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Nukekubi IV (NK-B4)
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tonyblitz1
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Star Commander
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Joined: 16-Mar-2024 00:02
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PostPosted: 21-May-2025 01:11    Post subject: Nukekubi IV (NK-B4) Reply to topic Reply with quote

TRO: Nukekubi IV (NK-B4)
                 BattleMech Technical Readout

Name/Model:         Nukekubi IV (NK-B4)
Designer:           tonyblitz1
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            95
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3070
Rules (Current):    Advanced
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         24,844,365 C-Bills
Battle Value:       2,117

Chassis:              Standard
Power Plant:          285 Light Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Improved
    Jump Capacity:    150 meters
Armor:                Light Ferro-Fibrous with CASE II
Armament:             
    1 LB 10-X AC
    3 ER Medium Lasers
    1 Medium Laser
    3 Machine Guns
    2 Sperry Browning Machine Guns
Manufacturer:         Luthien Armor Works
    Primary Factory:  Luthien
Communications:       Cipher ComSys 3
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    The NK-B1 Nukekubi was designed to dominate peer mechs in dusk and nighttime engagements.
    It sports a hefty GM 380 engine, propelling it to 64kph;
    As close to dogfighting speed as one could squeeze from the new, Starshield Armor-clad,
    Yokai V-95 Assault chassis.
    
    It's armed with gauntleted hands, an Imperator-B Autocannon/10 fed with 20 rounds of tracer
    ammunition, four Argra 3L Medium Lasers, spread across the right and left torsos, and three
    Machine Guns, two arm mounted, for emulsifying infantry.
    All weapons are tied to a Neko Megane 7 Targeting & Tracking computer.
    
    It also mounts a vehicular grenade launcher capable of loading a variety of canisters,
    including inferno or smoke.
    Pilots have been known to remove these in favor of a fourth MG, complete with external ammo
    feed.
    
    Controversially, the NK-B1 boasts an early attempt at a full head ejection system, thus
    being dubbed the Nukekubi after the head-detaching vampiric creature of Japanese myth.
    While the engineers of Luthien radiated pride while demonstrating this system, the Kuritans
    were dismissive, immediately understanding that their samurai class would be loath to use
    such a feature, even in dire situations.
    
    Furthermore, when balancing the head for level ejection, while packaging an upgraded sensor
    package, a design flaw of thin, poorly treated ferroglass was overlooked.
    An oversight so grievous that, in testing, a single medium laser was capable of penetrating
    into the cockpit.
    Combine leaders, being understandably livid over this revelation, demanded solutions.
    
    The flaw was largely remedied with a Tyrlon United armored cowl, rapidly made to order,
    giving the mech the distinctive visage of an open, fanged, maw;
    With twin head-mounted spotlights resembling ghostly eyes piercing through the dark.
    Although, under direct forward fire, the flaw persists.
    
    Despite this, it remains a haunting sight.

Capabilities:
    Positive Quirks:
    Cowl (4) Improved Sensors (1) Searchlight (0)
    
    Negative Quirks:
    Weak-Head-Armor (4)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.50                     
Engine (Armored):                        285 Light Fusion             12.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  280                    17.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             40       
    Center Torso (rear):                               9       
    R/L Torso:                         20             32       
    R/L Torso (rear):                                  8       
    R/L Arm:                           16             32       
    R/L Leg:                           20             39       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun                                               H                 1          0.50             
Improved Jump Jet                                         CT                2          4.00             
CASE II                                                   RT                1          1.00             
Improved Jump Jet                                         RT                2          4.00             
LB 10-X AC (Ammo 10)                                      RT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
Machine Gun (Ammo 100)                                    RT                1          0.50             
Improved Jump Jet                                         LT                2          4.00             
Targeting Computer                                        LT                4          4.00             
LB 10-X AC                                                RA                6         11.00             
2 Machine Guns                                            RA                2          1.00             
3 ER Medium Lasers                                        LA                3          3.00             
2 Machine Guns                                            LA                2          1.00             
Medium Laser                                              LA                1          1.00             
Improved Jump Jet                                         RL                2          4.00             
Improved Jump Jet                                         LL                2          4.00             

Note: Equipped with Full-Head Ejection System

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"/10"j
Damage: (S) 4 / (M) 3 / (L) 1,  OV: 0
Armor (A): 9,  Structure (S): 5
Specials: ARM, CASEII, FLK1/1/1, JMPS1
		
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