Combat Vehicle Technical Readout
Name/Model: Tiger II Medium Tank “Panther”
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Role: Skirmisher
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,070,500 C-Bills
Battle Value: 835
Movement Type: Tracked
Power Plant: 250 Fuel Cell
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Heavy Ferro-Fibrous with CASE
Armament:
1 LB 10-X AC
1 SRM 4
3 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Desiring a relatively cheap but effective tank for militia/garrison units, but yet something
that also pulled at the patriotic heartstrings of their citizens, the First Prince urged the
engineers at various military factories to “look to history to build the future”. From
this directive was born the Tiger II medium tank; which has since become known also as the
Panther.
Capabilities:
The Tiger II is effectively a modern take on its predecessor, the Tiger, only lighter,
faster, more heavily armored and just as heavily armed, but with a more versatile weapons
package. The engineers accomplished these feats through use of a fuel cell power core in
place of the old ICE, and heavy ferro-fibrous armored plating in place of the original’s
standard armored plate. The short-range missile launcher and machine guns remain the same,
but the standard type 10 autocannon has been replaced with a Type 10 dual-purpose autocannon
which boasts longer range, and the ability to use cluster munitions. All munitions for these
weapons are stored in ammo storage bays protected by CASE to provide further protection for
the crew of the tank.
Deployment:
The Tiger II has been deployed to various militia and garrison units throughout the
Federated Suns, and consideration has also been given to providing the tanks to some
front-line units.
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 250 Fuel Cell 15.00
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 1 0.00
Control Equipment: 2.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 145 7.50
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 32
R/L Side: 30
Rear: 21
Turret: 32
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Weapons and Ammo Location Tonnage
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Machine Gun Front 0.50
LB 10-X AC Turret 11.00
Machine Gun Turret 0.50
SRM 4 Turret 2.00
Machine Gun Rear 0.50
CASE Body 0.50
LB 10-X AC (Ammo 10) Body 1.00
LB 10-X AC (Ammo 10) [Cluster] Body 1.00
Machine Gun (Ammo 100) Body 0.50
SRM 4 (Ammo 25) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 25
TP: CV, SZ: 2, TMM: 2, MV: 10"t
Damage: (S) 2 / (M) 2 / (L) 1
Armor (A): 5, Structure (S): 3
Specials: CASE, FC, FLK1/1/1, REAR0*/-/-, SRCH, TUR(2/2/1, FLK1/1/1)
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