD-O [BASE]
                 BattleMech Technical Readout

Name/Model:         Shadow Hawk SHD-O [BASE]
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         9,661,925 C-Bills
Battle Value:       812

Chassis:              Endo Steel
Power Plant:          275 Light Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    21 tons of pod space available
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The SHD-O was presented by Student Yui Wong.

Capabilities:
    The base design was constructed with the new and popular light engine and EndoSteel wrapped
    in a shell of standard armor. Student Wong decided to put a fixed jump jet system in to ease
    maintenance. This measures resulted in a 21 ton pod space.
    
    The prime configuration tries to be very close to the original specifications. The light
    gauss rifle gives it the tremendous range that the old AC/5 lost in these days while lasers
    and SRM's form the close range firepower. An ECM rounds out this configuration.
    The A carries an unsuspected heavy weapon: An LB20-X. Supported by some ER lasers and
    augmented by the integral jump jets and a C3-slave this weapon can be very dangerous even to
    heavier foes.
    Pulse lasers and streak missiles make the B configuration a dedicated street fighter. Even
    though the targeting computer isn't able to guide pulse laser fire to specific parts of an
    enemy mech it can negate some of the effects that a jump has on targeting.
    The C carries an huge, Artemis supported LRM rack with an impressiv amount of CASEd
    ammunition. Lasers and SRM's deliver defensiv firepower and a C3-slave can link this mech
    into an appropriate network.
    An ER-PPC plus targeting computer makes the D a much though of configuration. The added
    C3-link will make this combination even more dangerous. The rest of its weaponry consists of
    a short and a medium range missile rack as well as an ER laser.
    
    The trials in the academys battlefield simulation program revealed no real problems.
    
    Each configuration worked well within its intended role and especially the D seemed to
    perform well beyond expectations.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                  275 Light Fusion             12.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             18       

================================================================================================
Location                                     Fixed                            Spaces Remaining  
------------------------------------------------------------------------------------------------
Head                                          None                                   1          
Center Torso                               1 Jump Jet                                1          
Right Torso                          2 Light Fusion Engine                           10         
Left Torso                           2 Light Fusion Engine                           10         
Right Arm                                 7 Endo Steel                               1          
Left Arm                                  7 Endo Steel                               1          
Right Leg                                  2 Jump Jet                                0          
Left Leg                                   2 Jump Jet                                0          

================================================================================================
Fixed Equipment                                        Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: ENE, OMNI
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1531
Location: Germany
PostPosted: 16-Apr-2026 14:45    Post subject: Shadow Hawk SHD-OA Reply to topic Reply with quote

Error Wink
_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist

[Last edited by Rudel Gurken on 16-Apr-2026 15:02; edited 1 time in total]
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1531
Location: Germany
PostPosted: 16-Apr-2026 14:48    Post subject: Shadow Hawk SHD-OA Reply to topic Reply with quote

TRO: Shadow Hawk SHD-OA
                 BattleMech Technical Readout

Name/Model:         Shadow Hawk SHD-OA
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         11,737,472 C-Bills
Battle Value:       1,635

Chassis:              Endo Steel
Power Plant:          275 Light Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard with CASE
Armament:             
    1 LB 20-X AC
    2 ER Medium Lasers
    1 ER Small Laser
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The SHD-O was presented by Student Yui Wong.

Capabilities:
    The base design was constructed with the new and popular light engine and EndoSteel wrapped
    in a shell of standard armor. Student Wong decided to put a fixed jump jet system in to ease
    maintenance. This measures resulted in a 21 ton pod space.
    
    The prime configuration tries to be very close to the original specifications. The light
    gauss rifle gives it the tremendous range that the old AC/5 lost in these days while lasers
    and SRM's form the close range firepower. An ECM rounds out this configuration.
    The A carries an unsuspected heavy weapon: An LB20-X. Supported by some ER lasers and
    augmented by the integral jump jets and a C3-slave this weapon can be very dangerous even to
    heavier foes.
    Pulse lasers and streak missiles make the B configuration a dedicated street fighter. Even
    though the targeting computer isn't able to guide pulse laser fire to specific parts of an
    enemy mech it can negate some of the effects that a jump has on targeting.
    The C carries an huge, Artemis supported LRM rack with an impressiv amount of CASEd
    ammunition. Lasers and SRM's deliver defensiv firepower and a C3-slave can link this mech
    into an appropriate network.
    An ER-PPC plus targeting computer makes the D a much though of configuration. The added
    C3-link will make this combination even more dangerous. The rest of its weaponry consists of
    a short and a medium range missile rack as well as an ER laser.
    
    The trials in the academys battlefield simulation program revealed no real problems.
    
    Each configuration worked well within its intended role and especially the D seemed to
    perform well beyond expectations.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                  275 Light Fusion             12.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             18       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
CASE                                                      RT                1          0.50             
ER Small Laser                                            RT                1          0.50             
LB 20-X AC (Ammo 10)                                      RT                2          2.00             
LB 20-X AC (Ammo 5) [Cluster]                             RT                1          1.00             
LB 20-X AC                                              LT/CT               11        14.00             
ER Medium Laser                                           RA                1          1.00             
ER Medium Laser                                           LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: C3S, CASE, FLK1/1/-, MHQ1, OMNI
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1531
Location: Germany
PostPosted: 16-Apr-2026 14:51    Post subject: Shadow Hawk SHD-O Reply to topic Reply with quote

TRO: Shadow Hawk SHD-O
                 BattleMech Technical Readout

Name/Model:         Shadow Hawk SHD-O
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         11,163,488 C-Bills
Battle Value:       1,540

Chassis:              Endo Steel
Power Plant:          275 Light Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard with CASE
Armament:             
    1 Light Gauss Rifle
    2 ER Medium Lasers
    1 Streak SRM 4
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The SHD-O was presented by Student Yui Wong.

Capabilities:
    The base design was constructed with the new and popular light engine and EndoSteel wrapped
    in a shell of standard armor. Student Wong decided to put a fixed jump jet system in to ease
    maintenance. This measures resulted in a 21 ton pod space.
    
    The prime configuration tries to be very close to the original specifications. The light
    gauss rifle gives it the tremendous range that the old AC/5 lost in these days while lasers
    and SRM's form the close range firepower. An ECM rounds out this configuration.
    The A carries an unsuspected heavy weapon: An LB20-X. Supported by some ER lasers and
    augmented by the integral jump jets and a C3-slave this weapon can be very dangerous even to
    heavier foes.
    Pulse lasers and streak missiles make the B configuration a dedicated street fighter. Even
    though the targeting computer isn't able to guide pulse laser fire to specific parts of an
    enemy mech it can negate some of the effects that a jump has on targeting.
    The C carries an huge, Artemis supported LRM rack with an impressiv amount of CASEd
    ammunition. Lasers and SRM's deliver defensiv firepower and a C3-slave can link this mech
    into an appropriate network.
    An ER-PPC plus targeting computer makes the D a much though of configuration. The added
    C3-link will make this combination even more dangerous. The rest of its weaponry consists of
    a short and a medium range missile rack as well as an ER laser.
    
    The trials in the academys battlefield simulation program revealed no real problems.
    
    Each configuration worked well within its intended role and especially the D seemed to
    perform well beyond expectations.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                  275 Light Fusion             12.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             18       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Streak SRM 4                                              H                 1          3.00             
Jump Jet                                                  CT                1          0.50             
Light Gauss Rifle (Ammo 16)                               CT                1          1.00             
Guardian ECM Suite                                        RT                2          1.50             
CASE                                                      LT                1          0.50             
Light Gauss Rifle                                         LT                5         12.00             
Streak SRM 4 (Ammo 25)                                    LT                1          1.00             
ER Medium Laser                                           RA                1          1.00             
ER Medium Laser                                           LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASE, ECM, OMNI
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1531
Location: Germany
PostPosted: 16-Apr-2026 14:54    Post subject: Shadow Hawk SHD-OB Reply to topic Reply with quote

TRO: Shadow Hawk SHD-OB
                 BattleMech Technical Readout

Name/Model:         Shadow Hawk SHD-OB
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,632,613 C-Bills
Battle Value:       1,461

Chassis:              Endo Steel
Power Plant:          275 Light Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard with CASE
Armament:             
    1 Large Pulse Laser
    1 Streak SRM 6
    2 Medium Pulse Lasers
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The SHD-O was presented by Student Yui Wong.

Capabilities:
    The base design was constructed with the new and popular light engine and EndoSteel wrapped
    in a shell of standard armor. Student Wong decided to put a fixed jump jet system in to ease
    maintenance. This measures resulted in a 21 ton pod space.
    
    The prime configuration tries to be very close to the original specifications. The light
    gauss rifle gives it the tremendous range that the old AC/5 lost in these days while lasers
    and SRM's form the close range firepower. An ECM rounds out this configuration.
    The A carries an unsuspected heavy weapon: An LB20-X. Supported by some ER lasers and
    augmented by the integral jump jets and a C3-slave this weapon can be very dangerous even to
    heavier foes.
    Pulse lasers and streak missiles make the B configuration a dedicated street fighter. Even
    though the targeting computer isn't able to guide pulse laser fire to specific parts of an
    enemy mech it can negate some of the effects that a jump has on targeting.
    The C carries an huge, Artemis supported LRM rack with an impressiv amount of CASEd
    ammunition. Lasers and SRM's deliver defensiv firepower and a C3-slave can link this mech
    into an appropriate network.
    An ER-PPC plus targeting computer makes the D a much though of configuration. The added
    C3-link will make this combination even more dangerous. The rest of its weaponry consists of
    a short and a medium range missile rack as well as an ER laser.
    
    The trials in the academys battlefield simulation program revealed no real problems.
    
    Each configuration worked well within its intended role and especially the D seemed to
    perform well beyond expectations.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                  275 Light Fusion             12.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             18       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
CASE                                                      RT                1          0.50             
Streak SRM 6                                              RT                2          4.50             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
Large Pulse Laser                                         LT                2          7.00             
Targeting Computer                                        LT                3          3.00             
Medium Pulse Laser                                        RA                1          2.00             
Medium Pulse Laser                                        LA                1          2.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASE, OMNI
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1531
Location: Germany
PostPosted: 16-Apr-2026 14:56    Post subject: Shadow Hawk SHD-OC Reply to topic Reply with quote

TRO: Shadow Hawk SHD-OC
                 BattleMech Technical Readout

Name/Model:         Shadow Hawk SHD-OC
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         11,260,363 C-Bills
Battle Value:       1,634

Chassis:              Endo Steel
Power Plant:          275 Light Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard with CASE
Armament:             
    1 LRM 20 w/ Artemis IV FCS
    2 ER Medium Lasers
    1 Streak SRM 2
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The SHD-O was presented by Student Yui Wong.

Capabilities:
    The base design was constructed with the new and popular light engine and EndoSteel wrapped
    in a shell of standard armor. Student Wong decided to put a fixed jump jet system in to ease
    maintenance. This measures resulted in a 21 ton pod space.
    
    The prime configuration tries to be very close to the original specifications. The light
    gauss rifle gives it the tremendous range that the old AC/5 lost in these days while lasers
    and SRM's form the close range firepower. An ECM rounds out this configuration.
    The A carries an unsuspected heavy weapon: An LB20-X. Supported by some ER lasers and
    augmented by the integral jump jets and a C3-slave this weapon can be very dangerous even to
    heavier foes.
    Pulse lasers and streak missiles make the B configuration a dedicated street fighter. Even
    though the targeting computer isn't able to guide pulse laser fire to specific parts of an
    enemy mech it can negate some of the effects that a jump has on targeting.
    The C carries an huge, Artemis supported LRM rack with an impressiv amount of CASEd
    ammunition. Lasers and SRM's deliver defensiv firepower and a C3-slave can link this mech
    into an appropriate network.
    An ER-PPC plus targeting computer makes the D a much though of configuration. The added
    C3-link will make this combination even more dangerous. The rest of its weaponry consists of
    a short and a medium range missile rack as well as an ER laser.
    
    The trials in the academys battlefield simulation program revealed no real problems.
    
    Each configuration worked well within its intended role and especially the D seemed to
    perform well beyond expectations.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                  275 Light Fusion             12.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             18       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Streak SRM 2                                              H                 1          1.50             
C3 Slave                                                  CT                1          1.00             
Jump Jet                                                  CT                1          0.50             
CASE                                                      RT                1          0.50             
LRM 20 (Ammo 24)                                          RT                4          4.00             
Streak SRM 2 (Ammo 50)                                    RT                1          1.00             
LRM 20 w/ Artemis IV FCS                                  LT                6         11.00             
ER Medium Laser                                           RA                1          1.00             
ER Medium Laser                                           LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: C3S, CASE, IF1, MHQ1, OMNI
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1531
Location: Germany
PostPosted: 16-Apr-2026 15:00    Post subject: Shadow Hawk SHD-OD Reply to topic Reply with quote

TRO: Shadow Hawk SHD-OD
                 BattleMech Technical Readout

Name/Model:         Shadow Hawk SHD-OD
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         11,676,925 C-Bills
Battle Value:       1,709

Chassis:              Endo Steel
Power Plant:          275 Light Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard with CASE
Armament:             
    1 ER PPC
    1 ER Medium Laser
    1 Streak SRM 4
    1 MRM 10
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The SHD-O was presented by Student Yui Wong.

Capabilities:
    The base design was constructed with the new and popular light engine and EndoSteel wrapped
    in a shell of standard armor. Student Wong decided to put a fixed jump jet system in to ease
    maintenance. This measures resulted in a 21 ton pod space.
    
    The prime configuration tries to be very close to the original specifications. The light
    gauss rifle gives it the tremendous range that the old AC/5 lost in these days while lasers
    and SRM's form the close range firepower. An ECM rounds out this configuration.
    The A carries an unsuspected heavy weapon: An LB20-X. Supported by some ER lasers and
    augmented by the integral jump jets and a C3-slave this weapon can be very dangerous even to
    heavier foes.
    Pulse lasers and streak missiles make the B configuration a dedicated street fighter. Even
    though the targeting computer isn't able to guide pulse laser fire to specific parts of an
    enemy mech it can negate some of the effects that a jump has on targeting.
    The C carries an huge, Artemis supported LRM rack with an impressiv amount of CASEd
    ammunition. Lasers and SRM's deliver defensiv firepower and a C3-slave can link this mech
    into an appropriate network.
    An ER-PPC plus targeting computer makes the D a much though of configuration. The added
    C3-link will make this combination even more dangerous. The rest of its weaponry consists of
    a short and a medium range missile rack as well as an ER laser.
    
    The trials in the academys battlefield simulation program revealed no real problems.
    
    Each configuration worked well within its intended role and especially the D seemed to
    perform well beyond expectations.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                  275 Light Fusion             12.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             18       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Streak SRM 4                                              H                 1          3.00             
C3 Slave                                                  CT                1          1.00             
Jump Jet                                                  CT                1          0.50             
CASE                                                      RT                1          0.50             
MRM 10                                                    RT                2          3.00             
MRM 10 (Ammo 24)                                          RT                1          1.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
ER PPC                                                    LT                3          7.00             
Guardian ECM Suite                                        LT                2          1.50             
Targeting Computer                                        LT                2          2.00             
ER Medium Laser                                           RA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 1
Armor (A): 6,  Structure (S): 3
Specials: C3S, CASE, ECM, MHQ1, OMNI
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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