BattleMech Technical Readout
Name/Model: Goblin GBN-1R
Designer: Toxic_Toast
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Role: Striker
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,081,940 C-Bills
Battle Value: 447
Chassis: Standard
Power Plant: 160 Light Fusion
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 Medium Laser
1 Flamer
3 Light Machine Guns (Array mounted)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Goblin would begin appearing in the early/mid 3150's with reports coming in from along
the distant edges of Commonwealth Space and from the Timbuktu Collective. These reports
would indicate that the mech would be utilized in fast raiding actions grouped together with
various vehicles and other mechs. At first it was believed that these mechs might be custom
built for a particular pirate group or faction but as further data began to roll in it was
determined that multiple pirate groups operating from beyond the edges of civilized space
were utilizing the design. The odd mix of standardized and semi-advanced equipment would
baffle those investigating the matter but most would conclude that some 'rouge' factory must
be operating somewhere on the fringes of civilization.
Capabilities:
The Goblin GBR-1R would come with a 160 rated LFE pushes the mech's movement to 120 km/h. It
would be protected by 3.5 tons of ferro-fibrous armor. It's armament would include one CT
mounted medium laser, one flamer mounted in the left arm and a trio of light machine guns
linked to each other and supplied with one ton of ammo. 10 standard OG heatsinks would be
mounted for cooling.
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Equipment Mass
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Internal Structure: Standard 2.00
Engine: 160 Light Fusion 4.50
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 62 3.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 9
Center Torso (rear): 2
R/L Torso: 5 7
R/L Torso (rear): 2
R/L Arm: 3 5
R/L Leg: 4 7
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser CT 1 1.00
3 Light Machine Guns (Array mounted) RA 3 1.50
Light Machine Gun (Ammo 200) RA 1 1.00
Light Machine Gun Array Module RA 1 0.50
Flamer LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 17
TP: BM, SZ: 1, TMM: 3, MV: 16"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 1
Specials:
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