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iMIRV (Mrk II)
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 496

PostPosted: 09-Mar-2026 01:15    Post subject: iMIRV (Mrk II) Reply to topic Reply with quote

TRO: iMIRV (Mrk II)
                 BattleMech Technical Readout

Name/Model:         iMIRV (Mrk II)
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            55
Configuration:      Land-Air (Standard) BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced (Extinct)
Rules (Era):        Advanced
Rules (Year):       Advanced (Extinct)
Total Cost:         10,425,494 C-Bills
Battle Value:       846

Chassis:              Composite
Power Plant:          165 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Improved
    Jump Capacity:    150 meters
Cruising Speed:       162 kph   
Flanking Speed:       248.4 kph 
Safe Thrust Speed:    54 kph    
Max Thrust Speed:     86.4 kph  
Armor:                Standard
Armament:             
    16 SRM 6 (I-OS)s (C)
    8 SRM 4 (I-OS)s (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Beyond just the hypothetical is the practical.  While the MIRV has a higher throw weight in
    terms of theoretical firepower, the iMIRV has something even more useful.  Its actually
    usable.

Capabilities:
    The MIRV line of LAMs are intended for deep space high speed engagements where their own
    velocity is a greater component to their damage potential then just the weapons they carry.
    While the case study designed MIRV focused on maximizing the number of missiles it could
    salvo, the iMIRV focuses on getting that damage on target.
    
    The first major upgrade is the use of Smart Robotic Systems.  Removing the pilot has
    multiple advantages.  G force limits on the carrier are removed, Long range strikes with a
    major coast component are feasible, the fear of dying no longer a factor when you realize
    that you are the kinetic kill vehicle.
    
    The next upgrade is a higher thrust rating allowing combat tracking of all but the fastest
    targets.  In addition to the higher thrust additional fuel tanks allows a longer engagement
    window, mostly insuring the carrier has more time to disengage.
    
    The final upgrade is the use of AES for better target acquisition.  A high speed pass is
    already a tough targeting environment and you only get one shot.  Making that shot count
    improves success greater then just a larger payload.

Deployment:
    The iMIRV is currently in competition with More traditional KKV aerospace fighters.  The
    iMIRV's greater mass and weapons payload makes it superior to a KKV in terms of damage
    potential, but at almost 3 times the cost, KKVs make a compelling argument for cost
    effective system defense.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Composite                  3.00                     
LAM Conversion Eqpt:                                                   6.00                     
Engine:                                     165 Fusion                 6.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 5                                               
    AirMech Cruise MP:                          15                                              
    AirMech Flank MP:                           23                                              
    Safe Thrust:                                5                                               
    Max Thrust:                                 8                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                  Small, Robotic               2.00                     
Fuel:                                          160                     1.00                     
Armor Factor:                                   16                     1.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              1       
    Center Torso:                      18              2       
    Center Torso (rear):                               1       
    R/L Torso:                         13              2       
    R/L Torso (rear):                                  1       
    R/L Arm:                            9              2       
    R/L Leg:                           13              1       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 6 (I-OS) (C)                                          H                 1          1.00             
SRM 6 (I-OS) (C)                                          CT                1          1.00             
6 SRM 4 (I-OS)s (C)                                       RT                6          3.00             
3 Improved Jump Jets                                      LT                6          3.00             
2 LAM Fuel Tanks                                          LT                2          2.00             
2 SRM 4 (I-OS)s (C)                                       LT                2          1.00             
Actuator Enhancement System                               RA                2          2.00             
7 SRM 6 (I-OS)s (C)                                       RA                7          7.00             
Actuator Enhancement System                               LA                2          2.00             
7 SRM 6 (I-OS)s (C)                                       LA                7          7.00             
Improved Jump Jet                                         RL                2          1.00             
Improved Jump Jet                                         LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: BM,  SZ: 2,  TMM: 1,  MV: 6"/10"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 3
Specials: FUEL12, JMPS1, LAM(30"g/5a), RBT, SRM2/2
		
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