Mordel's Bar & Grill
Zenius XNI-S4D
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
Kirbanzo
ComStar
Lieutenant, SG
Lieutenant, SG


Joined: 17-Apr-2025 16:17
Posts: 371
Location: United States
PostPosted: 26-Aug-2025 01:31    Post subject: Zenius XNI-S4D Reply to topic Reply with quote

TRO: Zenius XNI-S4D
                 BattleMech Technical Readout

Name/Model:         Zenius XNI-S4D
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3119
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         30,147,500 C-Bills
Battle Value:       2,071

Chassis:              GM Zenius Omni 
Power Plant:          GM MAX Clan-Grade 300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Kallon Royalstar with CASE II
Armament:             
    2 Large VSP Lasers
    2 Medium Pulse Lasers (C)
    2 MML 9 w/ Artemis IV FCS
    8 Heavy Small Lasers (C)
    1 Streak SRM 4 (I-OS)
Manufacturer:         General Motors
    Primary Factory:  El Dorado, New Valencia, Salem
Communications:       GE Commset 41 + Command Suite
Targeting & Tracking: GE Firesight V8 + Advanced Combat Suite

================================================================================================
Overview:
    Based on the Cyclops and Dire Wolf to an extent, General Motors' Zenius is posited as the
    next great Command 'Mech for the Federated Suns. With over half of its weight being devoted
    to OmniPod space while still having maximized protection, highly advanced computers, and a
    serviceable top speed, the OmniMech is capable of bringing ungodly amounts of firepower and
    utilties to bear.

Capabilities:
    DESIGN QUIRKS: Command BattleMech, Battle Computer, Combat Computer, Difficult to Maintain,
    Non-Standard Parts

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 XL (C)                 9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       17 [34] (C)                 7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Streak SRM 4 (I-OS)                                       H                 1          2.50             
CASE II (C)                                               RT                1          0.50             
MML 9 w/ Artemis IV FCS                                   RT                5          6.00             
MML 9 (Ammo 11) [SRM / Artemis IV]                        RT                1          1.00             
MML 9 (Ammo 13) [LRM / Artemis IV]                        RT                1          1.00             
Medium Pulse Laser (C)                                    RT                1          2.00             
CASE II (C)                                               LT                1          0.50             
MML 9 w/ Artemis IV FCS                                   LT                5          6.00             
MML 9 (Ammo 11) [SRM / Artemis IV]                        LT                1          1.00             
MML 9 (Ammo 13) [LRM / Artemis IV]                        LT                1          1.00             
Medium Pulse Laser (C)                                    LT                1          2.00             
4 Heavy Small Lasers (C)                                  RA                4          2.00             
Large VSP Laser                                           RA                4          9.00             
4 Heavy Small Lasers (C)                                  LA                4          2.00             
Large VSP Laser                                           LA                4          9.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 7 / (M) 4 / (L) 2,  OV: 2
Armor (A): 10,  Structure (S): 5
Specials: CASEII, IF1, OMNI
		
Back to top View profile Send site message
Kirbanzo
ComStar
Lieutenant, SG
Lieutenant, SG


Joined: 17-Apr-2025 16:17
Posts: 371
Location: United States
PostPosted: 26-Aug-2025 01:38    Post subject: Zenius XNI-S4D Reply to topic Reply with quote

TRO: Zenius XNI-S4D
                 BattleMech Technical Readout

Name/Model:         Zenius XNI-S4D
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3119
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         30,520,000 C-Bills
Battle Value:       2,293

Chassis:              GM Zenius Omni 
Power Plant:          GM MAX Clan-Grade 300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Kallon Royalstar with CASE II
Armament:             
    2 Large VSP Lasers
    2 Medium Pulse Lasers (C)
    4 ER Medium Lasers (C)
    2 MML 9 w/ Artemis IV FCS
    4 ER Small Lasers (C)
    1 Small Pulse Laser
Manufacturer:         General Motors
    Primary Factory:  El Dorado, New Valencia, Salem
Communications:       GE Commset 41 + Command Suite
Targeting & Tracking: GE Firesight V8 + Advanced Combat Suite

================================================================================================
Overview:
    Based on the Cyclops and Dire Wolf to an extent, General Motors' Zenius is posited as the
    next great Command 'Mech for the Federated Suns. With over half of its weight being devoted
    to OmniPod space while still having maximized protection, highly advanced computers, and a
    serviceable top speed, the OmniMech is capable of bringing ungodly amounts of firepower and
    utilties to bear.

Capabilities:
    DESIGN QUIRKS: Command BattleMech, Battle Computer, Combat Computer, Difficult to Maintain,
    Non-Standard Parts

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 XL (C)                 9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       17 [34] (C)                 7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Pulse Laser                                         H                 1          1.00             
CASE II (C)                                               RT                1          0.50             
MML 9 w/ Artemis IV FCS                                   RT                5          6.00             
MML 9 (Ammo 11) [SRM / Artemis IV]                        RT                1          1.00             
MML 9 (Ammo 13) [LRM / Artemis IV]                        RT                1          1.00             
Medium Pulse Laser (C)                                    RT                1          2.00             
CASE II (C)                                               LT                1          0.50             
MML 9 w/ Artemis IV FCS                                   LT                5          6.00             
MML 9 (Ammo 11) [SRM / Artemis IV]                        LT                1          1.00             
MML 9 (Ammo 13) [LRM / Artemis IV]                        LT                1          1.00             
Medium Pulse Laser (C)                                    LT                1          2.00             
2 ER Medium Lasers (C)                                    RA                2          2.00             
2 ER Small Lasers (C)                                     RA                2          1.00             
Large VSP Laser                                           RA                4          9.00             
2 ER Medium Lasers (C)                                    LA                2          2.00             
2 ER Small Lasers (C)                                     LA                2          1.00             
Large VSP Laser                                           LA                4          9.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 55
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 7 / (M) 6 / (L) 2,  OV: 4
Armor (A): 10,  Structure (S): 5
Specials: CASEII, IF1, OMNI
		
Back to top View profile Send site message
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-04:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum